This level introduces walls that you can't shoot or fly through, narrowing down some of the space that you can move around in. Get used to moving around in more narrow spaces from this point forward.
Level 3
At this point in the game, there will be walls that you can't shoot or fly through, which makes navigation - and avoiding some enemies - harder. There will also be turrets that follow you around and aim at you in certain directions, and you'll need to take care of them whenever possible.
The gray mine balls will shoot an eight-way spike shot, but if you concentrate a lot of firepower on them, they will go down easily. Also, the gray crescent enemies will shoot spikes diagonally downward. Take out as many as you can. There will also be mine-dropping enemies that go down super easily as long as you keep firing, especially on the higher weapon power levels.
One of the ground turrets out in the open will take you to a hidden bonus area. You'll definitely want to go into it; it'll give you a breather from the vertical shooting action.
The enemies that fly downwards in a sine wave pattern in pairs shoot shrapnel at you if you destroy them; if you leave them be, the shrapnel travels upwards instead.
After the temple entrance (which is the same as ever), you'll want to wait for the ceiling turrets to fire before passing by them. From there, be ready to fire at walls and take out enemies carefully.
The pink robots that assemble themselves and come at you will shoot a fire shot if they get too close, so shoot them down as quickly as possible.
The boss here has five eyeballs. If you can't fire at the boss, work on the eyes and avoid the eyeball shots to make things easier on yourself.
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