Tuesday, November 30, 2021

PrinceWatercress plays Sly 3: Honor Among Thieves - Part 32 of 42


We've made it to the Cooper Vault with a full house, and we'll need them to beat Dr. M at his own game. But first, we need to get Sly's cane back...


Episode 6: Honor Among Thieves

The episode picks up where "The Beginning of the End" left off, with Sly having flashed back to the events of the beginning of the game before wishing he could have seen what was in the Cooper Vault, wondering if his late father would be proud of him, and wishing he could have started a real relationship with Carmelita Fox and told her how he felt about her.

Unlike other episodes of the game, you'll have to do job after job until you reach the final battle with Dr. M. There is no exploration or coin collecting like in the other episodes. This episode gets down to business and does so pretty quickly.

Carmelita To The Rescue

We see where Sly's cane lands, then we see Carmelita and her mercenary forces prepare to fight the hulking chimera of a monster that is holding Sly in its grasp. From here, you'll have control of Carmelita. Stay in combat mode and focus all your offense on the huge monster ahead, and as you do so, you'll need to avoid the mercenaries as they get thrown back onto the boat you're standing on with a thud.

Once some platforms open up to the right after dealing enough damage, get out of combat mode and start making your way up the platforms until you reach the ropes suspended above. Shoot at the monster again, and kick the minions that zipline over to you when they land on the ground. They will land in the water when you do.

After dealing enough damage, you'll need to mega jump to one more platform. Here, you'll fight this monster up close. When it raises its fist, use the mega jump to avoid the fist attacks and keep shooting. After this, Carmelita is confronted by Dr. M, who fruitlessly defends himself before siccing the monster on Carmelita.

Meanwhile, Sly is on the ground, the monster having let go of him during the battle with Carmelita. Amazingly, he is still alive, albeit concussed, and the gang gets him back on the ship.

A Deadly Bite

In order to get Sly's cane back, we'll need to find a way to get it unstuck from the electromagnetic buoy where it landed. Since The Guru does not carry metal equipment, he is the only candidate for getting the cane back at the moment, and to do that, he will have to use his mind control abilities to convince some sharks in the oceans to join him in an attack.

Jump on the shark and possess it like you would any other enemies, and use the L3 button to look for sharks to possess and buoys where you can possess other sharks. Make it a habit to use L3 to find other sharks and buoys to land on. When you find other sharks, be sure to possess all the sharks you find. As you head to the first buoy, you'll need to watch out for spiked metal balls with ropes between them; if you run into them or the ropes, you're going to get hit.

When you land at a buoy, press Circle at the valve to turn it, then possess the shark that the waypoint marker tells you to possess and use L3 to find other sharks and the next buoy. As you turn valves, you'll get more sharks in your shark army. Be careful when landing on a buoy so you don't accidentally fall into the water and get forced to do the segment of the job you just completed over again.

Electric rods will pop up and shoot electricity when the electricity makes its way to the water on the wya to the third buoy; you'll want to be in the air when the charge of electricity hits the bottom of the rod to avoid being shocked. On the way to the fourth, missiles will be shot at you; you'll want to jump clean over the row of missiles that get sent your way. Once you activate the fourth buoy, you'll free the cane, but it will fall into the ocean. It'll be up to Dimitri to get the cane now.

Controls:

D-Pad/left analog stick: Move
X: jump/double jump
Square: attack
Circle: use to interact with sparkles, steal from enemies (from behind; with Sly), grab objects and stunned enemies (with Murray; press Circle afterwards to grab enemy out of air and press again to shake them, or press Square to throw them)
Triangle:
  • charge up cane, knock enemies into the air (from behind; with Sly, use Square afterwards to slam enemy down/use Silent Obliteration)
  • drop bombs (Bentley)
  • uppercut (Murray; press Circle afterwards to grab enemy out of air and press again while holding enemy to shake them, or press Square afterwards to knock enemy out while in mid-air)

Select: access Gadget Grid
  • D-Pad/Left analog stick: select gadget/ability
  • L1, L2, and R2 buttons: assign gadget to button pressed; gadget can then be used with that button

Start: Pause/unpause
  • D-Pad/left analog stick: choose options
  • X: confirm choice
  • Triangle: back out of choice

L3: bring up waypoint

R3: use Binocucom
  • Left analog stick/D-Pad: look around
  • Right analog stick: move in and out
  • R1: take picture

R1: run (hold down)
  • use Paraglide (as Sly; hold down to use, must purchase first)

Right analog stick: move camera

As Carmelita:

  • Left analog stick/D-Pad: move
  • Right analog stick/D-Pad: move camera/aim
  • Triangle: toggle between strafe mode and free movement
  • Square: kick
  • Circle: mega jump
  • X: jump and double jump
  • R1: shoot

As The Guru:

  • L1 (hold): transform
  • Circle (in mid-air, behind an enemy): mind control
    • Left analog stick/D-Pad: steer enemy
    • X: jump off enemy and launch enemy forward
    • Square: attack

Grapple cam controls:

  • D-Pad/Left Analog Stick: aim camera
  • X: shoot/grapple with hook
  • Circle: distract enemies
  • Square: self-destruct (hold down)
  • R1: Fire turret

Hacking mini-game controls:

  • Left analog stick: move
  • Right analog stick: aim and fire gun

As The Panda King:

  • Square: flame chop
  • L1: hold to load fireworks, release to attack with stored fireworks
    • Right analog stick: sweep over multiple targets

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