Saturday, February 20, 2021

PrinceWatercress plays Contra - The Longplay


Now for the whole game in one sitting minus commentary. This is one of the hardest longplays I've ever done.

Stage 1: Jungle

This stage, like most stages, are 2D, side-scrolling and platforming affairs. Left and Right let you not only move around, but aim the gun in conjunction with Up and Down. While you cannot shoot downwards on the ground, you can shoot downwards in the air. A jumps, and B shoots.

The squares with the flashing falcons on them allow you to get power-ups. R is rapid fire and allows for - well - rapid fire as well as faster bullets; M is for machine and gives you a more powerful basic shot; S is the spread shot and not only allows for a five-way shot but also for ten bullets to be on-screen at any given time; L is a powerful, piercing laser; F is a flamethrower that shoots a powerful shot that rotates in a circle; B is for Barrier and gives you temporary invincibility; and the icon with no letter on it at all is a screen-clearing bomb that destroys all enemies.

The soldiers here are pretty basic. Some run at you; others stand there and aim. There are some that hide in the bushes and peek out to attack every so often, and there are also turrets that will track you to a point and shoot at you. Thankfully, those turrets can be taken out. Just remember: one hit and you die. Given that you have only a few lives and only two or three continues, you'll have to get good to survive.

To beat the boss, just destroy the flashing panel at the bottom. If you can rush right up to it as the screen scrolls the boss into existence, you can take it out very quickly; otherwise, destroy the soldier at the top first, then take out the turrets before destroying the flashing panel.

Stage 2: Base 1

Here, you'll be in the first of a few behind-the-back segments. Take out the soldiers as well as any turrets that shoot at you. The flashing circles, or cores, are what you need to aim for, as the wall will explode and the electric barrier in front will go away when you destroy them all. Once you've opened the way, keep holding Up until you reach the next stop-over, where you'll once again battle to get further and further into the base.

The green soldiers will run and shoot, while the red ones will hop continuously and drop power-ups when defeated. Some soldiers throw grenades; the explosions will hurt.

The red cylinders can be jumped over, but if you hold Down as you shoot at them, you'll be able to lie down and shoot low to get rid of them.

To beat the boss, you'll need to destroy the panels first. Be sure to defeat the upper side panels before getting rid of the other four, as you don't want to be shot by their three-way shots at as you take on the main boss. To defeat the main boss, which is a blue circle that moves back and forth, avoid or shoot down the fireballs that it shoots downwards while also shooting at the circle itself. If you have the spread shot, this whole battle is a snap; otherwise, you'll need to tread carefully.

Stage 3: Waterfall

Here, you'll be jumping your way up from platform to platform. Aside from the soldiers, you'll need to watch out for falling rocks that come out of the holes in the background wall as well as the guys in the waterfall who shoot upwards when you get above them enough.

You can get barrier at the bridge with the two flames that move back and forth. Thankfully, those flames are easy to dodge, it's just the soldiers that make it harder.

There are platforms that move back and forth in mid-air as you make your way up; be ready to take advantage of them.

To beat the boss, remember that while the main weak point is the mouth, you can shoot down the arms. Just be ready to avoid the fireballs that the arms shoot at you. If you shoot down the arms, you'll not only get more points, but you'll make this battle easier. All that is left is the fireballs that come out of the mouth, but you can easily position yourself away from them.

Stage 4: Base 2

The flashing tiles will hide the cores you'll need to shoot down to explode the wall.

If you have the spread shot from the last level, it will be very useful here, so try not to die.

At the boss, you'll have more panels to shoot down at first...as well as some soldiers to shoot down. When you destroy the three panels in front, the boss - two droids that phase in and out shoot homing shots at you - will show. The earlier you destroy the upper panel that shoots the three-way shot, the better.

You can shoot down the homing shots, but you can also jump over them even though they will loop back around.

Stage 5: Snow Field

New enemies include enemies on machine guns, but the worst are the bombs that are thrown at you from the background. You cannot destroy the bombs; just avoid the explosions and move on.

Be ready to move back a bit to take out the guys in the water. It will help a great deal.

To take down the tanks with the spikes in the front, go all the way to the left, face right and keep shooting. The cannon fire will not hit you, and as long as you keep firing, the tanks will go down.

The boss here teleports in and out. Be sure to take out the saucers that come down after traveling to the sides of the screen, and never stand directly below the boss so its bombs don't hit you.

Stage 6: Energy Zone

The main hazard here is the flame jets that will come out of the holes in the walls and ceilings. Watch how far they go and when they shoot, then make your move.

The boss is a giant robot. Jump over him when he moves towards you. When he jumps straight up, be ready to shoot and either shoot down or avoid the spiked discs that he throws. He should go down in no time.

Stage 7: Hangar

The biggest threat in this area is the extending spike columns. They will be in patterns, so keep an eye out.

Watch out on the brown floors for spiked walls that rise up. Interestingly, you can stand on them, even though running straight into them can kill you.

You can ride the mine carts to get to higher areas. You'll need these to take the top route on the last fork, as on the bottom route, you have to jump near the ceiling spikes in order to get them to come down. Because of this, it's better to take the top route.

The boss here is a door. Go up to it, keep firing on the flashing orange panel above the door and you'll be able to move into Stage 8, the final stage of the game.

Stage 8: Alien's Lair

Enemies that you will be dealing with are the floating orange aliens that fly at you as well as the purple mouth panels in the floors and ceilings that shoot homing projectiles at you. The projectiles slowly move towards you, but they and the mouth panels can easily be destroyed if you have the Fireball or spread shot.

You will face a giant purple alien mouth creature behind a wall. Get up to the wall and shoot at it, and

The purple aliens on four legs will come at you from the floors and the ceilings. Be ready to shoot them down.

The final boss is the heart of the alien itself. Keep shooting down the heart and it will go down. If you need to, stay near the heart and take out the enemies above and below (preferably below) the heart, then wail on the heart itself. When the heart is destroyed, the battle is won and you've beaten the game! Congratulations!

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