In this entry, we get everything to steal a pirate ship before heading into open waters to find Dimitri's grandfather's wetsuit as well as his grandfather's treasure. Unfortunately, LeFwee knows what we're up to...
The Diablo Fire Slam allows Murray to slam an enemy down into the ground with a fiery thud, and requires special weapon energy to work. If anyone happens to be near the slammed enemies, they're going down, too.
And with that, that's all the abilities in the game purchased!
Jollyboat of Destruction
You'll need to play as Murray to start this job.
Murray will run the boat, while Sly will fire the cannon. You'll need to destroy the rudders on all the boats so the boats can't chase after you when you leave the harbor. Afterwards, the harbor patrol will show up, and you'll need to take them out to further ensure a clean getaway.
The controls for the jolly boat are the same as other rowboats from earlier in the game (Square is reverse and X is forwards), but this time, you have a cannon. Hold R1 to cause a red circle to extend outward and forward from the jolly boat, and release the button to fire a cannonball where the red circle was when you let go of the button. You'll need to do this to get rid of all the cannons firing at you as well as all of the rudders on the moored ships, and thankfully, those cannons will make it more than obvious where those rudders are. The cannons will have to go down first before you can destroy the rudders, though.
Once all four rudders are destroyed, you'll attract the attention of the harbor patrol. You'll have to ram into them with the jolly boat first to knock the armor off of their boats, then you'll have to hit them with the cannon to get rid of them for good. Thankfully, you have waypoint arrows to identify where the harbor patrol's boats are.
From here, the harbor patrol will bring out a cutter, and Sly will not that the mast is weak from being patched up so heavily. You'll need to get to the cutter, line yourself up with it from a distance and fire away while avoiding the cannonballs. You must hit the mast in the center of the boat; you can't just hit the ship anywhere. As you deal damage, the mast will start smoking. After a couple more successful shots, the cutter will go down.
X Marks The Spot
You'll have to play as Sly to get this job started.
It's time to steal a pirate ship. Since Sly will be the first on board, you'll want to make sure the night watch doesn't see you. Make your way back to the jolly boat and Murray will show up to take the oars. Approach the nearby ship, and watch out for the mines. Once you get on the ship, destroy all the guards on board with Silent Obliteration, and don't get seen!
Once the ship is clear, everybody can get on board, then it will be time to leave. There is a gunnery at LeFwee's keep, but it the gang gets out of there quickly, the enemy won't have time to mobilize any back-up.
Sailing the ship is easy. Hold L2 to turn left and R2 to turn right. Turn the ship towards the open horizon, and let the ship do the rest. You'll soon be out of the pirate village and in open water.
Once you're in open water, the L2 and R2 buttons still steer the ship, while R3 lets you check the map to see where your current position is. If it doesn't seem like you're getting anywhere, check your map. If you're on the edges of the map, turn back around immediately. You cannot warp from one side of the map to the other by just going in one direction.
Sometimes you will see chests. The regular brown chests contain coins, but the chests with the red crosses let you mend the ship. You have a damage meter on the upper-left corner, and you have independent damage meters for both the left and right sides of the ship.
If you get too close to a beach, get away from it immediately; the coasts of the islands will definitely slow you down.
Move the ship to the red flashing X on the map to get to the next job.
When you land, you'll have to face an enemy ship. You'll have six cannons, three on each side, and you'll have to use the left analog stick or D-Pad to move Sly to the cannons. From there, stand behind a cannon, make sure it is lined up with the enemy ship, then press Circle to fire all the cannons on the current side at the ship. Once you fire all of the cannons on one side, they will point upwards at the sky, glow red and produce smoke, and you'll need to wait for them to cool down and point forward at the sea again before you can fire the cannons on that side again. The enemy can fire at your ship and cause damage, too. Always keep an eye on the upper-left corner, and if either side of the ship is flashing red, move around and look for water leaking out of the deck. If water is leaking out of the deck, swipe at it with the Square button to mend the damage before the damage meter for that side of the ship gets drained further. If either of the damage meters goes all the way down, you'll be sunk, so you'll need to learn how to move the ship quickly, switch sides to best utilize your cannons and put yourself in a position where you can't get shot at times. Remember, only the sides of the enemy ships are dangerous; the bow and the stern (the front and the back) are not armed, and if you can get in front of either of those ends, the enemy will be extremely vulnerable. Also, you can lose cannons from the enemy firing at you and hitting the cannons, so you'll really want to be careful and only face enemies only when you don't have much of a choice.
When the masts of the enemy ships collapse, you can either shoot it down one more time and sink it, or you can commandeer the ship just by moving up to it and leaping onto the enemy vessel to board it. If you do, you'll have to face the ship's captain, which is just a larger-sized version of one of the regular enemies for this episode. Use your spin and shove attacks to strike the captain from a distance, and when you deplete the captain's boss energy meter, you'll get some treasure before capturing the ship to get more money than you would have if you just shot it down. Don't forget that as you face the captain, you'll also have to face the flunkies, too, so use your special abilities to fight off multiple enemies at once while focusing the majority of your efforts on the captain.
Once you get on the beach, you'll start searching for the treasure. The Treasure Map will automatically be assigned to L1 once you reach dry land, and by holding the button down, you'll look at the map. By using the Treasure Map, you'll get a top down view as well as a hint of where you need to be and where you need to go. For "Stand before the statue's gaze, to begin your walk along the treasure's maze." You'll need to get to the other side of the island where the ships and pirates' tents are, then stand in front of it before using the Treasure Map again.
From here, you'll need to face the direction that the statue is facing and take twelve paces. There will be a black half-circle and a blue arrow indicating the current direction you are facing. While in the top-down mode of the Treasure Map, you can face in eight directions. Pressing X will allow you to take one pace, and Circle will let you get the next clue or dig for the treasure, depending on the situation. For this part, you'll need to pull out the Treasure Map (if you haven't already), face southeast and take twelve paces before pressing Circle.
From here, you'll get "X always marks the spot shipmate...find the X and take ye 6 paces towards it." The X in question is a pair of crossed palm trees to the east. Face east towards the trees and take six paces, then press Circle to get your next clue (which you should always do after doing what the hint says). In case you mess up, you can always go back to the black X on the ground that signifies the last completed clue.
"Move ye eighteen paces in to the circle of palm trees." This will be the to the south. Move south eighteen paces. Watch out for the crocodiles that move around in a strict circle; if they run into you, they will damage you. (Thankfully, you can see enemies while in the Treasure Map.) If you need to look around while on the map, use the right analog stick to scan ahead for enemies. Also, you may drop down the edges of platforms and cliffs while doing this. Keep that in mind so you don't accidentally mess up your pace count.
"Take sixteen paces to pass between two great stones. Like a ship at sail, avoid the rocks!" The two great stones in question are to the southeast. Move southeast sixteen paces. Again, watch out for crocodiles.
"Look out to sea and spot a rock with three palm trees. make thirteen paces in its direction and get your feet sandy." Sometimes you'll need to get out of map mode and look around for something the clue describes. This is one of them. Get out of the map and use the right analog stick to find the island with three palm trees, which you'll easily see if you just keep your current position and use the right analog stick. Once you find them and keep looking towards them when you get back into map mode, you should be facing east. (In case you can't find them, for some reason, they're to the east, anyway.) Face east once you're back on the map and go thirteen paces in that direction. If you need to get rid of any nearby enemies before looking for the treasure, do it.
"Not all ships meet a happy end, but follow where they point what ye must do for 6 paces." There is a wrecked ship to the south of where you are standing, and the bow is pointing north. Face north and take six paces. You'll find the treasure...and Dimitri's grandfather's wetsuit! The gang will get together as Dimitri finally discovers what he has been looking for.
Unfortunately, when you find both of these things, Captain LeFwee will show up with his men and take Penelope hostage while telling the Cooper Gang to go back to their ship. The Cooper Gang will have no choice but to retreat, with the task of having to rescue Penelope later.
This ends Day One and starts Day Two. Captain LeFwee has sailed back to Blood Bath Bay with Penelope on board his ship, the Death's Head, as a hostage, and in order to beat LeFwee at his own game, we'll have to do a few things to make doing that easier, as you can't just sneak back into the harbor. Dimitri will need to use his diving suit to salvage some weaponry from a sunken ship in order to deal damage to the Death's Head. You'll also need to destroy the Red Sail Seadog Clan, a fleet of mercenaries that LeFwee has on hire, one ship at a time to even the odds. Finally, you'll need to find a sea monster known as Crusher and utilize Crusher's destructive powers against LeFwee's men.
Controls:
D-Pad/left analog stick: Move
X: jump/double jump
Square: attack
Circle: use to interact with sparkles, steal from enemies (from behind; with Sly), grab objects and stunned enemies (with Murray; press Circle afterwards to grab enemy out of air and press again to shake them, or press Square to throw them)
Triangle:
- charge up cane, knock enemies into the air (from behind; with Sly, use Square afterwards to slam enemy down/use Silent Obliteration)
- drop bombs (Bentley)
- uppercut (Murray; press Circle afterwards to grab enemy out of air and press again while holding enemy to shake them, or press Square afterwards to knock enemy out while in mid-air)
Select: access Gadget Grid
- D-Pad/Left analog stick: select gadget/ability
- L1, L2, and R2 buttons: assign gadget to button pressed; gadget can then be used with that button
Start: Pause/unpause
- D-Pad/left analog stick: choose options
- X: confirm choice
- Triangle: back out of choice
L3: bring up waypoint
R3: use Binocucom
- Left analog stick/D-Pad: look around
- Right analog stick: move in and out
- R1: take picture
R1: run (hold down)
- use Paraglide (as Sly; hold down to use, must purchase first)
Right analog stick: move camera
As Carmelita:
- Left analog stick/D-Pad: move
- Right analog stick/D-Pad: move camera/aim
- Triangle: toggle between strafe mode and free movement
- Square: kick
- Circle: mega jump
- X: jump and double jump
- R1: shoot
As The Guru:
- L1 (hold): transform
- Circle (in mid-air, behind an enemy): mind control
- Left analog stick/D-Pad: steer enemy
- X: jump off enemy and launch enemy forward
- Square: attack
Grapple cam controls:
- D-Pad/Left Analog Stick: aim camera
- X: shoot/grapple with hook
- Circle: distract enemies
- Square: self-destruct (hold down)
- R1: Fire turret
Hacking mini-game controls:
- Left analog stick: move
- Right analog stick: aim and fire gun
As The Panda King:
- Square: flame chop
- L1: hold to load fireworks, release to attack with stored fireworks
- Right analog stick: sweep over multiple targets
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