Saturday, November 6, 2021

PrinceWatercress plays Sly 3: Honor Among Thieves - Part 8 of 42


In this entry, we start the second episode of the game where the Cooper Gang heads off to Australia to meet Murray's Guru. Unfortunately, an illegal opal mining operation has taken over and the Guru has disappeared...

Episode 2: Rumble Down Under

Murray is back in the gang, but he still has his Guru's training to do and wants to temporarily break it off. He goes back to Australia, but this time the rest of the gang heads over there with him. On the way there, Murray talks about the Guru's powers of mind control and the ability to blend in with his surroundings, and Sly sees this as an opportunity to grow the Cooper Gang's ranks for the Cooper Vault mission. When the gang gets to where the Guru lives, however, they find out that an illegal opal mining operation has taken over and that the Guru has disappeared. 

Before you start the episode, however, you'll have a chance to head to the Hazard Room to brush back up on how to play as Murray.

Hazard Room

Murray gets one purple switch, and this will be your tutorial on how to play as Murray. 

To pick something up, get close to it and hit Circle. To throw the object after you've picked it up, face your target and press Square. You can also pick up and throw the flashlight guards when they are stunned just like you can with other objects.

If you're carrying a flashlight guard, press Circle repeatedly to shake the money out of their pockets. For best results, stay close to a wall to make it easier to collect all the coins and even their prize.

Triangle lets you uppercut enemies into the air, while Square can be used for a one-two punch if you press it twice. Pressing Square right after uppercutting enemies into the air will knock them out, and if you press Circle after uppercutting an enemy, you can grab them out of the air and carry them.

Pressing Square in mid-air performs the Thunderflop, which can be used to break open windows and other weak floors in addition to smashing nearby enemies. 

Back to Episode 2

Back to Episode 2. You'll have three new abilities to buy: Bentley's Health Extractor, which captures enemies and turns them into health at the cost of some special energy; Murray's Berserker Charge, which allows him to ram into enemies at full speed; and Sly's Spin Attack Level 2, which is a more powerful version of the Spin Attack. Press Triangle twice to charge the cane up to Level 2, then press Square while the cane is still charged to perform a longer, more powerful spin attack.

There will be dynamite dropping down from the sky, so watch what is going on from above. As for the enemies, the kangaroo enemies will try to hit you, while the smaller dingo enemies will try to hit you with their whips. Also, don't fall into the water through the stage. Just like in Episode 1, the water hurts you if you land in it, and you'll be taken back to dry land afterward.

Search For The Guru

You'll be playing the first job of every episode as Sly, so it's no surprise you'll be playing as him here.

Murray will mention that the Guru lives in a nearby cave, and that Sly will have to jump and swing his way to the cave that he lives in to meet with him. Use L3 to find out where it is, then make your way upwards - using trampolines and jumping pads when necessary - and swing off the hooks to enter the cave. Sly will find out that the Guru isn't there, and Murray mentions that he may be in his hut a little further away after stinking the cave up. You'll then have to head to the hut, and this time, you'll also have to jump off wall hooks and do the rail run to get there. Once you make it there, the Guru will not be there, and Bentley will pin down the Guru's most likely location as the area with the high fence. Once again, you'll have to swing, spire jump and jump off wall hooks to get to the storage area, where you'll finally find the Guru. The Guru will be eager to help you, but he needs two things: his walking staff and his moon stone. (Despite the Guru's words sounding like gibberish, the Cooper Gang can easily understand him, which is more than what can be said for Dimitri.) Sly agrees to help the Guru get his things back.

You'll then get the slideshow. The Guru needs his walking staff, and that the mine must be purged of the miners to appease the Dreamtime spirits. He also wants to meet with Bentley and Murray individually to judge their spiritual centers. There is a passage in the mines leading to the Guru that will make it easier for Murray and Bentley to reach him. It is also mentioned that, according to the Guru, the miners have awakened the Mask of Dark Earth, and now that it is free, bad things are sure to follow.

Controls:

D-Pad/left analog stick: Move
X: jump/double jump
Square: attack
Circle: use to interact with sparkles, steal from enemies (from behind; with Sly), grab objects and stunned enemies (with Murray; press Circle afterwards to grab enemy out of air and press again to shake them, or press Square to throw them)
Triangle:
  • charge up cane, knock enemies into the air (from behind; with Sly, use Square afterwards to slam enemy down)
  • drop bombs (Bentley)
  • uppercut (Murray; press Circle afterwards to grab enemy out of air, or press Square afterwards to knock enemy out while in mid-air)

Select: access Gadget Grid
  • D-Pad/Left analog stick: select gadget/ability
  • L1, L2, and R2 buttons: assign gadget to button pressed; gadget can then be used with that button

Start: Pause/unpause
  • D-Pad/left analog stick: choose options
  • X: confirm choice
  • Triangle: back out of choice

L3: bring up waypoint

R3: use Binocucom
  • Left analog stick/D-Pad: look around
  • Right analog stick: move in and out
  • R1: take picture

R1: run (hold down)

Right analog stick: move camera

As Carmelita:

  • Left analog stick/D-Pad: move
  • Right analog stick/D-Pad: move camera/aim
  • Triangle: toggle between strafe mode and free movement
  • Square: kick
  • Circle: mega jump
  • X: jump and double jump
  • R1: shoot

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