Wednesday, February 10, 2021

PrinceWatercress plays Sly 2: Band of Thieves - Part 38 of 49


Now that we have the clue bottles for this area collected, we can get the vault almost immediately and we can also get started on trying to take those Clockwerk Talons.

Treasure of the Video

Collectible Plate - This one is not too far from the safehouse. Just wait for the time for the log to float by and you should be able to run to the safe house.

Recon the Sawmill


You'll need to play as Sly to start this mission.

Once you reach where the mission is supposed to start, use L3 to find all the areas where you need to take pictures, then get near those areas and take pictures of them with the Binocucom. You'll need to take pictures of the sawmill blades, the bear, Jean Bison's house and a boat. Once you do that, Bentley will be able to formulate a plan.

You'll then need to head to the lighthouse. Use the floating jetsam as a means to get there, then look for the Sly icon that indicates a crawlspace that you need to enter. Once you're inside, take pictures of the spinner, the front door and the battery charger. The spinner is the hardest thing of the three here, as it is quite fast. Once you get all of those pictures, you'll be able to take a picture of Jean Bison, who is mumbling to himself about the Lumberjack Games and making the Clockwerk Talons the prize for this year.

After this, you'll get another slideshow from Bentley to signal the second leg of the episode. The gang will have to take part in the Lumberjack Games. Sly will need to get a log chopping guide that has been frozen in ice by a recent avalanche for the Games, and that plans to store the gang inside the battery to take a shortcut to Arpeggio's blimp need to be started immediately in order to get the last of the Clockwerk Parts. Unfortunately, Bentley does not know where the battery is, and Sly and Murray will have to join the RC car combat club in disguise and take in order to get this information. Meanwhile, Jean Bison's house needs to be bugged. (We're doing this again?) Sly will need to steal radio tags off local bears and jerry-rig them into a sensor array to keep tags on Jean Bison.

Laser Redirection


You'll need to play as Sly to start and play this one.

To get that frozen book, you'll need to bounce the beam of an industrial laser out the window so that Bentley can harness its power and free the book. There should be a switch that will bounce the beam out of the building; once you trip it, you should be able to go outside and utilize its power from there.

The vault is here, and if you can open it, you can get the Lightning Spin. By utilizing this move, you'll perform a spin strike that allows Sly to shock all enemies around him. This uses special weapon energy, so be careful.

From here, your laser beam dodging and platforming skills will be put to the test. If any saws are moving, wait for them to stop before utilizing them.

Once you throw the switch, the laser will be redirected. Climb up the ladder and you'll be outside. Find where the laser and its small trail of smoke is and press Circle where the laser and smoke are to redirect it with one of a few crystals that Bentley has put in Sly's pouch. For the parts where you have to stand on the claw-shaped ice crystals, just walk to where the laser is and you will break them apart to get the laser going elsewhere. After a while, you'll get the log chopping guide and free a wooly mammoth who then runs into the ice and goes back to being frozen.

Controls

D-Pad/Left Analog Stick: move
Right Analog Stick: move camera
X: jump and double jump
Square: Horizontal Attack
  • horizontal attack (as Sly)
  • slam enemies launched into the air from behind (as Sly)
  • hook punches (as Murray)
  • Thunderflop (as Murray; in mid-air only)
  • crossbow swipe (as Bentley)
Triangle: Vertical Attack
  • vertical attack (as Sly; used to knock enemies into the air)
  • downward dive (as Sly; in mid-air only)
  • uppercut (as Murray)
  • drop bomb (as Bentley)
Circle: Action button (near blue/green/purple sparkles and character icons)
  • pickpocket (as Sly)
  • stomp (as Murray; use Square to throw object/enemy)
R1: hold to run

Select: Gadget Grid
  • Control Pad: highlight gadget
  • X button: confirm gadget
  • L1, L2, R2: assign gadget to button pressed

L1, L2, R2: use gadgets assigned to button pressed

Start: pause menu
  • Control Pad: select menu choice
  • X button: confirm choice
  • Start: un-pause game

L3 (press the left analog stick): locate beacons for mission objectives

R3 (press the right analog stick): Enter and exit Binocucom for first-person view
  • Left analog stick: look around
  • Right analog stick: zoom in and out (with up and down on right stick)
R1: 
    • take pictures with spy camera (as Sly; when applicable)
    • shoot sleep dart (as Bentley)

Hacking mini-game controls:
  • Left analog stick: move
  • Right analog stick: aim and fire gun

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