Monday, December 20, 2021

PrinceWatercress plays Kid Klown in Night Mayor World - Part 1 of 6


It's a shame this came out so late in the lifespan of the NES. I feel that if this came out earlier, more people would remember this one.


It's a rainy night in Kansas. Mr. and Mrs. Klown and their two children, Kid and Baby, are traveling to the next town to perform in the big circus show. Suddenly, with a flash of lightning, the evil magician, Night Mayor, appears.

Evilly twisting his moustache, he hisses: "Kid, I need your help to open a treasure vault. If you'll help me, you'll be well rewarded!" Kid Klown's parents had warned him about the Night Mayor's evil ways. "No way, pal! I know your tricks, and I'm not going anywhere with you!"

Kid Klown's family then disappears as if into thin air. "Very well," said the Night Mayor, "If you even want to see your family again, you'll find me!"

Intro Stage

From here, you'll be playing the introductory stage. Left and Right move around, while Down ducks. A jumps, while B lets you blow up and throw balloons. By holding B, you can hold the balloon, and while holding the balloon, you can glide long distances. While holding B, you can also aim the balloon by holding any direction on the D-Pad and letting go of the button to throw the balloon in that direction. You can aim in eight directions, and you can even put a balloon straight down on the ground with Down, jump on the balloon and use it as a springboard for a high jump.

At the bottom is your current amount of lives, the current amount of chips - which are the amount of chances you have at the bonus area at the end of every stage - and your current health.

Be careful when moving around; after moving left or right for a short while, Kid Klown will go from walking to running, and there are a few instances when you'll really want to run.

Enemies include wasps that move up and down while flying forward and also come at you if they stay on-screen long enough, poodles that jump out at you, and spiders that climb up and down

You can find power-ups in chests and also by throwing balloons around and finding pick-ups out of thin air. To open the chests, throw balloons at them. Strawberries act as chips, or chances at the bonus area at the end of every level. Hearts refill health. The lightning bolt acts as temporary invincibility. The question mark pick-up is a random power-up, and while you can get something good out of them, sometimes you won't.

The clam in the water acts as a platform, but if you stay on it too long, it dives back into the water and leaves you without a platform.

The boss here is a hedgehog. Throw balloons at the hedgehog when it is moving towards you on foot, and stay away from it when it curls into a ball and jumps around. When it uncurls itself, it is vulnerable again. Beating the boss takes you to the first real stage.

At the end of every stage is a bonus area. The number of strawberries you had at the end of the stage dictates how many balloons you'll be able to throw at stuff in the bonus area. Icons will move around - sometimes double-backing, sometimes not - and you'll need to use the D-Pad to move the target to one of six places while using the B button to throw a balloon. You'll need to throw ahead of time and time your throws right to get what is moving around. The balloons take longer to get to the upper level than they do to get to the lower one. Kid Klown icons gives you lives, foods will heal you (with the meat giving a complete refill), small hearts that also refill health, and big ones that can extend your life bar up to five hearts. Chests contain random power-ups, but are often worth getting. When you run out of chances, you run out of balloons, and you'll enter the next stage.

Stage 1

The trail Night Mayor left led to a swirling purple portal on the far side of the forest. The magician's cruel laughter could be heard beyond the gate...

"A Klown's gotta do what a Klown's gotta do," said Kid, and he plunged into the gate.

"You're in my world now, Kid Klown! Ha ha haaaa!"

The first real stage looks much like the intro stage, but new things get introduced. The white piranha plants hurt you if you land on them. The moving brown floors will slow you down. The snakes will swallow your balloons and send them back at you, but they are vulnerable while they have a balloon in them. The chameleon enemies are only vulnerable when you see them, as the balloons go right through them when they are briefly. invisible.

If you see a bridge, run to the right while throwing balloons forward to defend yourself.

If you get more grim music when you pick up a question mark icon, your left and right controls will be reversed. Thankfully, when the music ends, so does the confusion effect.

The boss here is a giant owl. Get under him when it throws feathers, and duck down when it dives towards the ground. All the while, throw your balloons at it. It shouldn't take long for you to beat this boss.

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