Friday, January 14, 2022

PrinceWatercress plays Toonstruck - Part 17 of 19


In this entry, we explore a little more of the castle and meet the clown from the title screen...and then put him to sleep.


While you cannot use the shower, it can be used as a hiding place. If you go through the bathroom entrance now, two gator guards will see you. If that happens, go into the shower. Otherwise, you'll get caught, Snout will be conscious again, and Snout will be wearing a gas mask. If that happens, you're better off loading from your last save file. Save often and save with multiple files if you need to while you're here!

At the sink, you can use the watering can on it to fill it up with water. Afterwards, click on the sink plug lever between the sink taps, then click on the taps themselves to flood the floor. If you open the medicine cabinet, you can find some chloroform wipes. Take them.

From here, go back down the air vent and head back to the second floor. Click on the clown-shaped door. From here, you'll have to play a game of Simon where you have to click on multiple parts of the clown door's face - the left ear, the right ear, the left eye, the right eye, the nose and the tongue - in the order you are told to click on them in order to open the door and pass on through. If you need to, use a notepad and keep notes on what you're supposed to click on.  As you get through the game, the red light lights up, then the blue light, then the yellow light. You'll have to complete a successful pattern of eleven correct parts of the clown face in order to get in, and the pattern is completely random every time you do this. Again, having a notepad comes in handy.

When you enter the door behind the clown file, you'll finally enter a padded room and meet Spike the Clown. After all this time, you'll meet the clown who is on the game's main menu. Every once in a while, he will remove his big red clown nose and place it on the table to powder his face. If you talk to this guy, you'll find out he is not well mentally.

By breaking the ice with Spike, you'll find out that Spike is Count Nefarious' court jester and that he makes balloon animals only to pop them with his pin, which he also has no problem poking at anyone with. You'll also find out that he gets "special treatments" from Ms. Fortune, who tortures him with hot wires to the brain.

If you ask about the helium tank, you won't be able to get any because you're "in league with the squirrels." "Reasoning" with him doesn't seem to work, either.

If you ask about the pin, you won't be able to get it from him, either.

If you ask about the balloon rabbit, you can see him make the balloon rabbit again.

If you ask Spike about himself, you'll be able to get Drew and Spike to say funny things. There's not a lot of dialogue to listen to, though.

It's finally time to put Spike the Clown out of his misery and take the pin and use the helium. Wait for him to put the nose on the table, then use the chloroform wipes on it. Do not take the nose; it won't go anywhere. When Spike puts his nose back on, you'll get a cutscene where Spike gets knocked out by the chloroform only to come back to life one more time and scare Drew to the point that he almost turns into a toon due to Count Nefarious' serum. From here, Spike will be out for good. You can then take the balloon and the pin. Be sure to use the balloon and the red rubber glove on the helium tank. This gives you two chances instead of one at a certain puzzle in the game.

Also, if you click on the helium tank, you'll get Drew to inhale the helium and sound like Lugnut. Remember this for later.

No comments:

Post a Comment