Tuesday, January 11, 2022

ClementJ64 plays Legend of the Mystical Ninja AGAIN - Part 4 of 7


In this entry, we start fighting the Otafu Army...and you'll find out that they're really up to no good.


Warlock Zone IV: Defeat Otafu


The old woman in the house will tell you that ever since the Otafu Army showed up, life in the town has become more difficult. Another man in a nearby house will tell you that the Konami Code does nothing. Yet another will tell you that a lot of deer are running around in the area.

The men with the pitchforks just run forward just like most of the enemies here. There are also robbers wit the green and white bags moving around, too, and they zig zag as they move forward.

The Kotemaru robot - the robot with the umbrella on its head that jumps around - will steal the pizza or hamburger in your inventory if they touch you.

You can smack the door off one of the houses, and if you do that, you'll find some extra money as well as the golden lucky cat.

You'll eventually see the deer that move forward as they hop about. If you hit them, however, you'll lose $10.

The store carries some chain armor, which is a step up from the armor you've usually seen so far.

One of the villagers will tell you that there is a rumor going around that there is someone controlling the movements of the Otafu Army. Another one tells you that there is a switch in a dead end in the Otafu Army base.

Just about every stage has a judo dojo that you can go to, and if your health is high enough, you can train and learn a move that you can only use for the current Warlock Zone. No. 2 lets you shock everything around you with electricity. The more "POW" you have from collecting red scrolls, the more you can perform that move.

The temple in the town leads to the action stage.


Get ready for the stages to get harder from here on.

Enemies here include men in masks who walk on their hands and drop bombs from the ceiling. Some of them even roll! If a hole in the floor blocks your path, see if you can walk upwards into the background.

The gray switches on the red blocks rotate the room 90 degrees when you step on them.

The hopping enemies are naked. Why? Who knows. Also, watch out for the spikes. Some of them are on the floor, but others spin around on the spinning columns.

The spinning platforms not only look great, but you can stand on them even as they move into the background behind the spinning columns.

Some of the spring loaded platforms activate slot machines. Three coins cause a bunch of money to drop down from the ceiling; three bombs is the same as the coins except its bombs; three X's drop nothing but rolling enemies.

The boss here is two sumos - one blue, one red - throwing a fireball back and forth. Avoid the fireball as you attack them. When one goes down, the other goes after you. Keep striking the other sumo and avoid the fireball as it bounces around.

Once you beat the sumos, you'll then fight a giant sumo head. Strike the head as it flies around. Its facial features will fall as the head moves into the background; avoid them and wait for the head to return.

Once the boss is at half-health, the head will start bouncing around, then gradually get bigger and bigger until it covers the whole screen. You'll have to get close to the center of the head when it gets that big to get the final shot in, and that can be a bit difficult.

Once you beat the boss, you'll rescue a female ninja named Yae (who strangely has blue hair here as opposed to the green hair she has later on) from the Otafu Army's grasp. She will tell you that she was captured by the Otafu Army while looking for counterfeiters, then tells you to seek the wise man in the village of Iga.

Afterwards, Goemon and Ebisumaru watch some fireworks.

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