Wednesday, December 1, 2021

ZonicTHedgehog plays Tomba! - Part 11 of 17


In this entry, we beat the Orange Evil Pig, learn to swim and head to the Village of Civilization for the first time.


If you go inside the hole in the wall that the digger in Phoenix Mountain dug, you'll find Cheese.

Since it hasn't been mentioned in previous entries, the devil pigs can breathe fire, and you do not want to be on those three small platforms in Phoenix Mountain for too long due to the spiked shell enemies coming in on the right tracking you vertically.

In the upper-right corner of the Lava Caves, you'll reach the Phoenix's Nest. Go up to the nest and use a Bunk Flower after collective five of them, and you'll be able to ride on the Phoenix. You'll complete the "The Master of the Skies" objective for doing so, then you'll get a cutscene where the flight is successful. You'll end up in the Deep Jungle, and get a new objective: "The Jungle Pig Bag."

The tribesman will hurt you, but you can kill them with the Jewel of Fire. They do endlessly spawn, but you can get AP from them. There will be a 100-Year-Old Chest shortly after the start, and inside is the Funga Drum, which you'll need for the "What's A Funga?" objective. There are red man-eating plants here, but you can avoid them by jumping up the vines that will be slippery if you grab on. Also, watch out for the drums; you'll be bounced back if you move into them.

You may be able to find some Leaf Butterflies here. If you do, hunt them down here, as this is where you will find the last four needed for the "Leaf Butterflies" objective.

There are chests above the wooden cage. The 100-Year-Old Chest contains a Large Lunch Box, while the 1,000-Year-Old Chest contains a Vitality Max +1. You'll also find a man in the background. He will be relieved that you are not one of the Masakari (the tribesmen that act as enemies here), and will tell you that he came from the Clock Tower that is in the Village of Civilization up ahead. He will tell you that he is looking for his hat, which blew away and landed somewhere around here, but he saw a weird looking monkey with it. He is too scared to chase after him, what with the Masakari being about. He will tell you get the hat back if you see a strange monkey with striped pants on, as that is the monkey that has it. That monkey is Charles, whom we haven't seen in a while. This triggers the "Find Charles!" objective.

From here, use the fruits on the vine to slide past the big spike pit, but don't slide into the cage or else you'll be surrounded by Masakari and lose a life. Also, there are bananas in the foreground area. Be sure to get those before heading to the right. Further to the right from the Bananas is Charles. Land on the bridge and into the water, and Charles will teach you to swim in exchange for a refreshing drink. This triggers the "A Refreshing Drink" objective. He will give you the hat that the man you met earlier is looking for. This is the Miner's Hat, and returning it to the man by using it as an item near him will clear the "Find Charles!" objective. He will tell you that you can enter the Clock Tower in the Village of Civilization at any time, but you won't be able to enter the Iron Factory.

The big tree to the left of the man leads to an Evil Pig Door to the left at the top. Inside is the Orange Evil Pig, but don't go in there yet. Instead, go through the doors the man you found the hat for went through. You'll find the Village of Civilization as well as a save point. From there, you can now take care of the Orange Evil Pig without having to worry about doing a ton of stuff over again.

To beat the Orange Evil Pig, get on the platform on the upper-right that does not have a rope attached to it. Stand here, and pounce on the Orange Evil Pig when he shows up. From there, get him in the bag. Don't let him be on-screen too much, or else he will toss boulders at you. By beating the Orange Evil Pig, you'll break the spell on Baccus Village, and the people will no longer be mice anymore.

At the Village of Civilization, you can go to the right to enter the Clock Tower. Up at the top is the guy you met earlier. He will give you some juice in return for getting his hat back, but he does not have Bananas. Give him the Bananas, and he will make the Banana Juice for you. Head back to Charles and give him the Banana Juice, and you'll be able to bring it to Charles to complete the "A Refreshing Juice" objective and learn to swim. All you have to do is jump into the river, and Charles will take care of the rest. Move forward by holding the direction you want to go while pressing Square. Just swim to the right, then back to the ladder. You'll complete the "I Can't Swim..." objective.

If you jump back into the river, you can head to the right and go to the other side of the river. If you hold Up and press X while in front of a ladder, Tomba will jump into a ladder in the background - assuming one is directly in front of him - and climb up it automatically. Besides  a save point, you can also find the Knowledge Fruit and a parrot. If you jump onto the parrot, the parrot will talk to the old tree nearby. The old tree nearby will ask you to find some Pump Rocks and step on them to push them back into the ground in order to bring nutrients back to it. This triggers the "The Pump Rocks" objective.

The Pump Rocks are the brown accordion-like things sticking out of the ground with the grass on top of them, and from this point forward, if there are any you haven't jumped on, they will be a lighter color than the ones you have. You will need to jump on every Pump Rock in the game in order to complete this objective.

Also, there is a platform you can drop down to from the right of the first Pump Rock in this specific area. This will act as a shortcut to the river.

If you go back to the top of the Clock Tower and talk to the man there twice, the man will ask for your help to get the Machine to work so that the Clock Tower's gears can run again. From here, you'll be able to go to the Factory and the Iron Castle. You'll also trigger the "We Need Power..." objective.

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