Sunday, January 16, 2022

PrinceWatercress plays Toonstruck - Part 19 of 19


It's time to get out of the castle once and for all! How will this all end?


Use the key in the chest on the door to the right in the third floor landing. This takes you to a room with a lot of things to look at it.

There will be a pair of mirrorshade sunglasses on the top of the bookcase, and if you click on it, Drew will try to grab it only to knock the bookcase down. The sunglasses will land on the jack-in-the-box, but it will open and launch the sunglasses into the ceiling fan.

By knocking down the bookcase, you'll find the fan controls. Left-click the switch to make the fan go faster. The fan will break as the sunglasses are launched onto the donkey head. From here, move the desk chair by left-clicking on it (if you haven't already), then left-click on the sunglasses to get to the donkey head. The donkey head will fall on Drew, and the sunglasses will land on the Venus flytrap, which will carry it in its mouth. Use the fly costume on Drew to get the Venus flytrap to let go of the sunglasses by spitting it into the vase. Use the mallet on the vase to break the vase and get the sunglasses at last. Don't forget to get the sunglasses; you're definitely going to need them later!

From here, head upstairs to the fourth floor. To reach the button beyond the gate, combine the pool cue and the gauntlet in the Bottomless Bag, then use this new item on the button to hit it and raise the gate. Go through the doorway on the right.

Ms. Fortune's door will be on the left, and Count Nefarious' door will be on the right. Since you sound like Lugnut under helium, use either the red rubber glove or the balloon full of helium on Drew, who will go to the voice-activated lock automatically when you use it. From here, imitate Lugnut (the third option) to open the door. Ms. Fortune will see into the future and notice that King Hugh is in the Cutifier while Count Nefarious is going after Flux Wildly.

If you go any further, Ms. Fortune will hypnotize Drew and you'll be back in the cell. Use the mirrorshade sunglasses on Drew instead. In the ensuing cutscene, Ms. Fortune will inadvertently hypnotize herself, triggering the third part of Ms. Fortune's prophecy: Ms. Fortune obeying "his" commands, with "his" being Drew Blanc's. By talking to Ms. Fortune, you'll find out she is hypnotized, and by clicking on her afterwards, the cursor becomes her face. Click on the door leading out of the room to get her to go to the fourth floor landing, then follow here there.

From here, click on Ms. Fortune again, then click on the scanner so Ms. Fortune opens the door. After Drew Blanc takes advantage of the hypnotism to make her life a living hell when she wakes up, you can then enter Count Nefarious' room.

You'll enter a control center. Inside is the warp device, which you're going to need. Click on the plus-shaped panel on the control panel, and you'll look at it. By placing crystals in certain slots, you'll find out that the crystals light up when put in the right place. Blue is north, red is east, yellow is south and green is west. This will power everything in the room up. Click on the lever on the control panel to open up the nearby door and take the warp device.

If you look at the entrance room, you'll find out that the lights are on, but the launch pad entrance and ceiling bay doors are closed and that there is a force field around the Malevolator.

From here, go to the monitor next to the entrance gate to the left. You'll see the settings for the lighting, the launch pad entrance, the ceiling bay door and the Malevolator force field. You want to keep the lights on, open the launch pad entrance and ceiling bay door, and deactivate the Malevolator force field. There are four switches in the corners of the monitor, and they do as follows:

  • The upper left switch toggles the settings for the lighting and the ceiling bay door.
  • The upper right switches toggles the settings for the launch pad entrance and the Malevolator force field.
  • The lower right switch toggles the settings for the lighting, launch pad entrance and ceiling bay door and the Malevolator force field.
  • The lower left switch toggles the setting for the Malevolator force field.

The quickest way to keep the lighting on, open the launch pad entrance and ceiling bay door and deactivate the Malevolator force field is to hit the switches in the following order: upper-left, upper-right, lower-right and upper-right. From here, you can go to the west and get in the Malevolator to get in.

You'll then see the ending cutscene. Drew will fly out over the Malevolands and shoot down both the fake King Hugh and Count Nefarious, then shoot down the Cutifier, turning Flux Wildly back to normal before the Cutifier collides with the Malevolator, destroying both and sending Flux and Drew flying through the air.

As Flux and Drew plummet to the ground, Drew tells Flux what has happened to him regarding the toon serum, then uses the warp device in an attempt to get back to the real world. Before he does, Flux gives him a communicator to keep in touch with him from the toon world.

Drew ends up back in the real world and in his studio. Drew comes up with the idea of "The Flux and Fluffy Show" and pitches it to Sam Schmaltz, but Schmaltz shoots it down and tells him to come up with bunny characters like before. Back in his studio, Drew gets a call from Flux Wildly via the communicator, and finds out that Fluffy Fluffy Bun Bun and Count Nefarious are still alive. Flux then tells him that he has to come back to the toon world, and this is where the toon serum that Nefarious injected Drew with kicks in, allowing him to cross back over.

This was meant to be a cliffhanger ending and set up a sequel, but unfortunately, the game was not a commercial success, and the sequel never saw the light of day.

However, you have completed Toonstruck! Congratulations!

No comments:

Post a Comment