Saturday, January 15, 2022

PrinceWatercress plays Toonstruck - Part 18 of 19


Now that we've put Spike the Clown to sleep, it's time to do some damage.


From here, head back down to the Climatron and look at the controls. Use the pin you got from Spike on the socket, then push the socket to the cold setting by clicking on it. This will freeze the castle. From here, use the fly suit in the air conditioning vent to go back up to the bathroom. The wet bathroom floor is now frozen, and if you click on the wooden door to get the gator guards' attention now, they will run into the room only to slide on the icy floor and fall through the huge window, never to be seen again. You can now explore the third floor.

By going back down to the second floor from here and pressing the horn on the statue head to the left, you can get a horn to pop up on the one to the right. To open the right head, you'll need to go back to the bathroom, go back to the second floor land and click on the right gargoyle head. You'll be able to open it and get the green crystal. If you just walked to the right head from the left head, the horn on the right head would sink back in and come back up on the left head, so you'll have to take the long way around to just to get to the green crystal.

From here, go back to the Climatron and switch to the hot setting by clicking on it. From here, set the temperature back to normal and get back to the fish bowl on the second story landing. Quickly click on the treasure chest before the fish gets back in the bowl to get the chest. By looking in the Bottomless Bag and clicking on the chest, you'll find a key.

Go back to the Climatron and take the pin out of the socket. You'll need it later. From here, go back to the knight hall and click on the gauntlet on the knight to take it. Go upstairs to the armory. It's time to deal with the henchmen.

There will be a hopping crate. Use the pin on the crate to open it. Inside is Ray, the missing Baker Boy! Ray will know who Drew is, and tell him that Count Nefarious has created a trans-dimensional warp device that allows him to go between the toon world and the real world, and that he has conducted experiments with it on the fourth floor of the castle. After Drew says that he will not leave the castle without the device, Ray hands him the red crystal, then flees the castle as only a cartoon frog not named Michigan J. Frog can.

You're not done yet. Click on the now empty crate to get Drew to climb in. Saving at this point is well advised. From here, you'll need to move the cursor so that the hand cursor points right. As you click on the box to hop towards the TNT, watch the henchmen, as they will take a look at you as you move. If you move while they look at you, you'll get caught and sent back to the cell, At first, Lugnut suspects something at first, then Goggles, then Feedback. Wait for them to stop looking to move again. When you make it to the TNT, Drew will automatically grab some, hop all the way back and get out of the crate. From here, leave the room.

Interestingly, if you move the cursor on the henchmen, you'll find out that they are named - from left to right - Feedback, Lugnut and Goggles. This is actually how you learn their names. Keep this in mind for later.

By left clicking the crate of TNT in the Bottomless Bag, you'll produce a stick of dynamite. From here, head to the first floor and enter the door to the left. This is the kitchen, where a robot will be cooking roast chickens for the gators playing pool in the second floor rec room and sending them there via a dumbwaiter. This is part of the second part of Ms. Fortune's prophecy.

In order to do anything, you'll need to put the robot out of commission. Use the watering can full of water on the robot to rust it, then grab a turkey from the pile of turkeys near the stove. Put it in the inventory, then use the stick of dynamite on the turkey and place it in the fire embers in the stove. Quickly put it in the dumbwaiter, and Drew will take it up to the rec room automatically. Watch as the gator guards in the rec room fight over the turkey only for the entire room to blow up, turning all three gator guards into expensive designer accessories. A dead bird has officially risen aflame.

Go to the rec room, which is now blown wide open. The only thing you can do anything with is the pool stick leaning on the pool table. Take it with you.

From here, head to the third floor landing.

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