In this entry, we take care of business behind that tall wall in Duckberg before heading to Transylvania and getting the real treasure map.
Duckburg
Now that we're over the high wall, we have some building to climb as we go from left to right. Watch out for the beeping sounds of the horns as well as the turtles, and stay high as often as possible to make it to the other side with minimal damage. There will also be a few guys with guns who will give you power-ups, as well as a Mickey Mouse blimp in the background.
When you reach the other side, it will suddenly be sunset and you'll be near the power lines. There will be a grey zipline that you will have to jump into, and when you do, you will ride the power lines. Along the way, you will have to jump from one zipline to another while dodging some stray voltage and also picking up points and power-ups. This part will take some practice, but once you get it down, it feels natural and pretty darn thrilling. When you make it to the other side, you'll be able to talk to Gyro Gearloose. He will ask you to try out his newest invention: bubblegum ammo that lets you shoot bubbles. He will give you more if you run out, though if you conserve your ammo and pick it up throughout the game when you can, you won't have to come here very often. And yes, you have to jump from one zip line to another just to get back there and refill the ammo when that happens.
Thankfully, getting back is very simple. Grab the zip line you see after you're done talking to Gyro and you'll be able to return back to the previous area. There are no obstacles on the way back, so just hang tight and you'll immediately make your way back without any trouble.
Also the moon in the background has a face and can move and blink its eyes. What the heck. Also, that brief moment of silence is from the "boom" projectile dropping down from the sky. Wish I knew where it came from.
After you get the bubblegum ammo, you'll want to make your way back to the flag and call the airplane. From here, you'll need to go to Transylvania, as you have nothing else to do at this point.
Transylvania
You'll be dealing with some guys with guns as well as some bats. Be sure to jump over the pits, as the water at the beginning is instant death if you fall into it. There are some platforms on the longer gaps. Make sure you land on them.
One of the guys with the guns has an extra life if you stun them. If you die soon after you get it (which will probably happen if you fall into the water), it respawns.
You'll eventually make it to Dracula's castle. Donald will plant a flag so you won't have to go through that swampy platforming section again. Keep walking to the right and you'll enter the castle.
Heading further to the right will give you a conversation with a ghost, who will tell you that the bubblegum ammo will blow up certain walls. These walls have a more prominent bluish hue compared to the rest of the brickwork. When Donald tells the ghost that he is looking for King Garuzia's treasure, you'll learn that Count Dracula has the treasure map somewhere in the castle, but he won't give it up easily.
When the ghost disappears, equip the bubblegum ammo on the pause menu, then destroy the nearby wall to continue. Avoid the ghost enemies, then use a Red Plunger to climb up the wall and continue. Use the bubblegum ammo to destroy the barrels and reveal some power-ups if you need, then switch to the Red Plunger and climb up the next wall with it. Watch out near the coffins, as skeletons will pop out of them. Kill the skeletons with the bubblegum ammo.
You'll eventually drop down into another area submerged in water. This duck can't swim; instead, he moves more slowly and has higher, more floaty jumps when he's in the drink. Regardless of which paths you take, watch out for swinging iron balls, spikes and crushing platforms. If you need to move fast in a pinch, use your slide, and remember that touching the sides of spikes will not hurt you. You'll eventually reach a high wall at the end that you can climb up to leave the area.
In the next area, you will be stuck behind the ghost of who was probably once a wealthy man. Make some progress to a set of blocks, then duck. You'll want to be ducking when he turns around; otherwise, he will split into several ghosts that will swarm all over the screen and eventually hit you as they move around. On the second set of bricks, use the bubblegum ammo to break the blocks, and stand on the one that remains. You'll eventually make it to a path leading to a door. Climb up to it with the Red Plunger and enter the door.
The next section will another area where you will be dodging ghosts before taking on some bats and skeletons. Use the Red Plunger to scale the wall at the end, and move quickly or else you will be crushed by the wall and lose a life. The barrels will hide some power-ups as well as some slime enemies.
You'll be behind that ghost of the nobleman again. Duck down in a low elevation so he doesn't see you. Get on the second set of bricks and climb up the shaft in the ceiling with the Red Plunger. You'll find another door at the top. Enter it.
You'll then face Dracula. Switch to the bubblegum ammo, then get under Dracula and shoot upwards at him. If you hit any of the bats, so be it. Stay under him and move to the other side of the room when you finally do hit him. This is his only attack. Sometimes he'll fly a little higher, but you should still be able to hit him. After five hits, you'll get the real treasure map. Enter the door, and you'll be back at the flag.
When you call for the airplane, the amount of areas you'll be able to go to is expanded. You'll be able to go to the Viking Ship, Egypt, Maharajah (which is somewhere in India) and the South Pole. Decisions, decisions...
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