In this entry, we head to the South Pole and the Viking Ship to take care of some ghosts. The plunger we get from doing all of that will allows us to explore the South Pole further.
Also, I was asleep at the wheel as far as audio levels were last time; I corrected that this time.
Also, I was asleep at the wheel as far as audio levels were last time; I corrected that this time.
South Pole
We're done in Egypt, and we now have the Scepter of Ra...but what do we do with it? Well, we have two places left: the South Pole and the Viking Ship. We're tackling the South Pole first.
Be careful going up the slopes, as the birds that used to drop beehives now drop bombs, and their explosions travel to the sides when they hit the ground.
The guys with guns now shoot bombs out of their guns. The penguins will move towards you and perform a sliding attack if given the chance.
There are some wedge platforms on some of the slopes. If you stand on one, it will take you down the slope a little faster.
At the end of the first section, you'll find a key frozen in a block of ice. After Donald ponders how to get it out, he will lay down the flag that allows you to call the airplane. Thankfully, we have something that does: the Scepter of Ra. Use it at the block of ice and you'll be able to melt it and take the Viking Key.
Call the airplane and head to the Viking Ship.
Viking Ship
The first enemy you'll meet here are Vikings that hide in barrels and shoot arrows at you. Interestingly, you can stun them even if they have yet to pop out of the barrels with the Red Plunger.
Some parts of the floor crumble under your weight, and you can tell them apart from all the cracks on them.
In the second section, there are lookout baskets that act as elevators. Just jump into one and it'll take you up.
The second slope in the section has a 1-Up at the bottom. Just be ready to keep jumping to the left as soon as you get it so that you don't lose it immediately. The two ziplines will allow you to continue the level, and the top one will allow you to dodge some enemies.
At the final slope leading downward, you'll want to keep pressing C so you don't fall down along with the platforms that will drop when you put your weight on them.
You'll then meet a more friendly Viking, who will ask you to go inside the ship and get rid of the ghosts. Donald will plant the flag, then you'll be able to use the Viking Key to unlock the door.
The inside of the ship goes in a circle, so regardless of whether you go down the ladder or continue to the right when you enter, you'll see the whole ship anyway. In the center of the ship, there is a hidden passage on the left wall that you can jump into with the assistance of the Red Plunger. The hidden passage leads to some money if you need the points for an extra life (you get an extra life every 200,000 points).
You can kill the large guy who tiptoes around in a few hits by shooting him with the bubblegum gun or popcorn gun when he pushes his flabby gut forward and makes a weird face.
The right side of the wall in the center is where you want to go. Leap into the wall there and you'll find the boss battle for this area.
The boss here can be easily destroyed with the popcorn gun, as you can hit him in the head and the five way shot makes it a lot easier to do so. Fire away when he's standing perfectly still, and when he crumbles, you know you've hit him. If you run out of popcorn gun ammo, use the Red Plunger. When he throws his hammer, get back and jump over it if necessary.
When you beat the boss, you'll find out from the viking on deck that he does not have the Viking Diary, which mentions where the treasure of King Garuzia is. But, there is an old legend that says it is hidden in ice near the South Pole, and gives you an "ancient Viking plunger." This is the Green Plunger, which is the best Plunger weapon in the game. This allows you to take a ride on some flying enemies by hitting them in the air and grabbing onto the plunger while they're stunned.
Call the airplane. If you need to refill on supplies, head to Duckberg and do just that, because once you head to the South Pole and get the Viking Diary, you'll be at the "no turning back" point.
[title][center]South Pole[/center][/title]
Head right from where you got the Viking Key. Be sure you have the Green Plunger equipped. Aim upwards at the bird flying to the right, then jump into the plunger to grab onto it. Hold Up and Down on the Control Pad to control your height so you can avoid the birds as they come from the right side of the screen. If you get hit just once, you're going down and you're starting this whole section over. Thankfully, this section isn't long, and once you make it to the other side, Donald will let go of the plunger automatically.
The next section has some platforming. You'll have to do some good jumping to avoid falling into the water or being bitten by the whales. When you see another igloo, you've made it to another segment.
For the next segment, drop down at the beginning to refill on popcorn gun ammo if you need to, then equip the bubblegum ammo to destory the blocks at the far right. Head to the left, taking out both the guy who sucks his gut in as well as that slow, slow seal (who can also break the pink blocks if you're patient enough, then go up when you can't go left anymore. At the next set of platforms, go left for a 1-Up if you need it (break the block all the way to the left with the bubblegum gun to uncover it), then head to the right and take out the seal. Take out the first blue block you see with the bubble gum ammo, then go up as far as you can with the green plunger. Head all the way to the left, using the bubblegum ammo to take out the blue blocks above you while using the Green Plunger to climb your way up. (Watch out for that seal!) There will be a cluster of blue blocks nearby. Destroy them all with the bubblegum ammo to uncover and grab the Viking Diary.
From here, climb up, slide to the right, then climb up again and shoot down the blue blocks on the left. If you need to refill on stuff, go down into the area near the start again where you refilled on stuff in the first place. Now that you're on the surface again, head to the left. When you try to go back, Pete will be on his plane, carrying around Donald's nephews Huey, Dewey and Louie and holding them as hostages. He wants the treasure map and the diary in exchange for your nephews. Donald has no choice but to give Pete what he wants, and the nephews are freed. Donald and the nephews then head back to the plan and chase after Pete.
From this point on, you're on rails for the rest of the game. There's no turning back.
Hideout
Watch out for the platform blocks as you climb up the slope, then hit the green bird from below with the Green Plunger as it flies in from the right after you make your way down. Avoid everything flying at you, then use the Green Plunger to stun the piranhas between the platforms as you make your way further to the right. Hold the A button to run across the bridges that break under your weight (which is something I completely didn't think of doing, whoops). From there, grab onto the zipline and ride it to the bottom. Hold right so you can enter the next section.
The next section has mine carts. Thankfully, this is pretty easy. Just jump to the right when you reach a pit and land in the next mine cart. Thankfully, you only have to do this twice and it's easier than the mine cart section in Egypt.
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