Showing posts with label Silent Bomber. Show all posts
Showing posts with label Silent Bomber. Show all posts

Saturday, January 8, 2022

Kikoskia plays Silent Bomber - Part 23 of 23


In this entry, we beat Benoit, then see what happens after the events of the game are over.


Whenever you defeat a bishop or a rook, you'll get a 10% health pick-up. Take it; you're gonna need it.

If you're having trouble defeating the chess pieces, especially the queens, the power-up bombs from throughout the game work well here, especially the lightning and gravity bombs.

For the queens, you'll need to run around in a circle and either plant bombs on the ground or use the Lock-On Unit. Power-up bombs really work against these things, as they make the queens easier to hit.

The last queen gives you 50% health. After you beat the last queen, you'll face Benoit.

Use the Lock-On Unit to hit Benoit with multiple bombs as he runs around. If three Benoits show up, stay away from the bombs that they drop. The Benoit with the darker green glow (as opposed to the yellow glow on the other two) is the real one; use the Lock-On Unit to target him, shower him with bombs and blow him up.

If you see the huge Benoit hologram show up, jump away to avoid being grabbed. If you do get grabbed, use the Lock-On Unit and explode bombs on the hologram to escape.

After the battle, Benoit reminds Jutah of his first mission - the tutorial from the beginning of the game - saying he was there and observed his every move, then reveals that he was Jutah's commanding officer on that day and the one who taught him how to fight, survive and kill. He then activates the self-destruct mechanism as he lays dying.

Jutah tells Annri and his team to get out, and tells Annri that he can get out on his own. Annri is reluctant when Jutah tells her to get out with the rest of her team, but Annri orders Jutah to get out in one piece. The Dante eventually explodes, and Annri fears that Jutah is dead. 

We then flash forward three years later. Annri has resigned from the military after the events of the game, having become disillusioned with the military following the destruction of the Dante. She wonders how the rest of the team are doing as she types on a typewriter, then speaks into her nearby headset as if she was actually talking to Jutah. Suddenly, the headset beeps, and it is implied that Jutah walks through the door, having survived the Dante explosion. With that, Silent Bomber comes to a close.

Kikoskia plays Silent Bomber - Part 22 of 23


The final battle with Benoit begins...and it can be particularly nasty.


You'll want to destroy the chess pieces from far away. You only need one bomb to destroy them, but there's also the problem with the firepower that they blast out. 

Just like in real chess, pawns just move vertically one side from the other. Knights move in an L-shaped pattern and can follow you all around the board. Rooks move only in vertical and horizontal straight lines while bishops can only move diagonally. One usually appears with the other The queens move like a rook and a bishop combined, and usually appears with knights. 

Unlike real chess, however, the knights here will produce green beams of light that will pack a punch if you get too close. The rooks and bishops move around before stopping to fire purple lasers all around. The queen has a four-way laser shot, but it can be jumped over. (Ironically, the knights that follow the queen have attacks that are harder to dodge.)

While you can drop bombs and detonate them when the pieces are nearby, it's better to use the Lock-On Unit and get the bombs to explode from there, as you can wipe out multiple chess pieces at once if you can get pieces to stay next to each other.

Friday, January 7, 2022

Kikoskia plays Silent Bomber - Part 21 of 23


After destroying the reactors, it's off to the Brain Room for the final confrontation with Benoit.


Once you blow up all four reactors, you'll need to get out. At least there isn't any time limit when you blow up the last reactor. After you get out, you'll see the Fermian Cannon blow up just before it can fire. 

Before the final level of the game begins however, you'll find out that the Dante is accelerate towards Earth and slam it into Hornet. The hologram of Benoit then shows up, revealing he ordered the Dante to eliminate Hornet and that Brain is carrying that order out in the most rational and practical manner. The only way to stop it is to get to the Brain Room where he and Jutah can settle things once and for all.

Annri tells Jutah not to go alone, but Jutah says this is his fight. Annri asks Jutah to come back in one time.

Mission 14

Benoit said to come to the Brain Room. Whatever he's planning, I don't have any choice. To destroy Brain...That's the last objective left to me!

Operation: Destroy Brain!

The Brain Room is a series of red paths. When you reach the first fork, Benoit's hologram appears again and states that the Dante is slowly closing in on Hornet before disappearing. As you take the right path through the maze, Benoit will keep explaining in detail how Hornet will be destroyed: The Dante's speed is gradually increasing and will pierce the atmosphere like a bullet, and the fragments of the crash will descend towards the earth and cause unspeakable chaos. Meanwhile, there will be E-Chips lining the dead ends, so explore this area carefully!

You'll definitely want to re-arrange your E-Chips so that shields are at max, as you're going to need the extra protection in the final battle. Also, you'll need a lot of range to make what's up ahead easier.

From here, you'll eventually reach an elevator that takes you to the final battle. If you can demolish the Brain Room, the Dante will stop functioning. After being tormented by multiple Dante holograms, the final battle begins.

Kikoskia plays Silent Bomber - Part 20 of 23


In this entry, we continue to destroy the reactors as our mission starts coming to an end.


Being able to take out some of the enemies around here is essential, especially since some of them shoot projectiles that will home in on you.

In case you lose all your health at any points, the checkpoints are your friends, as you can save yourself some progress.

On the way to the third reactor, some of the walls move up and down have spinning panels that, when bombed, will temporarily get rid of some electric laser barriers. You'll need to plant the bombs below, get to the gate above, and then time your explosions right to hit the panels and get rid of the gate for a couple of seconds. Thankfully, those things are on the floor near the third reactor.

Also, be on the lookout for anything you can bomb that contains a power-up, as there are plenty of E-Chips that you can get.

Thursday, January 6, 2022

Kikoskia plays Silent Bomber - Part 19 of 23


Mission 12 is beatable, but man, is it hard. Once you get through it, though, it's business as usual.


If you're having trouble destroying the bio-monsters, get them bunched up around your bombs. That'll do it.

When you beat all the bio-monsters, Annri will lift the security and you can control the main gun from the gunnery room. After this, you'll get a cutscene where Jutah fires the gun and creates a shortcut. From here, the mission is complete.

At the start of the next mission, the Hornet defense sleet shows up and attacks the Dante, but gets blown away by a superlaser.

Mission 13

Hornet's defense fleet was destroyed with one blast of the Fermion Cannon.  Before Hornet comes into Dante's firing range, we've got to destroy the main gun's source!

Operation: Destroy the Fermion generator!

You have fifteen minutes to destroy the reactor in order to make the Fermion Cannon inoperable, which means that you have a time limit for this mission.

When you reach the reactor, Annri will tell you that there are four colliders surrounding the reactor that accelerate charged particles. You'll need to disable each of their control systems in order to cause an overload and stop the reactor.

In each section, you'll have to face a ton of robots that will shoot at you. Annri will tell you that the collider control systems are in the areas indicated with a marker, and that you will need to destroy them. Get to the targets and use your Lock-On Unit to make it easier.

Kikoskia plays Silent Bomber - Part 18 of 23


I HATE THIS MISSION


The raid crew regroups to see what they can do, now that monsters are running amok and almost all of the Dante's crew is dead. Annri says that they will have to destroy the reactor to keep the main gun from firing so that the Hornet doesn't get blown away, and to do that, they will have to get to a nearby cruiser. However, since it will be obvious to the enemy what they are trying to do, this will get the attention of the enemy. Jutah says that they will have to make a shortcut for themselves if they want this mission to succeed.

Mission 12

The shortest path to get to the reactor...That path is to sneak aboard the cruiser moored out there and blast through the bulkhead with its main gun. Unfortunately, the cruiser's control room has already become a bio-monster nest...

Operation: Protect Annri from enemies while she's lifting the security!

Annri has to lift the security in order to get to the cruiser and then the reactor. Jutah will take the control room while everyone else guards the perimeter. Annri and Jutah head to the security computer, and Jutah has to keep enemies from getting too close. Annri does have a shield, but the bio-monsters can whittle it down and eventually get to her before she can lift security.

Get your Lock-On Unit ready and shoot multiple bombs at the bio-weapons that come your way. Whatever you do, keep them away from Annri. This will be difficult the further you get in, as you'll fight one at a time, then two, then three, and then four. You can get them to come at you by getting in close and attacking them by dropping bombs.

Wednesday, January 5, 2022

Kikoskia plays Silent Bomber - Part 17 of 23


In this entry, we find out that Benoit had his own agenda all this time, and Benoit becomes the real threat to the mission.


After beating the Colonel, you'll make it to the top level, and the bridge will be just ahead. When you enter the bridge, however, you'll find out that stuff has been destroyed. Benoit will appear and tell you that he sicced a bio-weapon on everyone on the bridge before saying that every crew member on the Dante is going to die. He then says that the Dante is an autonomous battleship capable of making its own decisions and carrying out its missions, yet the AI had to be locked down due to control of the AI being unstable. Benoit then says that he released the AI and altered the master code. 

Benoit then states that the autonomous program "Brain" takes priority over all control systems, and that by controlling Brain, you control the entire Dante. He also states that ship operations as well as all unmanned weapons are under his control. Jutah then realizes that the reason that the raid on the ship failed because Benoit leaked information to the enemy, then Benoit says that he needed a decoy before he could control Brain, and that this was an exercise intended to awaken Jutah, whom he says is only alive when destroying on the battlefield, saying he is a natural-born slayer. Annri tells Jutah that he must still have something to protect, and to not let Benoit convince him that his soul is empty. 

Benoit tells Jutah to join him and use the Dante's power to steer the world into chaos and panic, but Jutah refuses, as it conflicts with his duty to destroy the Dante. Benoit disappears, revealing Jutah was talking to a hologram the whole time, then Benoit says that the bridge is about to eject from the ship, proving it was a manned vessel. Annri tells Jutah that there is an emergency air depletion signal on the bridge, and tells Jutah to get out of there. We then see a cutscene where Jutah ejects from the bridge and gets on a ship where he is rescued by the rest of the crew. After this, you can save your game.

Tuesday, January 4, 2022

Kikoskia plays Silent Bomber - Part 16 of 23


In this entry, we take on the captain of Blue Mist.


You'll eventually get on another elevator and face three more Blue Mist fighters. If you need to, increase the range on your bombs. It makes them easier to fight.

When you beat these three guys, however, you'll face the Colonel of Blue Mist. Avoid the saws as you send bombs into them with the Lock-On Unit, then detonate them with they return to him. This is how you damage the boss.

When he fires the missiles, stay on the move to avoid them. You'll also want to keep moving to avoid the blue lasers whenever he fires those, too.

Kikoskia plays Silent Bomber - Part 15 of 23


In this entry, somebody really starts to mess with us before we have to face Blue Mist again.


After you beat the boss, a mysterious voice will show up and tell Jutah he has been cutting loose before asking him if this reminded him of when he was in Tarakhan and "those days of slaughter." He then says that he has no doubt Jutah will discover the other face that is hidden behind Dante. From here, you can exit.

Mission 11

I've finally made it to the <Dante>'s heart. My destination is the bridge at the top level of this elevator! If I destroy that, the <Dante>'s control systems should cease functioning...

Operation: Storm the bridge!

Get on the platform to go up and start the level. Guess what? You're facing the Blue Mist forces again. Be ready to jump over the lasers when the aiming laser hits you, and to avoid the missiles when they are fired at you. You'll want to stay on the move and you'll want to use the Lock-On Unit. If you need to, play around with the stats on your bombs and increase the range.

When you beat all three of the Blue Mist soldiers, three more show up. Take them out the same way you did the first three. It's almost the same battle, but this time, you'll have a new attack in the form of a white ball that is fired out by one of the soldiers. This white ball will follow you around, and you'll have to run in circles to avoid the ball until it disappears.

The elevator will eventually stop due to Annri losing control of the elevator, and you'll have to hold off a bunch of turrets until Annri can get it back online. Thankfully, this is time based and you don't have to destroy all the turrets; you can just stay on the move and avoid getting shot. Don't forget to look for E-Chips and health here as you blow up the turrets, as there are three E-Chips in all here as well as a good bit of health.

Monday, January 3, 2022

Kikoskia plays Silent Bomber - Part 14 of 23


I like this boss; not gonna lie.


If you're having problems getting rid of the smaller, spider-like bio weapons on the boss fight, lay down one napalm bomb and detonate it when the creatures get close. If they run into the fire that remains for a few seconds after the explosion, they'll get roasted. This gives you more time to go straight for the boss' weak point. Also, move your E-Chips around and give yourself eight bombs in case you run out of bombs.

Also, this whole video is this boss kicking Kikoskia's ass. I'm not even mad, this is a good boss.

Kikoskia plays Silent Bomber - Part 13 of 23


We've made some headway; now it's time to take down the big bad around here.


The fifth room has some more bio-weapons and six more targets. Some of the bio-weapons will leap out of the windows. Once you take care of them and the targets, destroy everything near the exit to refill on things (including health) before taking on one big bio-weapon past the exit.

This big bio-weapon will send smaller bio-weapons at you when it jumps into the air, and the small spider-like bio weapons are very fast and will give chase. Lay bombs on the ground and quickly detonate as you stay on the move to destroy them, and use the Lock-On Unit on the red glowing eyes to damage the big one. When the boss spits out a trail of yellow rings, stay away from where the boss is facing to avoid them, and jump over the rings if you have to. Use this as an opportunity to attack the boss, too. If it shoots out yellow shockwaves across the room, jump over them to keep from getting hit.

Sunday, January 2, 2022

Kikoskia plays Silent Bomber - Part 12 of 23


In this entry, we take on the bio-weapons that are on board the Dante. The game isn't getting any easier.


Mission 10

With Annri as my navigator, I've stumbled upon an enormous research facility. Research on bio-weapons as next-generation military weapons was being conducted there...

Operation: Destroy all bio-weapons in the research facility!

Upon entering the research facility, you'll find out that the plant has been destroyed and that everybody is dead. A bio-weapon will then drop down, and you'll have to fight this thing. Keep your distance, and keep away from its acid spit attack. Attack by dropping bombs in a line, and if you can, use the Lock-On unit on the arms to disarm them. If you have any Napalm Fluid, use it if you need to.

You'll soon come across another bio weapon in a tank. You'll have to break it free and then fight it. After that, take out the two targets to continue on.

After the second bio-weapon, destroy everything to get stuff, including E-Chips. One of the tanks will contain a bio-weapon, so be careful and fight it like before. Shortly after this, you'll have to face two of them at once. Dropping multiple bombs on the floor and having them get to you and your bombs will definitely win the day here. 

Soon, you'll reach another bio-weapon tank, and there will be another bio-weapon running around it. Take the free one out first, then destroy the contained one. Destroy the nearby targets, then break the window to the east with your bombs to open up more of the room, take out some more bio-weapons and destroy the last of the targets in this room.

The fourth room is same as the second: destroy everything, and kick some bio-weapon butt. 

Kikoskia plays Silent Bomber - Part 11 of 23


In this entry, we beat Blue Mist, then we go off and rescue Annri.


When you take out one of the Blue Mist mechs, the battle gets easier and there is less stuff to avoid.

After you beat Blue Mist, you'll be able to take an elevator and exit.

In the following cutscene, the colonel of the enemy forces is aware of your victory and tells his troops to continue observing the target, as Blue Mist - who has quite a few members - will finish Jutah next time.

Mission 09

The facility where Annri is being held prisoner boasts impregnable security consisting of countless sensors and unmanned robots. I'm guessing that their security will show their fangs not only at escapees, but at infiltrators, as well.

Operation: Rescue Annri!

Watch out for the robots that block your path, as they will shoot out a shock as they move at you. You'll need to head to the exit, but you'll also need to check all the rooms to find out where Annri is. You'll also need to bomb the spinning things on the floor to temporarily get rid of some of the laser walls. Don't forget to check the rest of the rooms on the way to the exits, however; there will be an E-Chip in some of the rooms.

On the second floor, the robots will shoot at you with machine guns, and they will take a lot of bombs to blow up.

Eventually, you'll find Annri. Jutah will rescue her. Annri will feel as if she has no place being a commander after being captured by the enemy quickly Jutah will mention that he lost what he lost what he believed in on a battlefield seven years ago, and each time he was sent into battle to kill, he also lost another piece of his soul. Jutah says he is a mere shell of a man and a simple killing machine, and says that Annri is nothing like him and that if she is trying to protect something, she only has to give him the order commanding him to fight. 

Saturday, January 1, 2022

Kikoskia plays Silent Bomber - Part 10 of 23


In this entry, we face the elite fighting forces known as Blue Mist. The enemy isn't playing around anymore.


At the start of the next level, the commander of the enemy forces brings out the big guns, starting with something called "Blue Mist." They're not playing around anymore.

Mission 08

As I proceed along the route Micino gave me to the prisoner holding facility, I notice some enemy units closing in at high speed. I've got company!

Operation: Fight off all enemy units!

You'll start out on a moving platform on the water. Avoid the shots and use the Lock-On Unit to attack when the groups of four flying robots come your way.

Eventually, you'll see a speedboat. Avoid the shots that are fired at you. When the boats get close to the wall, fire at them with the Lock-On Unit and use as many bombs as possible. 

After the speedboat, it's back to the groups of four flying robots before you see another speedboat. Use the same strategy as before. You'll eventually start seeing the flying robots along with the speedboat as you're fighting the second speedboat.

After the second speedboat, you'll reach dry land. Destroy the boxes to the north of the start for health if you need it, and keep destroying them to find more E-Chips. You'll eventually start fighting soldiers once a ship rams its way into the area.

You'll soon have to activate another water platform. This time, you'll face Blue Mist: a trio of elite mech soldiers. Jump over the lasers when you see the red aiming lasers, and when the mechs are at the side of the platform, get busy with the Lock-On Unit. When they charge up some fireballs, run around the platform in a circle to avoid the fireballs, and avoid the rockets. The fireballs will eventually explode, and you can jump over the rockets. From here, the attack cycle repeats.

At less than half health, Blue Mist will hit with a charge attack. Make sure you are not lined up with them so you can stay out of their way.

Kikoskia plays Silent Bomber - Part 9 of 23


In this entry, we cause havoc in the residential area.


If you find yourself having trouble with the boss here, try raising your shield beyond Level 1 with your E-Chips. Also, if anything comes out of the legs and shoots projectiles at you, put bombs on them with the Lock-On Unit, then wait for them to go back to the body before detonating them.

After the mission, Jutah will meet up with Micino. She will mentions that Annri is captured and knows where she is being held. At the same time, she wants Jutah to do something for him.

Mission 07

As a condition for her telling me where Annri is, Micino wants me to destroy the air plants in the Residential Area. Looks like she plans to use the confusion to save just herself. This is one sly woman.

Operation: Destroy all air plants!

When you start this mission, the camera will be pretty high up in the area, so keep in mind that you will always be in the center of the screen. Also, Micino will tell you that while the air plants will be destroyed, the back-up system will kick-in; nevertheless, destroying all the air plants will cause a big commotion.

There will be tanks moving around and shooting at you, but they will not be actively hunting you down. Just stay away from them and go straight for the air tanks.

Once you're able to exit, you'll face a giant mech with tank treads and two giant claws. Keep away from this thing, and get to its back and jump on it to bomb the weak point. Drop a few bombs, get off to avoid getting smacked, then detonate. All the while, you'll want to avoid the black triangular prisms that ift drops, as these things are bombs and they will explode.

After you destroy the blinking red lights on the back, you'll need to get behind the head and detonate the bombs there. If you need to, use the Lock-On Unit.

Once you destroy the boss, the boss blows up. Before you leave, destroy all the buildings with your bombs. At least two of them have an E-Chip.

Friday, December 31, 2021

Kikoskia plays Silent Bomber - Part 8 of 23


This guy again? Well, he shouldn't be a problem.


As you continue through the maze, you'll have to use your bombs to blow up panels and turn off electric barriers that will block your path. Use your Lock-On Unit to blow up the turrets and anything that spawns them. If you need to, run rings around the turrets and drop bombs on the floor as you do.

You can perform a wall jump to get to the E-Chip in the side-scrolling segment. Why the game never tells you that you have one, I'll never know. You should have seven bombs by the time you are done with this section.

You'll eventually reach a boss battle. Remember the first boss in the game? Well, it now spins around and fires a purple laser around the room, and it produces drowns that fire a lot of projectiles. Like last time, blow up the legs, and watch out for all those purple lasers.

Thursday, December 30, 2021

Kikoskia plays Silent Bomber - Part 7 of 23


You'll be spending a little more time than usual trying to get through this stage just to find all the E-Chips, but it'll be worth it.


Mission 06

I was suddenly cut off from Annri...And then the Line Rail jerked to a halt! Looks like our transmissions were intercepted. When I jumped out, I took shelter in a giant power cable...

Operation: Find a way out!

When you start the mission, you'll be greeted by the voice of Benoit, who asks Jutah if he is nervous having lost his commander Annri only to be told it is no big loss because he's only lost someone who was tying him down with orders. Benoit then tells Jutah to cut himself loose, call up those killer instincts and reclaim who he really is.

As you start the level, you'll be using using the Burst Drive to jump over lasers and the Lock-On Unit to blow up turrets and other things. Drop bombs near the pads where the purple lasers shoot out to take out the laser cannons. Shoot the spinning panel on the floor to temporarily turn off the nearby laser wall so you can pass through.

You'll also need to blow up the ships that block your progress, or else they will send turrets out endlessly...and those turrets shoot projectiles that slowly home in on you. Thankfully, the projectiles disappear after they travel a far enough distance.

This level is a bit of a maze, and you'll be in a top-down camera angle as you go through it. Be careful not to go through this maze too fast, as there is not a lot of health pick-ups throughout the maze.

You should also have six bombs at this point. Use them all to get past some of the tougher traps.

Kikoskia plays Silent Bomber - Part 6 of 23


In this entry, we go off to protect the rest of the team...and it's not going to be an easy task.


Mission 05

I've received an SOS from Tim and the others in the lander. Just as they were heading for the catapult to meet up with me, they were surrounded by the enemy. Damn it, these guys are nothing but trouble.

Operation: Fight off the enemy and protect the lander!

At the start of the mission, the lander goes down. From here, you'll need to rush to it.

You'll be seeing turrets that move back and forth. Also, a green ship will also try to shoot at you while smaller yellow ships come after you. At least you can use the Lock-On Unit on the ships, and the green ones can go down with five bombs, which you should definitely have at this point, with a sixth that can be gotten on the way.

One of the lifts will be needed to get through the level.

Eventually, you'll reach the lander. You'll need to pay attention to the lander's shields, which will be in the upper-right corner, as you bomb all the enemies that fire at the lander. The worst enemy is the green ship, and you'll need to throw bombs towards it to do as much damage to it as possible. Thankfully, you'll have some back-up in the form of some guy with a rocket launcher.

After you successfully protect the lander, the lander will not be in the best of shape, and you'll have to find another route. You'll need to head back into the ship to end the level.

At the beginning of the next mission, Jutah will enter the cargo room, find the linear liner and infiltrate it. Jutah will not that security is getting tighter the further he goes. After a brief conversation with Annri where Jutah states that he has no pride in destruction as it is the only thing he knows, he loses contact. 

Wednesday, December 29, 2021

Kikoskia plays Silent Bomber - Part 5 of 23


In this entry, we take out the last of the Hardshells and get out of dodge.


You only have one life, and if you die, you'll need to continue.

The yellow and orange Hardshells have shields, and these shields keep you from using your Lock-On Unit to plant bombs on them. You'll have to lure them towards your bombs and detonate at the right time to get rid of them. These guys show up just in time for the rest of your crew to get in major trouble. 

You'll eventually see the guys in the Hardshells from earlier in the game. Watch out for the red laser sight, as this is where the head honcho's laser cannon is going to be aimed. If you need to, use the Burst Drive to jump over the laser. Thankfully, you can use your Lock-On Unit on the head honcho. When you beat him, he will fly away, and you'll be able to end the level.

Kikoskia plays Silent Bomber - Part 4 of 23


In this entry, we destroy the last of the condensers before going after the mechanized infantry as Jutah continues to do the only thing he really knows how to do.


Against human enemies, stay on the move and lay down bombs. If you have one guy coming after you, lay a line of bombs as you run away and let 'er rip. 

Once you get rid of all of the energy condensers on the first level, you'll be told to go up to get to the remaining level. There is an area where you can jump up to the edge of the upper level all the way to the east where you can jump up, grab the edge and vault yourself over there.

With the ships. wait for the ship to fire, then use the Lock-On Unit to put bombs on it as the shield is down. Move around so that you don't get shot. The green ship doesn't move, but the brown ones do, and the brown ones have fast-moving purple lasers.

In the areas with multiple condensers, once you destroy all the condensers in an area, the area will explore and collapse once you leave.

Once you destroy the condensers, you'll be able to exit and end the level.

Mission 04

The most dangerous enemy inside the ship is the Hardshells (mechanized infantry). Annri has ordered me to mop them up. If I hit 'em now, I ought to be able to get the drop on them before they can mobilize!

Operation: Destroy all Hardshells!

When you begin this mission, you'll find out that the Hardshells should be undergoing maintenance, making them easy pickings for destruction. The Hardshells are the mechs that you saw earlier in the game.

With the Hardshells, you'll definitely need to use the Lock-On Unit. If you see a laser come from them, stay away from it and keep moving so you don't get shot. Some of them will have lightsabers, making the Lock-On Unit crucial for getting rid of them.

If you see a stationary Hardshell, that will be one of the targets you'll need to blow up.

This level has multiple lifts, and you'll be able to take one after another to reach the top.