In this entry, Spike completes his training, then heads home to see what the heck is going on.
When you get on the bridge on the next screen, you'll land on a raft. Keep pressing Y to attack the Snappers that leap in and out out of the water. You'll then reach an island where you will have to fight Clarence...or rather, his magic cane. Use the fighting techniques you have learned to attack the cane, and avoid the fireballs that the cane shoots at you. If the cane gets bigger, stay away from the cane so you don't get whacked. Once you beat Clarence's magic cane, Clarence will give you an empty box that you can use to store card tricks. Use L and R to sort through your cards, then press A to use the selected card.
If you gain a level, you'll be interrupted by Professor Steam, who will call you on your cellphone to tell you that you have gained a level.
Meanwhile, Colonel Hydra has invaded Dracuman's castle, and has placed Felina in charge of the army.
You'll then end up in a town. Professor Steam will give you 100 G to spend on stuff, and you'll be able to save your game. Talk to Professor Steam if you need to heal.
If you press Select, you'll be able to see your stats as well as how many cards you have left. North of town is Dracuman Castle.
Dracuman Castle
You'll want to spend some time fighting the monsters here and leveling up, as it will help with the first boss battle and get more coins to buy stuff with in the town.
The Killer Cloves will run at you, and are very easy to defeat. There will be some that spit smoke at you later on in the castle, but for now, these guys are painfully easy. If monsters drop coins, pick them up; the bigger the coin, the more it's going to be worth.
Once you cross the bridge across the moat, you'll come across the front door. You can look around on both sides of the front door, but you won't be able to find anything. Once you check both sides of the front door and try to go back to town, Professor Steam will call and tell you that your pet Sid has the key to the front door, and to go left of the front door to get it from him. Go left of the front door again and go all the way to the left wall to meet Sid, who is a sea dragon. Sid will tell you that one of the Killer Cloves to the right of the front door has stolen the key, and you'll have to beat up the Killer Clove that is carrying it to get it back. Once you do, you'll be able to go inside.
You'll meet zombies when you go inside. Not only do they charge at you, but they will breathe fire at you from a distance. They are fairly fast and can do a little bit more damage, but they can give you more
If enemies drop tomatoes, pick them up to refill your health.
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