Mission 12 is beatable, but man, is it hard. Once you get through it, though, it's business as usual.
If you're having trouble destroying the bio-monsters, get them bunched up around your bombs. That'll do it.
When you beat all the bio-monsters, Annri will lift the security and you can control the main gun from the gunnery room. After this, you'll get a cutscene where Jutah fires the gun and creates a shortcut. From here, the mission is complete.
At the start of the next mission, the Hornet defense sleet shows up and attacks the Dante, but gets blown away by a superlaser.
Mission 13
Hornet's defense fleet was destroyed with one blast of the Fermion Cannon. Before Hornet comes into Dante's firing range, we've got to destroy the main gun's source!
Operation: Destroy the Fermion generator!
You have fifteen minutes to destroy the reactor in order to make the Fermion Cannon inoperable, which means that you have a time limit for this mission.
When you reach the reactor, Annri will tell you that there are four colliders surrounding the reactor that accelerate charged particles. You'll need to disable each of their control systems in order to cause an overload and stop the reactor.
In each section, you'll have to face a ton of robots that will shoot at you. Annri will tell you that the collider control systems are in the areas indicated with a marker, and that you will need to destroy them. Get to the targets and use your Lock-On Unit to make it easier.
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