Showing posts with label Sly 3: Honor Among Thieves. Show all posts
Showing posts with label Sly 3: Honor Among Thieves. Show all posts

Friday, December 10, 2021

PrinceWatercress plays Sly 3: Honor Among Thieves - Part 42 of 42


Here are the last of the Master Thief Challenges. Once you get this done, you'll be 100% done with the third game. On to the fourth and on to the PlayStation 3...eventually.


Episode 6: Honor Among Thieves

Beauty Versus The Beast

For this one, you'll need to take down the giant monster at the beginning of the episode before time runs out. Take care not to stay in one place at the beginning as you shoot at the monster's head so the mercenaries don't get thrown at you. Once the platforms leading to the next place to stand show up, remember to press Triangle to get out of combat mode and make your way up. For the second phase, continue to shoot at the head while kicking the minions who zipline to you back. When more platforms open up to the platform leading to the third phase, you may have to do a high jump to ensure that you reach the platforms if you don't double jump at the very edge on the way there. For the final phase, you'll need to double jump to avoid the arms as the monster swings at you, and you'll need to double jump straight up to avoid the double-fisted ground pound. As long as you keep shooting at the monster's head while staying on the move, you'll stand a fighting chance.

Road Rage

For this challenge, you'll need to destroy sixteen enemy cars with Penelope's RC car, and you won't be able to heal any damage you've taken through the challenge. When you go after the cars, never, ever be directly behind them or in front of them, as you will definitely get shot and take damage if you do. You'll want to be on the other side of the track and sneak up on the cars from there, then use L2 or R2 to hit them. On the big ramp, let go of the X button when you launch yourself into the air to ensure you land flat on the ground. You'll lose speed, but you won't land upside down and be held up for a few seconds to recover, either. If you can sneak up on every car you come into contact with and hit them, you should be able to handle this one just fine.

Dr. M Dogfight

For this challenge I found some interesting shortcuts. To avoid being fired at by the satellites, just stay close to Dr. M. The satellites will miss every time. As for the energy walls, I keep holding down the R1 button to continuously fire while tapping X to slowly boost my way towards Dr. M. Once I'm lined up with Dr. M, I stop boosting and fire away. I'm surprised I did this on the first try.

Ultimate Gauntlet

Welcome to the ultimate challenge! Despite the fact that you have a time limit to complete the entire run through the Gauntlet of the Ancestors in the Cooper Vault, you have way more than enough time to complete this one. The best advice that can be given for this one is to practice your way through the vault, take your time, hold the run button down only when necessary and watch the traps to figure out how to get past them. This challenge is probably the longest and hardest, but it is definitely doable.

Battle Against Time

For this challenge, you'll have to beat Dr. M as quickly as possible, which is what we did in the main game to begin with. First, you'll have to tail Dr. M and latch on to him to force him to fight, then hide underneath the vehicle that shows up so you don't get fried. From here, you'll want to be able to hit him with the Level 2 shove attack before he can rush at you or jump into the air, both of which will have you scrambling out of Dr. M's way and getting into position to attack with a Level 2 shove without getting hit yourself. After you do enough damage, you'll have to repeat the process. The first phase has the water bubbles that trap you, the second phase has the shockwaves that are not only fired but also placed on the ground when Dr. M rushes forward or jumps, and the third has the fireballs. You'll want to step to the side before shoots the fireballs, then wail on him and keep him from doing things. This battle takes practice, but if you can beat Dr. M here, you've completed the Master Thief Challenges.

Thursday, December 9, 2021

PrinceWatercress plays Sly 3: Honor Among Thieves - Part 41 of 42


The fifth chapter of the game has the fewest challenges at only four. Last Ship Standing, on the other hand, can be the hardest to do if you try to rush through it. Take that challenge one ship at a time for best results.


Episode 5: Dead Men Tell No Tales

Patch Grab

In this challenge, you'll need to hit the palm trees with your cane to get Jake's attention and lure him towards the anchor. Make sure you keep him in your sights as you do this and stay away from that flashlight or else it won't end well. Also, watch out for enemies, should they be in the area. Once you hit the trees near the wooden ramp, go up the ramp and get to the switch, then drop the anchor once Jake reaches the shadow.

Stealth Challenge

This one can be done very, very quickly. Take out the two flashlight guards with Silent Obliteration, then stay close to the peg leg enemy and keep stealing from him. You are under time pressure, but this one can be done very, very quickly.

Boat Bash

For this one, you'll have to destroy the six armored boats in a limited amount of time. Like last time, you have to ram into them to destroy the armor, then hold R1 and use the red circle to judge the distance of your shot before letting go of the button to blast them. For best results, I go as fast as possible, then get behind the boats and blast them from point blank range.

Last Ship Sailing

For this challenge, you're on the boat and you're destroying pirate ships! While you could take on as many as four ships at once to make this quicker, it also makes it a lot harder, as you cannot repair your ship during this challenge. For best results, you'll want to take on one ship at a time. It may draw this out a bit, but at least you'll have an easier time and you'll be able to preserve your ship's health for longer if you know what you're doing. While you don't have to capture the ships, I do it anyway. Also, if you haven't seen any enemy ships for a long time, check your map. You may be on the edge of the map and you'll need to move away from it to get other ships to show up. All in all, this is one challenge that you can more easily succeed at if you take it slow.

Pirate Treasure Hunt

For the final treasure hunt challenge, start by heading to the northwest where the waterfall is. There will be a mushroom shaped rock; stand there and look at the map. From here, walk 7 paces south towards the tents. There will be a pirate flag to the southeast; walk 10 paces towards it to the southeast and take out any enemies in your way before doing so. You will be near a small boat; face southwest and take 5 paces away from it. You will be near a fire; face south and go 9 paces. Skull Keep will be to the east; walk 5 paces east or southeast. Nearby is a building with a ship for a roof; go 4 paces northeast to get closer to it. From there, it's back to the waterfall from the beginning; go six paces northwest to finish the final treasure hunt.

Wednesday, December 8, 2021

PrinceWatercress plays Sly 3: Honor Among Thieves - Part 40 of 42


The second half of the game has fewer challenges than the first half. It's not going to get any easier, though. For instance, you'll be facing both of the General Tsao battles again.


Episode 4: A Cold Alliance

Big Air In China

For the first challenge, you'll be back in ball form as Murray. You only have three waypoints to bounce your way to, but you don't have that much time. Remember to press X right when you hit the ground to maintain altitude, and remember that pressing L3 constantly to look for the waypoints is essential. As long as you can remember these two things, you'll do fine.

Sharpshooter

Remember the job where Murray had to pull the van and you had to shoot all those goons that tried to kill him as he dragged the van back to the safehouse? Well, it's back, and Murray has half health now, making this one much harder. Pay attention to the two roads leading to the van where enemies can come from: the one to the side, and the one that's dead ahead of Murray. Most of the enemies will be coming out from the south where Murray is going, but the side path will start giving you enemies about halfway through. It takes two shots to completely kill an enemy unless you manage to knock one into a pit with your lasers, so pay attention to where the enemies land on knockback. Also, watch your gun temperature gauge so you don't overheat, and whatever you do...don't hit Murray!

Treetop Tangle

The third challenge is the first half of the General Tsao duel midway through the episode. Once again, you have to use your double jump to go from one bamboo pole to another. As you do this, you'll have to avoid the fireballs while also floating towards General Tsao whenever he floats and hit him without getting hit yourself. It's easy enough before you bringing him down to half health, but after that, you really have to watch him closely, as he can jump from one bamboo pole to another before finally doing that long-range float that you need. Speaking of half health, you have it, and that makes this one especially tough because just two hits can do you in. And before you ask, just like in the main game, you have to hear that line about how the Tsao legacy is superior every time you die AND YOU CAN'T SKIP IT.

Tsao Showdown

Oh, look, it's the second half of the General Tsao duel. What, you thought you weren't going to escape it? And guess what? You have half health on this one, too. Handle this one just like you did in the main game: stay close but not too close, and keep hitting General Tsao with the shove attack. Watch where he goes when you push him back, and if you can get him to a wall, do your best to keep him there and hit him with a push attack when he gets back up and before he can do anything. That way, you don't have to keep hearing about black magic over and over. That's assuming you don't luck out and accidentally hit him with Silent Obliteration, which I didn't know you could do.

China Treasure Hunt

At the start, go to Murray's van, which is near the safehouse and is to the southeast. From here, go southwest for 13 paces down the road that Murray carried the van during that one job. From here, look for the towering pagoda. It will be to the west, where you will need to move 18 paces. From here, move 14 paces to the north towards the statue of General Tsao. Now you'll need to move away from the safehouse again. Move 14 paces west. To find the arch the next clue mentions, you'll need to face northwest and go 9 paces in that direction. After that, move 7 paces to the north to where Jing King was held. Finally, face the path to the west and go 24 paces.

Tuesday, December 7, 2021

PrinceWatercress plays Sly 3: Honor Among Thieves - Part 39 of 42


We've had a lot of Master Thief Challenges in the early game, and Episode 3 proves no exception.


Episode 3: Flight of Fancy

Castle Quick Climb

For this challenge, you'll be climbing up the tower much like you did in the main game, but this time, you'll have to do it in a minute or less. As tempting as it might be to leap around in the parts where you have to traverse narrow platforms, don't. You'll more than likely mess up and make it so that you can't recover. Also, when you reach the windows, do not let the Black Baron see you; getting spotted will also end the challenge in failure. As long as you are both quick and careful, you should be able to get through this one.

Muggshot Goon Attack

This one is particularly easy once you get a pattern going. For the rabbit enemies that show up from the left side of Muggshot, you'll want to launch them into the air with Triangle, then knock them back with Square once they are airborne. For the pig enemies that show up from the right side of Muggshot, you'll want to punch them into the nearby fire with Square to immolate them and get rid of them in one hit. I usually go over to the machine to push the engine block into Muggshot once I take care of a pig enemy, as it gets rid of the next rabbit enemy immediately. From there, I'll have all 30 enemies necessary to complete the challenge by the time I damage Muggshot the first time, so I just take care of a few enemies, then send the engine block crashing into Muggshot once I send a pig enemy into the fire. By getting rid of thirty enemies first with the pattern I have set up and then going after Muggshot as soon as I do, this challenge is child's play.

Security Breach

Compared to the main game, this part is a bit crazy in Master Thief Challenge mode. The plane will have half health, and you'll want to watch both screens as you do this, as the enemies show up in uneven intervals this time around as opposed to four on one screen and four on the other. As always, I utilize the front-most traps first to fry as many enemies in quick succession as I can to make getting rid of the enemies that are soon to come easier, and near the end, I was even frying two enemies at the same time with one trap. This one may take a few tries; I made this one look a bit easier than it is and I ended up clearing it on the first try as a result.

Defend The Hangar

For this one, the hangar is at half health. Paying attention to where the arrows are is essential, as you'll want to get rid of all the enemies as quickly as possible. Like last time, the green triangles are the usual foot soldiers, while the red triangles are the heavy machinery that can pack a punch if allowed to attack the hangar. As long as you get a good pattern on turbo boosting as you move back and forth with enemies in your grasp, you should be able to pull through.

Precision Air Duel

For this one, you'll have to shoot down all the black tri-winged planes and only those to complete the challenge. Shooting too many of the blue ones will cause you to fail, so be careful. Keep an eye on your health as well as your ammo, and when you get a bead on one of the black planes, keep it in your sights and make sure your machine gun fire is tearing it to shreds. Like in the main game, there will be a few points where you can reload. The hardest part of the challenge is looking for the last few black planes, especially when the blue planes you're not supposed to shoot down group up and make it harder to explore the area just by holding Square to keep the brakes on while flying around in a circle. I ended up crashing into one of them during my run, further proving how difficult it can be to find one of the black planes when you have one or two left. Just keep a look out and you should be able to beat this one.

Wolf Rampage

For this challenge, you'll need to ride on the wolf with The Guru just like in the main game. The only difference here is that you have only half of a full health bar to work with, and even though you can get health back from enemies, you cannot fill the health bar past the halfway point. Pay attention to where you are going, and make sure you don't run straight into any walls. You can run into enemies to stun them, but you must press Square and attack them to get credit for the kill. As long as you can remember those three things, you're alright, and if you had no problem with this in the main game, you'll have no problem here.

One Woman Army

For this challenge, you'll need to destroy fifteen enemies before you defeat Muggshot as Carmelita. Interestingly, getting the enemies is a little harder than beating Muggshot. Thankfully, the hangars are the best places to find them, as well as the hills near the Black Baron's castle. Also, the flashlight enemies take one hit from the gun, but the minor enemies take two. Once you're done with the enemies, beating Muggshot is simple as long as you jump every once in a while and not just go back and forth, as not jumping makes you an easier target.

Going Out On A Wing

Once again, you have a boss battle where you have a limited amount of time, this time against the Black Baron on the plane. As much as using your push and spin attacks would make sense, especially since you have more powerful versions of them this time around, you still want to wait for Black Baron to rear back for the uppercut, then sidestep and smack him a few times with the Square button. As for the pig enemies, the more powerful versions of the spin attack make it easier to smack them over the edge and even get a health boost if you need it. Once again, when the Black Baron is in the air, be in mid-air when he comes back down so you don't get hit by the earthquake attack. Once you're on the last part of this, henchmen will always show up no matter what, so stay focused on Black Baron and only take out the enemies when you need to, and you should have this one in the bag.

Holland Treasure Hunt

For the start of this treasure hunt, get to the steaming manhole cover near the start. From here, go 29 paces to the south across the bridge. At the cheese, go 10 paces southwest away from it. At the well, take 7 paces away from it to the south. There will be a windmill to the east. Face east and move 9 paces. From here, go 18 paces southwest towards the Black Baron's castle. At the castle, move 13 paces to the east. Finally, move 10 paces southeast towards the windmill on support beams to complete the challenge.

Monday, December 6, 2021

PrinceWatercress plays Sly 3: Honor Among Thieves - Part 38 of 42


Now it's time for Episode 2's Master Thief Challenges...and you've got even more work to do here than in the first episode!


Episode 2: Rumble Down Under

Rock Run

This is a repeat of all the rock climbing you had to do to get to where the Guru was being held in the beginning of Episode 2; the only difference is that you're under time constraints. As long as you constantly press L3 to know where you need to go, run as much as you can and be both patient and careful with the rock climbing stuff, you should be fine here.

Cave Sprint

For this one, you'll need to make your way to the safe inside of the cave without getting hit once. The spinning drills at the start are probably the hardest part of this; using the Paraglider to get from one part of the drills to the other to save time is advised. After that, the rest of the challenge isn't as bad as long as you don't run into the lasers at the end.

Cave Mayhem

Here, you'll be destroying at least twelve enemies before you get to the exit. For best results, use a Level 2 or Level 3 spin attack when dealing with multiple enemies; this will allow you to knock multiple enemies into the pit below and save yourself a lot of time. The hardest parts of the path are the tunnels, but as long as you keep pushing the enemies back on the way to knocking them off, you'll be able to beat this. Also, go straight ahead at the fork in the road; otherwise, you'll be in a loop.

Scaling the Drill

This is one of the most annoying challenges for Episode 2. You'll want to pay attention and get from one hook to another as quickly as possible. As far as the gears are concerned, you'll want to keep holding Down and jump as soon as you're lined up with the next gear before jumping and latching on. Being careful but quick is key here; if you mess up even once, you won't be able to get to the computer at the top in time.

Guard Swappin'

For this one, you'll have to possess five different guards without hitting the ground as The Guru. Pay close attention to where you are going, and if you run into anything, move towards the guard you just fell off of and mash the Circle button immediately until you get back on. When transferring from one guard to another, stay as close to the guard you want to switch to as possible, then let go of your current guard while next to the next one and quickly make the switch. Knowing where you can go as you progress is crucial, as you'll have a better chance of running into another guard if you strike out towards another area than if you circle around the same area you're currently in.

Quick Claw

For this one, you'll have to throw all the enemies into the electrified fence into the distance with the crane while Murray opens up all the oil wells. Unlike last time, you'll have a whole slew of enemies, and you'll have to be ready to line up your shadow with every single one of them just to throw them away. Thankfully, there will only be two points where the enemies will stop to attack, so keep that in mind and keep an eye on any enemies that move to the side so you can get rid of them when the time comes. 

Pressure Brawl

This one can be difficult if you're not quick and you're not using the environment around you. Like in the main game, you'll start with Bentley, then you'll play as Sly, then you'll finish with Murray. For Bentley, you want to send enemies into environmental hazards to get past his section quickly, and that usually means staying near the electric fence and knocking enemies into it with Square. Once you switch to Sly, you'll want to use his shove and spin attacks to hit multiple enemies at once while also sending enemies into the fire, the drills or the electric fence. Once you switch to Murray, this is where the magic happens. If you happen to be near any of the three aforementioned hazards, punch the enemies right into them with the Square button; otherwise, knock them into the air with Triangle and destroy them with Square once you juggle them upwards. 

Croc and Coins

First things first: focus on getting the coins first, then throw the enemies into the crocodile to fill both gauges. Remember that you have no time limit, and that you can always beat up enemies not only for coins, but for health. As for throwing enemies at the crocodiles, clear out all the other enemies before throwing the one you want; otherwise, you're getting hit. 

Carmelita Climb

For this one, you'll be climbing up Carmelita to unhook both parts of the mask, but in this Master Thief Challenge, you won't have a lot of time to do this. Much like with the tower climb challenge in Episode One, you'll want to be both quick and careful, as one slip-up near the top will cost you the challenge clear. I'm surprised I messed up early on and still managed to get it done.

Outback Treasure Hunt

Go to the steps at the shack in the jail area where The Guru was held. From there, go south nine paces and out of the jail area. You'll then want to go southeast towards the crane for nine paces. You'll then want to face east towards the lemonade bar and go ten paces to the east. You'll then want to go southeast for 14 paces towards a small pick-up truck. Then, go south 28 paces away from the big truck. (That's the truck that you used to catch all those scorpions with.) Be careful not to fall on a torch. Then, go northeast four paces towards the underside of the wooden platform to hide from the crane. Finally, go south eight paces towards the large rock.

Sunday, December 5, 2021

PrinceWatercress plays Sly 3: Honor Among Thieves - Part 37 of 42


The Master Thief Challenges start now! With these, we can complete the rest of the game!


Now that the main game is over, it's time for the Master Thief Challenges. The Master Thief Challenges are challenges based on jobs that you've done throughout the game, but usually with some sort of caveat attached to them. Maybe you'll have half health. Maybe you'll have a time limit attached to it. Maybe you'll have to do something else while completing a job. Whatever it is, it makes the challenges a little more difficult. All six episodes of the game have their own set of challenges, and we'll go through all the episodes video by video, starting with the first episode and ending with the last.

Episode 1: An Opera of Fear

Canal Chase - Expert Course

Remember this mini-boss battle? Well, you're going to have to do it again, but this time, you'll only have half of a full health bar. If you can remember to watch out for obstacles, jump ahead of time, and get those shots in with the machine gun without making it overheat, you should be fine. Just don't run into a ton of stuff.

Air Time

This Master Thief Challenge harkens back to the mission in Episode 1 where you had to get into ball form and bounce on all of the tar reservoirs in order to destroy them and close them off. Unlike the main game, however, you don't have all the time in the world. Whenever you destroy a reservoir, however, the timer on the left side of the screen will fill back up. Using L3 to find the reservoirs and follow the targets will make this Master Thief Challenge a quick one.

Tower Scramble

For this one, you'll need to be quick, and you'll also need to survey your surroundings very quickly, especially if you haven't practiced this one. The beginning is the easiest part to mess up, believe it or not. Other than that, just keep chipping away at this one, and you'll eventually be able to get to the top of the building and strike the cardboard cut-out of Octavio.

Coin Chase

For this one, you'll have to pay attention to your surroundings and destroy the scenery as you chase after Octavio. There will usually be something on the rooftops such as a chimney or an antenna that you can destroy for two or three coins each, but on the ground, you'll have to be a bit more attentive. Make sure not to spend too much time looking for things to smash; otherwise, you'll fail the mission due to letting Octavio go too far. The tables near the end of the chase are a really good source of coins in case you're lacking in them. Also, the paraglider is really useful here, too.

Speed Bombing

Here's one that I got some practice with during the main game. You'll want to go up to the valves and drop at least four bombs with the Triangle button, then get out of there without getting blown up, as dying will force you to start over here. Being spun around makes things a little more difficult, but not by much. The valve near the spinning cylinder that you have to stand on is the hardest, as you're being carried towards the valve as you're dropping the bombs, making your bombs not go exactly where you planned them to be. The rest of the valves aren't that bad, though.

Octavio Canal Challenge

This one has you shooting down Octavio in the gunboat within a time limit. At least you have full health this time. The controls and the gun temperature gauge here are the same as the Canal Chase Expert Course. All you really need to worry about is not running into things and jumping over those lasers and bombs that Octavio drops. Make sure you always fire the gun whenever you're perfectly lined up with Octavio. I got quite a lot of shots in when the canal was wide open.

Octavio's Last Stand

Yep, it's that boss battle from the end of Episode 1 again. Your future moves from later episodes such as the fire punch or the fire slam won't work here, so you're better off doing the same tactics as before: two punches, then single jump away to avoid the somersault kick. If he somersaults straight up into the air, stay off the ground so the shockwave doesn't hit you. Also, when you run to the second half of the battle, make sure he doesn't get in your way; that will cost you both time and health if he does. I also found out that attacking in mid-air when Octavio performs the singing attack can take a little more health off and has the potential to knock him back and out of the attack, provided you can nail him with it without hurting yourself. This one will take some practice to finish, but the results are worth it.

Venice Treasure Hunt

To start this treasure hunt, you'll need to find the large clock. From here, you'll want to face east on the treasure map and move four paces away from the flags. From here, you'll want to go fourteen paces southeast. After this, go sixteen paces southwest towards a moon shaped area. You'll be at the police station here. Move nine paces to the west to get away from it. You'll be near a tall building after that. Move six paces to the north to get away from it. From here, go eleven paces northwest to get away from the tar spout. Finally, face the statue of the man fighting the beast that is southwest from your current location, then go six paces in that direction to complete this challenge.

Saturday, December 4, 2021

PrinceWatercress plays Sly 3: Honor Among Thieves - Part 36 of 42


The final battle between Sly and Dr. M occurs...and after the story is done, we're not done yet. We still have the Master Thief Challenges!


Final Legacy

Sly is now in the inner sanctum...and so is Dr. M, who now has a metal, spider-like apparatus on his head. This leads to one last battle where the fate of the Cooper Vault lies in the balance.

When Dr. M. flies around, you'll need to latch on to the bottom of Dr. M with your cane while avoiding the laser blasts that he shoots out. This will pull him down to the center of the arena. If you have to slide on the laser ropes to get to him, so be it.

Once he's in the arena, a vehicle will appear from beneath the floor. You'll need to hide under it to avoid the laser that Dr. M fires. From here, you'll need to use your more powerful versions of the push attack in order to damage him. As you do this, you want to avoid being jumped on, shot or hit by Dr. M. Your best bet is to be aggressive with Dr. M, just like you did when you fought General Tsao on the ground in Episode 4. When you bring down a third of Dr. M's health, you'll have to latch on to him from below with your cane again.

Each third of Dr. M's health meter is one phase of the battle. For the first battle, Dr. M will shoot out balls of water that will follow Sly around and keep him in place if they touch him. You'll need to mash the buttons to break out. For the second phase, the balls of water are placed with balls of electricity that will shock Sly, and his jump attack also has an area of effect (AOE) attack that also sets Sly on fire if he's too close. For the third phase, Dr. M shoots fireballs.

When Dr. M is close to death, Carmelita shows up. Dr. M shoots Carmelita, but Sly takes the laser blast for her and is knocked unconscious. From here, you'll be playing as Carmelita. Just move back and forth to avoid the laser blasts and keep shooting Dr. M. This part of the battle is an absolute joke compared to Sly's part and it will be over in seconds.

After this, Carmelita finds Sly, who now suffers from amnesia. When Sly asks who he is, Carmelita lies to him and tells him that he is her partner, Constable Cooper. The two of them escape from the exploding Cooper Vault, as Dr. M was apparently a load-bearing boss. Bentley makes it into the inner sanctum somehow, but Sly and Carmelita are gone by then.

The final cutscene of the game is narrated by Bentley instead of Sly. Dr. M refuses to leave the vault as it comes down, and is presumed dead. Bentley gets the rest of the Cooper Gang out as the Cooper Vault finally blows, and as it seems that the contents of the vault are locked away forever, the gang finds Cooper's cane along with his Binocucom pack and his calling card...and the seemingly uncountable riches of the Cooper Vault.

Months later, Sly Cooper is still missing, but presumed alive. With Sly gone, Bentley and Murray chased their own pursuits. Murray completed his training with The Guru, and eventually attempted to break into the racing circuit in the stock van class while also somehow managing to walk away from crashes that would kill anyone else. Bentley and Penelope have a more serious relationship now despite Penelope still living in Holland, and have secured the Cooper Vault in the Cooper Gang's hideout. With everyone going their separate ways for now, Bentley considers this the start of a new adventure, both figuratively and literally, as he has built a time machine. This sets the stage for the fourth game, Sly Cooper: Thieves in Time, which came out after an eight-year-long wait.

With that, we have another cliff-hanger, and we have a fourth game on PlayStation 3 on our hands. As the credits roll, we find out what happened to Dimitri, the Panda King and The Guru, then we find out that Sly is still in a serious relationship with Carmelita as Bentley looks through his binocucom. Sly then looks in Bentley's direction and winks, signifying that he has been faking his amnesia the entire time.

And now, we have the Master Thief Challenges to attend to. We'll tackle those next time...

Controls:

D-Pad/left analog stick: Move
X: jump/double jump
Square: attack
Circle: use to interact with sparkles, steal from enemies (from behind; with Sly), grab objects and stunned enemies (with Murray; press Circle afterwards to grab enemy out of air and press again to shake them, or press Square to throw them)
Triangle:
  • charge up cane, knock enemies into the air (from behind; with Sly, use Square afterwards to slam enemy down/use Silent Obliteration)
  • drop bombs (Bentley)
  • uppercut (Murray; press Circle afterwards to grab enemy out of air and press again while holding enemy to shake them, or press Square afterwards to knock enemy out while in mid-air)

Select: access Gadget Grid
  • D-Pad/Left analog stick: select gadget/ability
  • L1, L2, and R2 buttons: assign gadget to button pressed; gadget can then be used with that button

Start: Pause/unpause
  • D-Pad/left analog stick: choose options
  • X: confirm choice
  • Triangle: back out of choice

L3: bring up waypoint

R3: use Binocucom
  • Left analog stick/D-Pad: look around
  • Right analog stick: move in and out
  • R1: take picture

R1: run (hold down)
  • use Paraglide (as Sly; hold down to use, must purchase first)

Right analog stick: move camera

As Carmelita:

  • Left analog stick/D-Pad: move
  • Right analog stick/D-Pad: move camera/aim
  • Triangle: toggle between strafe mode and free movement
  • Square: kick
  • Circle: mega jump
  • X: jump and double jump
  • R1: shoot

As The Guru:

  • L1 (hold): transform
  • Circle (in mid-air, behind an enemy): mind control
    • Left analog stick/D-Pad: steer enemy
    • X: jump off enemy and launch enemy forward
    • Square: attack

Grapple cam controls:

  • D-Pad/Left Analog Stick: aim camera
  • X: shoot/grapple with hook
  • Circle: distract enemies
  • Square: self-destruct (hold down)
  • R1: Fire turret

Hacking mini-game controls:

  • Left analog stick: move
  • Right analog stick: aim and fire gun

As The Panda King:

  • Square: flame chop
  • L1: hold to load fireworks, release to attack with stored fireworks
    • Right analog stick: sweep over multiple targets

Friday, December 3, 2021

PrinceWatercress plays Sly 3: Honor Among Thieves - Part 35 of 42


In this entry, we run an obstacle course that only a Cooper can complete, and Bentley and Murray fight off Dr. M and his goons.


Honor Among Thieves

Once inside the vault, Sly finds out that he is the only one who can go into the vault. Bentley and Murray stay behind in case something goes wrong.

From here, you'll be running through a gauntlet of an obstacle course as Sly. Along the way, you'll find markers of some of Sly's ancestors. Some of them are callbacks to the first game, others not so much. Either way, you'll be hearing some ancestor names again in Thieves In Time. You'll need to activate these markers to open up some paths. You'll also trigger a checkpoint doing this.

On the rails with the stone wheels, switch lanes when you see three wheels in a row.

On the double rings, wait for the ring you're on to go up to jump off and switch sides.

At the hammers, watch here the hammers go and stand between where they will come up or down. If these things hit you, you're getting sent back a bit.

Watch the sparkles on the swords; that means the sword is about to sink back into the wall temporarily.

Watch out with the wall hooks. They will detach temporarily if you don't vault off them in time. As for the hooks on the ropes, which also open if you don't swing forward in time.

At the ropes with the wheels, be ready to switch back and forth between the two ropes every second to avoid getting hit by the wheels.

The orange lasers act the same as ropes, but they have the added security function of burning anyone who touches them with anything other than the rail slide technique. Watch for sparkles; that's your cue to get to the next laser rope. After this part, Sly will enter the inner sanctum, and we go back to Bentley and Murray.

Stand Your Ground

After that mission, you'll see what Bentley and Murray were doing while Sly was making his way through the Cooper Vault gauntlet. Bentley and Murray ponder their relationship with Sly - a callback to Dr. M's last conversation with Sly - when one of Dr. M's goons attack. Murray moves Bentley out of harm's way, and the two of them quickly agree that Sly would watch their backs if the roles were reversed.

From here, you'll play as Murray, and you'll have to take out Dr. M's chimera-esque goons. If you don't have the Raging Inferno Flop. They will shoot laser beams at you from their mouths and also drop bombs on the floor you'll need to avoid. For best results, lure them to the pit and knock them in. The Thunderflop will help out with crowd control, and if you have way too many enemies surrounding you, you can use the Raging Inferno Flop to light them up. Later in the battle, you'll see goons with gator heads. These guys can block your attacks, so the Thunderflop is your best bet. 

Dr. M will then drop in and tries to drive a wedge between Sly and the rest of the Cooper Gang much like he did with Sly earlier, but Bentley has none of it, and neither does Murray. Murray gets in a brawl with Dr. M, and from here, you'll take control of Bentley.

You'll be near a statue. Take the jewel off the statue and plant it on Dr. M's back, then get away, wait for Dr. M to get shocked and go for another jewel.

When you grab the second jewel, enemies will pin you down. You'll need to use the Grapple Cam to take the enemies out with the gun turret, then you'll need to plant it on Dr. M's back before the enemies return. The third and fourth jewels will go the same way.

After you zap Dr. M four times, Dr. M will reveal he has tracked Sly Cooper with a tracking device he planted on his cane, then makes his way to the inner sanctum. Next up is the final confrontation...

Controls:

D-Pad/left analog stick: Move
X: jump/double jump
Square: attack
Circle: use to interact with sparkles, steal from enemies (from behind; with Sly), grab objects and stunned enemies (with Murray; press Circle afterwards to grab enemy out of air and press again to shake them, or press Square to throw them)
Triangle:
  • charge up cane, knock enemies into the air (from behind; with Sly, use Square afterwards to slam enemy down/use Silent Obliteration)
  • drop bombs (Bentley)
  • uppercut (Murray; press Circle afterwards to grab enemy out of air and press again while holding enemy to shake them, or press Square afterwards to knock enemy out while in mid-air)

Select: access Gadget Grid
  • D-Pad/Left analog stick: select gadget/ability
  • L1, L2, and R2 buttons: assign gadget to button pressed; gadget can then be used with that button

Start: Pause/unpause
  • D-Pad/left analog stick: choose options
  • X: confirm choice
  • Triangle: back out of choice

L3: bring up waypoint

R3: use Binocucom
  • Left analog stick/D-Pad: look around
  • Right analog stick: move in and out
  • R1: take picture

R1: run (hold down)
  • use Paraglide (as Sly; hold down to use, must purchase first)

Right analog stick: move camera

As Carmelita:

  • Left analog stick/D-Pad: move
  • Right analog stick/D-Pad: move camera/aim
  • Triangle: toggle between strafe mode and free movement
  • Square: kick
  • Circle: mega jump
  • X: jump and double jump
  • R1: shoot

As The Guru:

  • L1 (hold): transform
  • Circle (in mid-air, behind an enemy): mind control
    • Left analog stick/D-Pad: steer enemy
    • X: jump off enemy and launch enemy forward
    • Square: attack

Grapple cam controls:

  • D-Pad/Left Analog Stick: aim camera
  • X: shoot/grapple with hook
  • Circle: distract enemies
  • Square: self-destruct (hold down)
  • R1: Fire turret

Hacking mini-game controls:

  • Left analog stick: move
  • Right analog stick: aim and fire gun

As The Panda King:

  • Square: flame chop
  • L1: hold to load fireworks, release to attack with stored fireworks
    • Right analog stick: sweep over multiple targets

Thursday, December 2, 2021

PrinceWatercress plays Sly 3: Honor Among Thieves - Part 34 of 42


In this entry, we take to the skies and face Dr. M head-on in an aerial war.


Danger In The Skies

With the radar towers out of commission, Sly gets back in the fight and brings out the Cooper biplane for one more mission: taking out the turrets. To do that, you'll need to take out the green sensor arrays near the turrets. Once the arrays are down, the turrets cannot fire missiles at you. Sometimes the arrays will have a purple shield, and you'll need to wait for those shields to go down before you can destroy the array.

The controls here are the same as in the dogfights in Chapter 3: D-Pad or left stick to move, Square to brake, X to accelerate and R1 to fire. If you need ammo, look for the brightly glowing ammo packs throughout the island. They can be a little tough to find, but they are findable. If you need to dodge missiles, hold Circle and go either left or right with the left stick or D-Pad to barrel roll in that direction.

Once you destroy all fourteen sensor arrays, genetically modified bats with purple shields of their own will come out from the deep and go after the biplane. You'll need to use your newly-acquired missile launcher to take them out. Hold L1 to lock on to a target, wait for the red target reticle to meet with the enemy, then release the button to fire at the locked-on enemy. This will take out the shields, and you can shoot the enemy down afterwards before the shield goes back up. There are twenty bats to take care of, and you'll need to watch out for them as they approach from behind (use Square to slow down and give them the right of way if that happens) and watch out for when they fire projectiles behind them.

Afterwards, Dr. M's flying whale ship with dragonfly wings will come out from the depths of the ocean. You'll need to avoid the missiles as they fire out from the ship with the barrel roll, and you'll also need to fire at Dr. M, who is wide open at the back of the ship, with the machine gun as you do this. At this point, the machine gun will have infinite ammunition, so hold R1 down at all times.

Once a third of his health is down, you'll need to avoid the green energy fields that are generated from the ship. This will leave you in a tunnel full of green energy waves, and you'll need to keep yourself centered in it while also shooting at Dr. M. Thankfully, they're only at two sides, as they spiral around you. Stay centered; Dr. M will still be wide open in the center.

You'll then need to avoid salvos of three missiles each. The barrel roll will allow you to avoid entire salvos of missiles easily. Keep shooing at Dr. M whenever you can.

For the last part of this battle, the energy wave is back, and this time, you have four crossing each other to create an actual tunnel where you can't touch the sides. Center yourself with Dr. M whenever necessary to make it easier to avoid the walls, and keeping holding R1 so you can hit Dr. M whenever you're lined up with him. If you take the tunnel carefully 

Sly will then jump out of the plane as Dr. M escapes to meet with Dr. M personally on his blimp in an attempt to settle things once and for all. Once you're out of the plane, hold R1 immediately to use the Paraglider. Get close to the blimp and be ready to land when you see the details on the top of the ship. It is here that you'll find out the truth: that Dr. M used to work for Sly's father Connor - just like McSweeney, who told Sly about the Cooper Vault's location -  and that Dr. M felt his father took all the glory, leaving him with nothing and causing him to take the Cooper Vault for himself. He also tries to drive a wedge between Sly and Bentley, calling Bentley "the real leader of the team." Sly then strikes Dr. M and gets his cane back.

Afterwards, Sly opens and enters the Cooper Vault, and with help from the Panda King, Bentley and Murray join him inside the vault as well. Unfortunately, Sly is the only one who can go further.

Controls:

D-Pad/left analog stick: Move
X: jump/double jump
Square: attack
Circle: use to interact with sparkles, steal from enemies (from behind; with Sly), grab objects and stunned enemies (with Murray; press Circle afterwards to grab enemy out of air and press again to shake them, or press Square to throw them)
Triangle:
  • charge up cane, knock enemies into the air (from behind; with Sly, use Square afterwards to slam enemy down/use Silent Obliteration)
  • drop bombs (Bentley)
  • uppercut (Murray; press Circle afterwards to grab enemy out of air and press again while holding enemy to shake them, or press Square afterwards to knock enemy out while in mid-air)

Select: access Gadget Grid
  • D-Pad/Left analog stick: select gadget/ability
  • L1, L2, and R2 buttons: assign gadget to button pressed; gadget can then be used with that button

Start: Pause/unpause
  • D-Pad/left analog stick: choose options
  • X: confirm choice
  • Triangle: back out of choice

L3: bring up waypoint

R3: use Binocucom
  • Left analog stick/D-Pad: look around
  • Right analog stick: move in and out
  • R1: take picture

R1: run (hold down)
  • use Paraglide (as Sly; hold down to use, must purchase first)

Right analog stick: move camera

As Carmelita:

  • Left analog stick/D-Pad: move
  • Right analog stick/D-Pad: move camera/aim
  • Triangle: toggle between strafe mode and free movement
  • Square: kick
  • Circle: mega jump
  • X: jump and double jump
  • R1: shoot

As The Guru:

  • L1 (hold): transform
  • Circle (in mid-air, behind an enemy): mind control
    • Left analog stick/D-Pad: steer enemy
    • X: jump off enemy and launch enemy forward
    • Square: attack

Grapple cam controls:

  • D-Pad/Left Analog Stick: aim camera
  • X: shoot/grapple with hook
  • Circle: distract enemies
  • Square: self-destruct (hold down)
  • R1: Fire turret

Hacking mini-game controls:

  • Left analog stick: move
  • Right analog stick: aim and fire gun

As The Panda King:

  • Square: flame chop
  • L1: hold to load fireworks, release to attack with stored fireworks
    • Right analog stick: sweep over multiple targets

Wednesday, December 1, 2021

PrinceWatercress plays Sly 3: Honor Among Thieves - Part 33 of 42


Sly may be concussed, but the action continues for the rest of the Cooper Gang as Dimitri tries to get the cane back and Penelope destroys the radar tower matrix.


The Dark Current

Now that Sly's cane has fallen into the water, Dimitri will have to dive into the ocean to retrieve it. When he does, however, Dr. M's creatures are already gunning for it, and Dimitri will have to go through a tunnel to find Sly's cane on the other side.

In order to get to it, however, you'll need to use the face buttons - Triangle, Square, Circle and X - to strafe up, left, right and down respectively to avoid all of the claws that clamp down, or else you're taking damage. All the while, you'll need to hold L1 down to use the power stroke to evade all the walls quickly, or else you're not going to make it. Watch your health meter, and remember that if Dimitri grunts for whatever reason, you took damage. The game doesn't do much in the way of feedback to tell you that you've taken damage, which can make this even harder.

When you make it to the other side, you'll fight a giant fish that Dr. M is riding on. Dr. M is inside a red barrier, and you'll need to shoot at him with the spear gun every chance you get to damage the boss. Use the face button to avoid the blast radius of the jellyfish. If the jellyfish is vertical before it blows up, you'll need to swim to the side; if it is vertical, you'll need to be below the blast. Eventually, the fish will such you in, and you'll need to fire the spear gun at Dr. M - who is inside a red barrier - multiple times to destroy his personal shield and deal damage as well as save yourself from going into the fish's jaws for a good amount of damage. At least you'll come back to this battle if you lose all your health here.

When the tentacles extend outward, you'll have to stay on the move to avoid having them hit you, as they will hurt. When the guns are pulled out and the laser sights are active, you'll want to use the power stroke to avoid the lasers touching you when they turn green, as the lasers will hurt you then.

When you beat the giant fish boss, Dr. M will take the cane.

Bump-Charge-Jump

After Dimitri surfaces, Sly wakes up and - without his cane recovered - realizes that the Cooper Gang has to move fast. Bentley says it is impossible with the radar towers in the air being linked to the missile turrets, then comes up with the idea of launching Penelope's RC car into a drone patrol pipe with Panda King's fireworks so that Penelope can smash the drones, siphon their power and fry the towers' matrix.

Once the RC car is on the track, you'll need to drive forward through the drone patrol pipes. Since you don't have the turret anymore, you'll need to use L2 and R2 to push the punchers out and knock the drones off the track. When you punch a drone from the side, you'll knock it out and leave some power orbs behind. You'll need to pick these up to recover health as well as open up the ramp to the next tube. By hitting the ramps, you'll also take out the radar towers.

Be careful approaching the drones. They shoot lasers out from the back to hit you if you're chasing after them, so you'll need to make it a priority to never line yourself up with them. Also, if you hit a big ramp, let go of the accelerator so you land with all four wheels flat on the ground and don't end up upside down. Also, watch out near the walls, as you can end up flipping off them and ending up upside-down for a few seconds if you get too close to them and move forward. Finally, the pipes with the steam coming out of them are just for show; they don't damage you.

Once you take out the three radar towers, it's on to the next job.

Controls:

D-Pad/left analog stick: Move
X: jump/double jump
Square: attack
Circle: use to interact with sparkles, steal from enemies (from behind; with Sly), grab objects and stunned enemies (with Murray; press Circle afterwards to grab enemy out of air and press again to shake them, or press Square to throw them)
Triangle:
  • charge up cane, knock enemies into the air (from behind; with Sly, use Square afterwards to slam enemy down/use Silent Obliteration)
  • drop bombs (Bentley)
  • uppercut (Murray; press Circle afterwards to grab enemy out of air and press again while holding enemy to shake them, or press Square afterwards to knock enemy out while in mid-air)

Select: access Gadget Grid
  • D-Pad/Left analog stick: select gadget/ability
  • L1, L2, and R2 buttons: assign gadget to button pressed; gadget can then be used with that button

Start: Pause/unpause
  • D-Pad/left analog stick: choose options
  • X: confirm choice
  • Triangle: back out of choice

L3: bring up waypoint

R3: use Binocucom
  • Left analog stick/D-Pad: look around
  • Right analog stick: move in and out
  • R1: take picture

R1: run (hold down)
  • use Paraglide (as Sly; hold down to use, must purchase first)

Right analog stick: move camera

As Carmelita:

  • Left analog stick/D-Pad: move
  • Right analog stick/D-Pad: move camera/aim
  • Triangle: toggle between strafe mode and free movement
  • Square: kick
  • Circle: mega jump
  • X: jump and double jump
  • R1: shoot

As The Guru:

  • L1 (hold): transform
  • Circle (in mid-air, behind an enemy): mind control
    • Left analog stick/D-Pad: steer enemy
    • X: jump off enemy and launch enemy forward
    • Square: attack

Grapple cam controls:

  • D-Pad/Left Analog Stick: aim camera
  • X: shoot/grapple with hook
  • Circle: distract enemies
  • Square: self-destruct (hold down)
  • R1: Fire turret

Hacking mini-game controls:

  • Left analog stick: move
  • Right analog stick: aim and fire gun

As The Panda King:

  • Square: flame chop
  • L1: hold to load fireworks, release to attack with stored fireworks
    • Right analog stick: sweep over multiple targets

Tuesday, November 30, 2021

PrinceWatercress plays Sly 3: Honor Among Thieves - Part 32 of 42


We've made it to the Cooper Vault with a full house, and we'll need them to beat Dr. M at his own game. But first, we need to get Sly's cane back...


Episode 6: Honor Among Thieves

The episode picks up where "The Beginning of the End" left off, with Sly having flashed back to the events of the beginning of the game before wishing he could have seen what was in the Cooper Vault, wondering if his late father would be proud of him, and wishing he could have started a real relationship with Carmelita Fox and told her how he felt about her.

Unlike other episodes of the game, you'll have to do job after job until you reach the final battle with Dr. M. There is no exploration or coin collecting like in the other episodes. This episode gets down to business and does so pretty quickly.

Carmelita To The Rescue

We see where Sly's cane lands, then we see Carmelita and her mercenary forces prepare to fight the hulking chimera of a monster that is holding Sly in its grasp. From here, you'll have control of Carmelita. Stay in combat mode and focus all your offense on the huge monster ahead, and as you do so, you'll need to avoid the mercenaries as they get thrown back onto the boat you're standing on with a thud.

Once some platforms open up to the right after dealing enough damage, get out of combat mode and start making your way up the platforms until you reach the ropes suspended above. Shoot at the monster again, and kick the minions that zipline over to you when they land on the ground. They will land in the water when you do.

After dealing enough damage, you'll need to mega jump to one more platform. Here, you'll fight this monster up close. When it raises its fist, use the mega jump to avoid the fist attacks and keep shooting. After this, Carmelita is confronted by Dr. M, who fruitlessly defends himself before siccing the monster on Carmelita.

Meanwhile, Sly is on the ground, the monster having let go of him during the battle with Carmelita. Amazingly, he is still alive, albeit concussed, and the gang gets him back on the ship.

A Deadly Bite

In order to get Sly's cane back, we'll need to find a way to get it unstuck from the electromagnetic buoy where it landed. Since The Guru does not carry metal equipment, he is the only candidate for getting the cane back at the moment, and to do that, he will have to use his mind control abilities to convince some sharks in the oceans to join him in an attack.

Jump on the shark and possess it like you would any other enemies, and use the L3 button to look for sharks to possess and buoys where you can possess other sharks. Make it a habit to use L3 to find other sharks and buoys to land on. When you find other sharks, be sure to possess all the sharks you find. As you head to the first buoy, you'll need to watch out for spiked metal balls with ropes between them; if you run into them or the ropes, you're going to get hit.

When you land at a buoy, press Circle at the valve to turn it, then possess the shark that the waypoint marker tells you to possess and use L3 to find other sharks and the next buoy. As you turn valves, you'll get more sharks in your shark army. Be careful when landing on a buoy so you don't accidentally fall into the water and get forced to do the segment of the job you just completed over again.

Electric rods will pop up and shoot electricity when the electricity makes its way to the water on the wya to the third buoy; you'll want to be in the air when the charge of electricity hits the bottom of the rod to avoid being shocked. On the way to the fourth, missiles will be shot at you; you'll want to jump clean over the row of missiles that get sent your way. Once you activate the fourth buoy, you'll free the cane, but it will fall into the ocean. It'll be up to Dimitri to get the cane now.

Controls:

D-Pad/left analog stick: Move
X: jump/double jump
Square: attack
Circle: use to interact with sparkles, steal from enemies (from behind; with Sly), grab objects and stunned enemies (with Murray; press Circle afterwards to grab enemy out of air and press again to shake them, or press Square to throw them)
Triangle:
  • charge up cane, knock enemies into the air (from behind; with Sly, use Square afterwards to slam enemy down/use Silent Obliteration)
  • drop bombs (Bentley)
  • uppercut (Murray; press Circle afterwards to grab enemy out of air and press again while holding enemy to shake them, or press Square afterwards to knock enemy out while in mid-air)

Select: access Gadget Grid
  • D-Pad/Left analog stick: select gadget/ability
  • L1, L2, and R2 buttons: assign gadget to button pressed; gadget can then be used with that button

Start: Pause/unpause
  • D-Pad/left analog stick: choose options
  • X: confirm choice
  • Triangle: back out of choice

L3: bring up waypoint

R3: use Binocucom
  • Left analog stick/D-Pad: look around
  • Right analog stick: move in and out
  • R1: take picture

R1: run (hold down)
  • use Paraglide (as Sly; hold down to use, must purchase first)

Right analog stick: move camera

As Carmelita:

  • Left analog stick/D-Pad: move
  • Right analog stick/D-Pad: move camera/aim
  • Triangle: toggle between strafe mode and free movement
  • Square: kick
  • Circle: mega jump
  • X: jump and double jump
  • R1: shoot

As The Guru:

  • L1 (hold): transform
  • Circle (in mid-air, behind an enemy): mind control
    • Left analog stick/D-Pad: steer enemy
    • X: jump off enemy and launch enemy forward
    • Square: attack

Grapple cam controls:

  • D-Pad/Left Analog Stick: aim camera
  • X: shoot/grapple with hook
  • Circle: distract enemies
  • Square: self-destruct (hold down)
  • R1: Fire turret

Hacking mini-game controls:

  • Left analog stick: move
  • Right analog stick: aim and fire gun

As The Panda King:

  • Square: flame chop
  • L1: hold to load fireworks, release to attack with stored fireworks
    • Right analog stick: sweep over multiple targets

Monday, November 29, 2021

PrinceWatercress plays Sly 3: Honor Among Thieves - Part 31 of 42


In this entry, we leave international waters and outsmart Captain LeFwee at his own game as we rescue Penelope.


Operation: Reverse Double-Cross

Once you find the X to get out of international waters and back to Blood Bath Bay, the fight is on.

You'll first fight the Death's Head. Here, I get lucky, and the Death's Head's cannons face me only once or twice, allowing for an easy defeat. From here, Sly gets on board the Death's Head automatically, where LeFwee seizes him for a plank walking.

At this point, insult LeFwee's creativity, make fun of his pirate talk, then mock his ability to keep Penelope prisoner. This will trick LeFwee into revealing that Penelope is locked up in his keep until she agrees to love him. After this, Sly will leap off the plank into Murray's waiting jolly boat. Row as fast you can to shore, which is up ahead. 

Once on dry land, you'll need to use the same shortcut to Skull Keep that you took with Bentley and Penelope and go into the door where the treasure is. Sly will find Penelope only to learn he has fallen for an explosive trap. Meanwhile, the Cooper Gang takes their ship to harbor, but LeFwee blows the masts off. At this point, Guru and Crusher show up.

You'll need to move the left and right tentacles up and down with the left and right analog sticks, respectively, and use L1 and R1 to attack with the left and right tentacles, respectively. Watch the corners of the ship carefully and be ready to hit every guard that shows up as Bentley tries to break the four locks on the door leading below deck.

Once all four locks are broken, LeFwee catches up to Bentley and Penelope, and Sly seemingly comes back from the dead (honestly, did you think that explosive trap killed him?) and knocks LeFwee down from above with the Paraglider. As Bentley lies on the deck, Penelope produces a rapier and keeps LeFwee away from Bentley. This leads to a duel on the mast.

Use the left analog stick or D-Pad to jump and duck with Up and Down. Left and Right allow you to move across the mast. Up jumps over the low swipes, while Down ducks over the high pokes. When LeFwee is leaning away from the screen between sword swipes, press Triangle for a right swing. When LeFwee is learning towards the screen between sword swipes, press Square for a left swing. If you use the wrong swipe, it will be blocked. If you get hit, you'll be knocked back, and if you're knocked off the mast, you're doing this whole boss battle over again.

When you knock LeFwee off one level of the mast, it's down to the next level. The first level has you learning to jump and strike with Triangle, the second level has you learning to duck and strike with Square, and the third level puts it all together. 

After the third level battle, you'll complete the job, Bentley finally finds true love, Captain LeFwee will be shark food, and Dimitri will be part of the team. From there...it's on to Kaine Island, where this all began...

Controls:

D-Pad/left analog stick: Move
X: jump/double jump
Square: attack
Circle: use to interact with sparkles, steal from enemies (from behind; with Sly), grab objects and stunned enemies (with Murray; press Circle afterwards to grab enemy out of air and press again to shake them, or press Square to throw them)
Triangle:
  • charge up cane, knock enemies into the air (from behind; with Sly, use Square afterwards to slam enemy down/use Silent Obliteration)
  • drop bombs (Bentley)
  • uppercut (Murray; press Circle afterwards to grab enemy out of air and press again while holding enemy to shake them, or press Square afterwards to knock enemy out while in mid-air)

Select: access Gadget Grid
  • D-Pad/Left analog stick: select gadget/ability
  • L1, L2, and R2 buttons: assign gadget to button pressed; gadget can then be used with that button

Start: Pause/unpause
  • D-Pad/left analog stick: choose options
  • X: confirm choice
  • Triangle: back out of choice

L3: bring up waypoint

R3: use Binocucom
  • Left analog stick/D-Pad: look around
  • Right analog stick: move in and out
  • R1: take picture

R1: run (hold down)
  • use Paraglide (as Sly; hold down to use, must purchase first)

Right analog stick: move camera

As Carmelita:

  • Left analog stick/D-Pad: move
  • Right analog stick/D-Pad: move camera/aim
  • Triangle: toggle between strafe mode and free movement
  • Square: kick
  • Circle: mega jump
  • X: jump and double jump
  • R1: shoot

As The Guru:

  • L1 (hold): transform
  • Circle (in mid-air, behind an enemy): mind control
    • Left analog stick/D-Pad: steer enemy
    • X: jump off enemy and launch enemy forward
    • Square: attack

Grapple cam controls:

  • D-Pad/Left Analog Stick: aim camera
  • X: shoot/grapple with hook
  • Circle: distract enemies
  • Square: self-destruct (hold down)
  • R1: Fire turret

Hacking mini-game controls:

  • Left analog stick: move
  • Right analog stick: aim and fire gun

As The Panda King:

  • Square: flame chop
  • L1: hold to load fireworks, release to attack with stored fireworks
    • Right analog stick: sweep over multiple targets

Sunday, November 28, 2021

PrinceWatercress plays Sly 3: Honor Among Thieves - Part 30 of 42


In this entry, we try to make an ally out of a deadly sea creature.


Crusher From the Depths

As you use the map to find this job, you'll see mist in the water. If you move into this mist, you'll start the job.

These misty waters are home to Crusher the Squid, whom you'll meet first-hand when he pulls out the masts. From here, you'll be playing as the Panda King, who will fight Crusher with his fireworks. Your fighting skills with the Panda King will be put to the test here, so use the right analog stick to look for the tentacles and unleash a lot of fireworks on it.

After enough damage, Crusher's head will shoot fiery rocks at you. You'll need to move around to avoid them while keeping a target reticle on the the head and firing away.

Eventually, multiple tentacles will latch on to the ship, and you'll need to look around with the right analog stick and shoot the maximum amount of fireworks at them in order to keep the ship from being dragged under. Load up on fireworks and target at least four tentacles. Once you target four, let loose. Be ready to rotate the camera in one direction with the right analog stick as you do all this; it makes it much easier to minimize the amount of tentacles on the ship.

Afterwards, you'll have multiple tentacles slapping the ship and the head of Crusher shooting rocks at you. Get the tentacles out of the way as you stay on the move, and unleash as many fireworks on the head as quickly as possible on the head before the tentacles come back.

Crusher will soon disappear, and Panda King will head below deck to craft more fireworks, leaving Sly in charge of what's going on topside. At this point, you'll actually find out that Crusher is a giant squid. This time around, Crusher will smack the ship with his tentacles. Watch the shadows, then smack the tentacles with Sly's cane to get them to stick to the ship. Once enough of them are stuck, Crusher will move in. This is your cue to hit him with a cannon. As the battle rages on, watch for the rocks as well as the tentacles. For the first phase, you'll need three tentacles; for the second phase, you'll need four, for the third phase, you'll need five.

After the third phase of this battle, you'll beat Crusher. The Guru will get into Crusher's mind and communicate with him, and Crusher will drag him under. This completes the job.

You'll then get another slideshow. It's now time for Operation: Reverse Double-Cross. Penelope is locked up in one of two secure locations: Captain LeFwee's keep or the brig of the Death's Head. Since the team is too small to attack both locations at the same time, some finagling will have to be done. You'll have to battle the Death's Head at sea, which makes for a better fight with the new upgrades. The Death's Head cannot be sunk due to Penelope potentially being there, so Sly will have to board it afterwards and promptly surrender. This will allow an audience with LeFwee and bypass the numbers of LeFwee's men. From here, Sly has to irritate LeFwee enough to get him to reveal Penelope's location. From here, one of two plans will be put underway.

Controls:

D-Pad/left analog stick: Move
X: jump/double jump
Square: attack
Circle: use to interact with sparkles, steal from enemies (from behind; with Sly), grab objects and stunned enemies (with Murray; press Circle afterwards to grab enemy out of air and press again to shake them, or press Square to throw them)
Triangle:
  • charge up cane, knock enemies into the air (from behind; with Sly, use Square afterwards to slam enemy down/use Silent Obliteration)
  • drop bombs (Bentley)
  • uppercut (Murray; press Circle afterwards to grab enemy out of air and press again while holding enemy to shake them, or press Square afterwards to knock enemy out while in mid-air)

Select: access Gadget Grid
  • D-Pad/Left analog stick: select gadget/ability
  • L1, L2, and R2 buttons: assign gadget to button pressed; gadget can then be used with that button

Start: Pause/unpause
  • D-Pad/left analog stick: choose options
  • X: confirm choice
  • Triangle: back out of choice

L3: bring up waypoint

R3: use Binocucom
  • Left analog stick/D-Pad: look around
  • Right analog stick: move in and out
  • R1: take picture

R1: run (hold down)
  • use Paraglide (as Sly; hold down to use, must purchase first)

Right analog stick: move camera

As Carmelita:

  • Left analog stick/D-Pad: move
  • Right analog stick/D-Pad: move camera/aim
  • Triangle: toggle between strafe mode and free movement
  • Square: kick
  • Circle: mega jump
  • X: jump and double jump
  • R1: shoot

As The Guru:

  • L1 (hold): transform
  • Circle (in mid-air, behind an enemy): mind control
    • Left analog stick/D-Pad: steer enemy
    • X: jump off enemy and launch enemy forward
    • Square: attack

Grapple cam controls:

  • D-Pad/Left Analog Stick: aim camera
  • X: shoot/grapple with hook
  • Circle: distract enemies
  • Square: self-destruct (hold down)
  • R1: Fire turret

Hacking mini-game controls:

  • Left analog stick: move
  • Right analog stick: aim and fire gun

As The Panda King:

  • Square: flame chop
  • L1: hold to load fireworks, release to attack with stored fireworks
    • Right analog stick: sweep over multiple targets

Saturday, November 27, 2021

PrinceWatercress plays Sly 3: Honor Among Thieves - Part 29 of 42


In this entry, our high seas adventures truly begin as we get the Red Sail Sea Dog's sea charts before finding some cannon blast amplification collars for the ship.


From here on out, you'll be playing as Sly. If you ever load your game from this point, you'll have no choice but to play as him, and once you go on the high seas by pressing Circle, you can't return to the safe house screen unless you save and load.

Also, when you run into ships or press Circle when nearby, you will have to fight them, and this time, the ships will fight back. Also, there is no way to stop the ship (although you probably figured that out already), so be careful where you're going.

Battle on the High Seas

When you get to the red X for this mission, you'll come across one of the members of the Red Sail Sea Dog Clan. Blow the ship to smithereens, and once you have the chance to sink it or fight the enemy captain, fight the captain. Once you beat the captain, you'll get the Red Sail charts. 

Whenever you survive an enemy skirmish, you'll see the battle results, how much money you got off each ship, your current rank, and the number of ships you've sunk and captured.

Once you get the Red Sail Charts, use the treasure map and get to the red X. You'll have to face three ships at once, so you'd better be ready to move and aim accurately at the ships in order to destroy them. In case you fight multiple ships, you can only capture the last ship you destroy; the other ones will be sunk.

From here, get to the next Red X. You'll face four ships at once this time, but if you were good at moving the ship and aiming accurately with three ships, you can do it with four. Once you win this battle, you're done with this job.

Deep Sea Danger

For this mission, you'll play as Dimitri, who will be wearing the diving suit. Bentley is looking for some cannon blast amplification collars, and you'll find enough of them for the ship where Dimitri is going. All Dimitri has to do is find them and place in a barrel suspended from above from the ship.

Triangle, Square, Circle, and X let you move forward, left, right and backwards respectively. and R1 fires the spear gun. The left analog stick or D-Pad will allow you to aim and turn around to make navigation easier.

There is a cave that you'll have to swim into, and here is where you'll find the amplification collars as well as sharks. Just watch out for the jellyfish on the way there.

To grab a collar, just move up to it and Dimitri will take it. From there, get close to the top of the basket to put the collar in the basket. You can shoot the sharks with the spear gun, but if you need to, use Square and Circle to strafe out of the way.

There are five collars, and they will be glowing red and yellow to make them easier to spot. Once you get them all in the basket, you'll need to fortify the gun with ground hammerhead shark bone, and to do that, you'll need to capture some yellow dartfish, which the sharks are attracted to. You'll need to go further down into the ground to find the fish, and once you run into two of them, you'll complete this part of the job.

Hold L1 while swimming to move even faster with the power stroke. The power stroke has a red meter on the far left side of the screen, and it will quickly empty as you use the power stroke, so use your burst of speed carefully and let it recharge. You'll still have to contend with the sharks and the jellyfish, so be careful.

Speaking of the sharks, once you get the two yellow dartfish, you'll need to find five hammerhead sharks. These sharks take three hits from the spear gun, but you'll need to sidestep the sharks' charge attacks between shots. Once you defeat five hammerhead sharks, the job is done.

Controls:

D-Pad/left analog stick: Move
X: jump/double jump
Square: attack
Circle: use to interact with sparkles, steal from enemies (from behind; with Sly), grab objects and stunned enemies (with Murray; press Circle afterwards to grab enemy out of air and press again to shake them, or press Square to throw them)
Triangle:
  • charge up cane, knock enemies into the air (from behind; with Sly, use Square afterwards to slam enemy down/use Silent Obliteration)
  • drop bombs (Bentley)
  • uppercut (Murray; press Circle afterwards to grab enemy out of air and press again while holding enemy to shake them, or press Square afterwards to knock enemy out while in mid-air)

Select: access Gadget Grid
  • D-Pad/Left analog stick: select gadget/ability
  • L1, L2, and R2 buttons: assign gadget to button pressed; gadget can then be used with that button

Start: Pause/unpause
  • D-Pad/left analog stick: choose options
  • X: confirm choice
  • Triangle: back out of choice

L3: bring up waypoint

R3: use Binocucom
  • Left analog stick/D-Pad: look around
  • Right analog stick: move in and out
  • R1: take picture

R1: run (hold down)
  • use Paraglide (as Sly; hold down to use, must purchase first)

Right analog stick: move camera

As Carmelita:

  • Left analog stick/D-Pad: move
  • Right analog stick/D-Pad: move camera/aim
  • Triangle: toggle between strafe mode and free movement
  • Square: kick
  • Circle: mega jump
  • X: jump and double jump
  • R1: shoot

As The Guru:

  • L1 (hold): transform
  • Circle (in mid-air, behind an enemy): mind control
    • Left analog stick/D-Pad: steer enemy
    • X: jump off enemy and launch enemy forward
    • Square: attack

Grapple cam controls:

  • D-Pad/Left Analog Stick: aim camera
  • X: shoot/grapple with hook
  • Circle: distract enemies
  • Square: self-destruct (hold down)
  • R1: Fire turret

Hacking mini-game controls:

  • Left analog stick: move
  • Right analog stick: aim and fire gun

As The Panda King:

  • Square: flame chop
  • L1: hold to load fireworks, release to attack with stored fireworks
    • Right analog stick: sweep over multiple targets