In this entry, we take to the skies and face Dr. M head-on in an aerial war.
Danger In The Skies
With the radar towers out of commission, Sly gets back in the fight and brings out the Cooper biplane for one more mission: taking out the turrets. To do that, you'll need to take out the green sensor arrays near the turrets. Once the arrays are down, the turrets cannot fire missiles at you. Sometimes the arrays will have a purple shield, and you'll need to wait for those shields to go down before you can destroy the array.
The controls here are the same as in the dogfights in Chapter 3: D-Pad or left stick to move, Square to brake, X to accelerate and R1 to fire. If you need ammo, look for the brightly glowing ammo packs throughout the island. They can be a little tough to find, but they are findable. If you need to dodge missiles, hold Circle and go either left or right with the left stick or D-Pad to barrel roll in that direction.
Once you destroy all fourteen sensor arrays, genetically modified bats with purple shields of their own will come out from the deep and go after the biplane. You'll need to use your newly-acquired missile launcher to take them out. Hold L1 to lock on to a target, wait for the red target reticle to meet with the enemy, then release the button to fire at the locked-on enemy. This will take out the shields, and you can shoot the enemy down afterwards before the shield goes back up. There are twenty bats to take care of, and you'll need to watch out for them as they approach from behind (use Square to slow down and give them the right of way if that happens) and watch out for when they fire projectiles behind them.
Afterwards, Dr. M's flying whale ship with dragonfly wings will come out from the depths of the ocean. You'll need to avoid the missiles as they fire out from the ship with the barrel roll, and you'll also need to fire at Dr. M, who is wide open at the back of the ship, with the machine gun as you do this. At this point, the machine gun will have infinite ammunition, so hold R1 down at all times.
Once a third of his health is down, you'll need to avoid the green energy fields that are generated from the ship. This will leave you in a tunnel full of green energy waves, and you'll need to keep yourself centered in it while also shooting at Dr. M. Thankfully, they're only at two sides, as they spiral around you. Stay centered; Dr. M will still be wide open in the center.
You'll then need to avoid salvos of three missiles each. The barrel roll will allow you to avoid entire salvos of missiles easily. Keep shooing at Dr. M whenever you can.
For the last part of this battle, the energy wave is back, and this time, you have four crossing each other to create an actual tunnel where you can't touch the sides. Center yourself with Dr. M whenever necessary to make it easier to avoid the walls, and keeping holding R1 so you can hit Dr. M whenever you're lined up with him. If you take the tunnel carefully
Sly will then jump out of the plane as Dr. M escapes to meet with Dr. M personally on his blimp in an attempt to settle things once and for all. Once you're out of the plane, hold R1 immediately to use the Paraglider. Get close to the blimp and be ready to land when you see the details on the top of the ship. It is here that you'll find out the truth: that Dr. M used to work for Sly's father Connor - just like McSweeney, who told Sly about the Cooper Vault's location - and that Dr. M felt his father took all the glory, leaving him with nothing and causing him to take the Cooper Vault for himself. He also tries to drive a wedge between Sly and Bentley, calling Bentley "the real leader of the team." Sly then strikes Dr. M and gets his cane back.
Afterwards, Sly opens and enters the Cooper Vault, and with help from the Panda King, Bentley and Murray join him inside the vault as well. Unfortunately, Sly is the only one who can go further.
Controls:
D-Pad/left analog stick: Move
X: jump/double jump
Square: attack
Circle: use to interact with sparkles, steal from enemies (from behind; with Sly), grab objects and stunned enemies (with Murray; press Circle afterwards to grab enemy out of air and press again to shake them, or press Square to throw them)
Triangle:
- charge up cane, knock enemies into the air (from behind; with Sly, use Square afterwards to slam enemy down/use Silent Obliteration)
- drop bombs (Bentley)
- uppercut (Murray; press Circle afterwards to grab enemy out of air and press again while holding enemy to shake them, or press Square afterwards to knock enemy out while in mid-air)
Select: access Gadget Grid
- D-Pad/Left analog stick: select gadget/ability
- L1, L2, and R2 buttons: assign gadget to button pressed; gadget can then be used with that button
Start: Pause/unpause
- D-Pad/left analog stick: choose options
- X: confirm choice
- Triangle: back out of choice
L3: bring up waypoint
R3: use Binocucom
- Left analog stick/D-Pad: look around
- Right analog stick: move in and out
- R1: take picture
R1: run (hold down)
- use Paraglide (as Sly; hold down to use, must purchase first)
Right analog stick: move camera
As Carmelita:
- Left analog stick/D-Pad: move
- Right analog stick/D-Pad: move camera/aim
- Triangle: toggle between strafe mode and free movement
- Square: kick
- Circle: mega jump
- X: jump and double jump
- R1: shoot
As The Guru:
- L1 (hold): transform
- Circle (in mid-air, behind an enemy): mind control
- Left analog stick/D-Pad: steer enemy
- X: jump off enemy and launch enemy forward
- Square: attack
Grapple cam controls:
- D-Pad/Left Analog Stick: aim camera
- X: shoot/grapple with hook
- Circle: distract enemies
- Square: self-destruct (hold down)
- R1: Fire turret
Hacking mini-game controls:
- Left analog stick: move
- Right analog stick: aim and fire gun
As The Panda King:
- Square: flame chop
- L1: hold to load fireworks, release to attack with stored fireworks
- Right analog stick: sweep over multiple targets
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