Thursday, December 30, 2021

PrinceWatercress plays Toonstruck - Part 2 of 19


Before we head out into the great unknown, we do some more things in the castle. You don't have to do them THIS early in the game, but I end up doing it at the start anyway because I was able to figure stuff out on the fly.


When you leave the castle, you can talk to the guards Sparky and Chipper at the front door. When you ask them what they do around here, they will do a little "hello" dance, and one of them will drop a key. Get them to do it again by clicking on the armadillo guard option, and this time, left-click the key to notice the key has been dropped, then left-click it again before the guard picks it back up. You can try to learn things about King Hugh from the guards, but they won't be able to tell you anything.

The key is used back in the castle at the downstairs door to the left. This leads to King Hugh's bedroom. Take the music box that is on the dresser. You'll need it later.

If you pull on the long cord coming down from the ceiling, the footman will show up and chastise you for pulling on it. If you left-click on the rug on the floor, you'll find a trap door underneath, and if left-click on the rolled-up rug, you'll put the rug back the way it was.

There is a ladder leading up to King Hugh's bed. Drew cannot climb it, but Flux can. Click on Flux, then click on the ladder. Flux will climb the ladder and find a voucher for a free costume rental from Ms. Fit's costume shop. 

The note near the mirror reads "Remember, open up. Don't shut down. Go right in. Don't be left out. What this means is that you'll need to open only the top and bottom drawers (Up must be open, down can't be shut) to get something to happen, and that the left and right drawers (Right must be in, left cannot be out) must stay closed. To do that, click the top drawer, then click the bottom drawer. You'll open up a passage underneath the bed, and this leads to a cellar beneath King Hugh's bedroom, where the trap door will be above Drew and Flux's heads. There is a loose floorboard on the floor, and if you put Flux Wildly on the floorboard, you'll be able to open the trap door. Put the rug on top of the open trap door, pull the cord, and the footman will run into the room only to fall into the trap door, get covered in tar and feathers from some barrels on the other side of the floorboard, then get crushed by anvil inside of a third barrel. We won't be seeing him again.

You can now do things inside the trophy room. You can take the fish trophy, but you won't be able to take the watering can without shutting the door. If you take it, you'll have to put it back. There is a way to get the watering can, but we don't have that means yet.

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