Friday, December 31, 2021

PrinceWatercress plays Toonstruck - Part 3 of 19


In this entry, we leave the castle for the first time and head to the village shops to get to know some of the people of Cutopia. This leads to us taking care of a rodent problem in the tavern.


If you talk to the now-flattened footman, you can say different things depending on where you left-click or right-click on him.

South of the castle entrance is the town. There are a few shops here, and the green-and-white building with the shamrock sign is the tavern.

When you enter the tavern, you'll find out that it has a bit of a mouse problem. You can left-click the mouse, but the mouse will run away to one of three locations: the bar, the pipe organ and the mousehole. There is a mousetrap, but if you use that while the mouse is at the mousehole, the mouse will dodge it.

By talking to the barkeep - a shamrock who is part Scottish and part Irish and switches between the two accents every so often - and breaking the ice with him, you'll find out that the mouse is giving even the barkeep and his customers trouble, so much so that he is giving away a reward to anyone who catches it. If you ask about the organ, you'll find out that the Baker Boys performed on it almost every day until one of the brothers disappeared.

If you ask about the mouse, you'll find out the mouse has been here for some time. If you ask about the mousetrap, the barkeep will say that he hoped that he would never have to use it, and is looking for somebody with pest control experience to get rid of it.

There is a way to catch the mouse. Click on the mouse until it returns to its house near the mousetrap. Click on the pipe organ to have Drew play it. You'll notice the mouse starts dancing when you play it. Click on Flux, then click on the mousetrap. This will get rid of the mouse, and you can left-click on it with Drew and put it in your inventory. The barkeep will also give you a tankard as a reward for getting rid of the mouse.

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