In this entry, I start doing some backtracking in order to get some things done and prepare for things that we can do to move the plot and the game forward.
From here, I head back to the Wacme store.
Believe it or not, if you ask for a demonstration of the boxing glove, stars will appear above where Warp is knocked out, and you are able to pick them up. Just left-click the stars before they disappear, and they are yours.
By giving Woof and Warp the can of Wacme brand jumping beans, you can use the Gift-o-Matic. There are three objects you can get from this thing: the magnet, the mallet and the red rubber glove. If you land on the exclamation point, you can get any of the three prizes at random. Press the red button at the bottom, then press it again when the red arrows to the sides are on the prize you want. Wait for the beeps, then be ready to press the button when the wheel starts to move. Once you get the three prizes, however, you cannot use the Gift-o-Matic anymore.
Since the Outhouse Security Professional will not tell you when he gets off work even if you ask him, and nobody tells you when he is supposed to clock out, you have to play with the clock near the Wacme Factory Outlet. Because of that, I'll just tell you: he gets off at 6 o'clock. There are two levers on the bottom of the clock, and both of them turn the hands different amount of spaces. Click the levers in the following orders: right, left, left, right, left, right, left. You will get to six o'clock in the fewest moves possible and the Outhouse Security Professional will leave. Unfortunately, you won't be able to do anything, but there are things you can look at.
If you look at the toilet paper, you'll find out how to play the fish flushing game. This roll of toilet paper is actually the Scroll of Wisdom. Unfortunately, you won't be able to play, as the toilet is clogged and you'll need to unclog it, which you can't do until later. The toilet handle is known as the fish launcher, and the toilet bowl is known as the fish bowl. Oh, and the paintings move.
If you go back to the barn and use the magnet on the haystack on the left side of the screen, you can find the missing metal thingamabob for the Churnatron. Give it to Marge, and the Churnatron will be able to make butter again. You'll be able to take two sticks of butter.
If you go to the arcade and use the mallet on the Strengthometer, you'll find out that the operator's name is Fingers. Also, you'll find out that Drew will not be able to use the mallet, as it is too heavy for him.
One of the sticks of butter can be given to the Baker Brothers in exchange for some raw dough, which you'll need later.
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