Friday, November 12, 2021

HCBailly plays Final Fantasy II AGAIN - Part 55 of 65


In this entry, we finally head to Palamecia.

Fynn



Go back to Paul's house. Paul will be there, but he will tell you that Cid tried to go through the Cyclone and that it didn't go very well. You'll find Cid near the bed. Talk to Cid. He'll go to bed and tell you to take care of the Airship before he finally kicks the bucket. If you talk to Paul again, he will tell you that Cid wanted you to have the Airship.

If you ask Paul about Palamecia, he will tell you that you can fly over there to get there, and that you'll need an Airship to get there.

Head back to Poft, but don't enter town. The Airship will be parked right outside. Commandeer it and head to Palamecia. It'll be the castle that's in the mountain, and it'll be northeast of the Arena. Park on the top of the tower on the right side of the castle and you'll automatically enter.

There are new enemies in the desert southwest of Palamecia. The Sandworm can cast Quake 10 and have 1200 HP, and are also Earth and Magic Beast-type enemies.

You can also meet Blades here. There is nothing extraordinary about them.

Palamecia


Enter the door to the north. Keep going north and you'll fall to the first floor. There. Now you're unstuck. You're welcome.

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