In this entry, we foil Octavio's plans once and for all...even if things hit a bit of a snag.
Adrenaline Burst works just like it did in the second game: assign it to a button and press it, and at the cost of a little bit of special energy, Bentley will get a quick burst of speed for a second.
Tar Ball
You'll need to be Bentley to play this job.
When you reach the job marker, Murray will catch up with Bentley, but Bentley gets irritated with Murray's new re-emphasis towards peace. Murray admits that he feels guilty about not being able to save Bentley from being horribly crushed by Clock-La's steel beak at the end of the second game, but Bentley tells Murray that he never blamed him for being paralyzed from the waist down and that he feels worse about losing Murray. Murray then mentions his promise to his Guru to meditate peacefully until "the black water runs pure," but Bentley tells him that he can still help by using his Aboriginal ball form to clog the tar reservoirs located throughout town.
From here, you'll finally play as Murray for the first time. You'll have a new gadget for this game: Be The Ball, which allows Murray to enter his ball form. Press L1 (or whatever button you'd like to assign it to) to enter ball form. You can roll around by moving like you always do, but if you press X, you can bounce. By pressing X as soon as you hit the ground, you can maintain your bounce, and if you get to higher places, pressing X upon hitting the ground lets you maintain that high height.
To get launched into the air, however, you'll need some help. Thankfully, there is an open manhole nearby. Enter ball form and drop into it, then you'll get launched into the air. Use the left stick or D-Pad to control where Murray goes, and press X upon hitting the ground to maintain your height. Be sure to use L3 when you need to in order to find the tar reservoirs, and when you reach one, press X when you land on it to get back up high into the air while smashing the reservoir.
Once you destroy the tar reservoirs, you'll get a cutscene where "Operation: Tar Be Gone!" Sly will have to use his disguise to sneak into the opera house and let Bentley in through the side entrance so he can destroy the tar vacuum. From there, Bentley will distract Octavio by challenging him to an opera duel so that Sly can drop the lines to the chandelier and drop it on Octavio's head. From there, Bentley can take the detonation switch away from Octavio, and the "black water will run pure" again.
Operation: Tar Be Gone!
You'll have to play as Sly to start this mission. Once you get it started, equip your Venice Disguise and use it to get entry to the opera house. (This is where the Octavio chase ended in the last video.) Once you're inside, you'll have to get to the tar vacuum. If you have to do any passwords, you'll do it with the person who asks you for one only once. Also, don't drop your disguise; otherwise, you'll be found out and you'll have to do this part over again.
When you reach the passage leading downstairs, you'll run into Octavio. When you get the password right, he will tell you to pass word to the rest of the guards that he is not to be disturbed during his opera recital under any circumstances. From here, Sly will ask for help getting into the pump room while in disguise. From here, you'll be doing another double button door much like earlier in the level, and once the door opens, you can get into the pump room and let Bentley in through a side entrance.
From here, you'll play as Bentley. Place bombs on the valves with the Triangle button. When you blow a valve up once, oil will spill out and you'll have to bomb it again. When a valve is on fire, it's destroyed. Enemies will start popping up once you blow up at least two of the valves; let Sly take care of the enemies while you go for the valves.
After all six valves are destroyed, it's time for the next phase. Bentley will challenge Octavio to an opera sing-off. This event is a quick time event where you have to watch the button commands at the bottom of the screen and then press the correct buttons at the correct time. (If this seems familiar, the dance mini-games from the second episode of the second game worked the same time.)
At the end of the sing-off, Sly cuts the rope off the drop the roof, but Carmelita shows up and shoots the roof with her shock pistol, wrecking everything. This allows Octavio to run away, and you'll need to chase him on the motorboat. Once again, you'll need to shoot down Octavio's boat while not only avoiding the usual things from the battle with the Blue Viper Gondola Gang, but you'll also have to jup over blockades of cop avoid the barriers that Octavio throws at you. Some of these barriers will be horizontal, while others will be vertical. Take your time lining yourself up with Octavio and get shots in while you can, and make sure you jump over everything in your path.
Once you shoot down Octavio's boat, it's back to the town square. Murray will be there when Octavio blows up a building and knocks Bentley out of his wheelchair, and he finally puts peace aside to smack Octavio around.
Octavio will have two attacks: a ground pound with a damaging shockwave that you will have to jump over, and a flash kick. Get two punches in with the Square button, then jump away with a single jump. You'll want to get Octavio stuck in the tar in order to make your move. If Octavio bends back as if he is pain after the two punches, jump back, as he is about to do a somersault kick. If he does a somersault after the two punches, double jump to avoid the ground pound and shockwave. Octavio also has two other moves that he can only perform if he's not stuck in the tar. Octavio has a charge attack, but if he's in the tar, he won't be able to use it; otherwise, sidestep when he charges at you. Ditto with the stomp attack, which he can use to dodge your punches if he's not in the tar.
When the tar disappears into the center of the arena, you'll have to wait until a Murray icon appears in the center. When it appears, go up to it and press Circle to get the tar flowing around the arena again.
When you get Octavio down to half health, you'll have to run to the town square. Hold R1 to run, use L3 to see where you need to go, and don't let Octavio get near you and attack. Eventually, you'll make it to the town square where you'll have to fight Octavio. This time around, Octavio has a singing attack that packs quite a punch. You can sidestep it and get punches in from there if there is tar all over the ground, but if you jump into the air and hit him with a belly flop by pressing Square in mid-air, you can knock Octavio back and out of the attack. I didn't really try this until near the end of the battle when I re-tried here. You can tell he's about to do the singing attack when he gets one arm up into the air and he moves his mouth.
Once you beat Octavio, Octavio is done. The demolition switch is taken away from Octavio, who gets arrested and sent to jail, and Bentley is helped back up. Meanwhile, Murray switches back to his usual Cooper Gang gear and joins the gang, becoming the first person to join the team.
Once you beat an episode, you'll get something for the episode called the Master Thief Challenges. These Master Thief Challenges are harder versions of the jobs you've done in the episode, with some of them being done either within a time limit, with half a full health bar, or with another additional caveat. I will handle these after the main game.
Controls:
D-Pad/left analog stick: Move
X: jump/double jump
Square: attack
Circle: use to interact with sparkles, steal from enemies (from behind; with Sly)
Triangle:
- charge up cane, knock enemies into the air (from behind; with Sly, use Square afterwards to slam enemy down)
- drop bombs (Bentley)
- uppercut (Murray)
Select: access Gadget Grid
- D-Pad/Left analog stick: select gadget/ability
- L1, L2, and R2 buttons: assign gadget to button pressed; gadget can then be used with that button
Start: Pause/unpause
- D-Pad/left analog stick: choose options
- X: confirm choice
- Triangle: back out of choice
L3: bring up waypoint
R3: use Binocucom
- Left analog stick/D-Pad: look around
- Right analog stick: move in and out
- R1: take picture
R1: run (hold down)
Right analog stick: move camera
As Carmelita:
- Left analog stick/D-Pad: move
- Right analog stick/D-Pad: move camera/aim
- Triangle: toggle between strafe mode and free movement
- Square: kick
- Circle: mega jump
- X: jump and double jump
- R1: shoot
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