In this entry, we travel across the three lands to get some much-needed items, then get a strike in the most seemingly impossible game of bowling in The Malevolands.
Back in Seedy's, you'll notice that this is a bowling alley, and that the lanes are very strange, complete with curves and moving bowling pins.
Talk to the man behind the counter. This is Seedy. Break the ice with him, and you'll find out that Seedy is a very competitive man and that this is a hairpin bowling lane. You'll also find out that Seedy is the only person to ever score a strike on the lanes, which is nearly impossible. You'll find out that everyone is gunning for a line as well as a strike to win a bowling trophy with three golden bowling pins. Seedy will tell you that you need years of practice, huge cojones and a special technique to get good at hairpin bowling. You'll then see Seedy - who is actually wearing a tutu - fire a bowling ball out of his butt to score an easy strike.
Once you've broken the ice with Seedy, you could ask to see the technique he has again, but you can ask about Count Nefarious as well as the hairpins. Asking about Nefarious will reveal that Nefarious keeps to himself in his own castle, which nobody wants to go to. This will open up the dialogue option of asking about Googles, Feedback and Lugnut, the three henchmen. If you ask about them, you'll learn that they were brought back from the dead by Nefarious himself and that the Robot Maker had to make bionic implants for them because their faculties weren't what they used to be.
If you ask about the pins, you'll learn the rules of hairpin bowling, which are easier said than done: you're free to use any technique you want, but the ball must make it all the way to the pins in one piece, and the only score that counts is a strike.
If you head north to the castle, you'll be able to look at it, but you won't be able to get past the note. There is a stump, but it is of no use at any point in the game.
To play hairpin bowling, you'll need to take the bear's purple bowling ball. Unfortunately, the bear is not the friendly type, and you can't just take the ball.
Head back to King Hugh's castle in Cutopia and use the roasting spit on the hole in the cabinet. You'll open it up and find a stuffed cat doll with a hole at the bottom. Take the doll. You'll need it.
Back at the Costumarama, hand the squirrel book to Ms. Fit. She will exchange it for "Enigma," a book of insoluble, paradoxical puzzles.
Back at the barn, use the watering can on the dangerous looking gunk in the barrel (assuming you haven't already); you'll need it later.
Use the Enigma book on the Robot Maker. Drew Blanc will ask him what the one question he cannot answer is. The Robot Maker cannot answer that question and can only react by saying he can answer anything, but it will be too late for him and he will malfunction. You can now take the plunger on the counter, which would have earned you a shock from the Robot Maker before.
Head to Zanydu and to the Way Outback. Use the dangerous gunk on the hunk of meat, then feed the hunk of meat to the vulture to kill it. You can now take the arrow sign off of the signpost. You now have an arrow. Also, by moving the cursor around the dead vulture, you can find a loose feather. Take the feather.
Back in Cutopia, head back to the barn, use the watering can on the dangerous looking gunk a second time. You'll get the gunk again (and you'll need it again), but the barrel will be empty now. Also, use the feather on Mistress Marge or Punisher Polly. You'll automatically get some glue in exchange.
From here, head back to Seedy's in The Malevolands and use the glue on the bowling ball after the bear throws it. The next time the bear gets it, he will fly all the way across the bowling lane and becomes a bowling pin, and the ball is now yours. If you use the ball with the left-mouse button, however, you won't be able to score a strike. However, if you click on Flux and use him on the bowling lane, you will. Seedy will be a man of his word and give you the trophy of three golden bowling pins, but he will be a broken man afterwards and the lanes will be empty. Also, nobody will play harepin bowling anymore, and he will tell you to scram (and die, like a sore loser) if you talk to him afterwards.
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