Friday, November 26, 2021

ZonicTHedgehog plays Tomba! - Part 2 of 17


Our adventure takes us into the Dwarf Village, which has new faces, new enemies and new objectives to complete.


There will be a dwarf waiting for you, and if you approach him, he will back away, shake his head, speak what sounds like gibberish and run off. This activates the "Beginner's Dwarf Language" objective. Whenever you see the dwarf, jump on him to learn some of the Dwarf language. You'll want to reach Level 3 before you make it all the way to the Dwarf Village on the other end of this area. At the town, go to the right and jump on the dwarf who is running around to fully learn the Dwarf language, finish this objective and finally be able to talk to everyone one in the Dwarf Village.

As you explore the Forest of 100 Flowers, you will reveal butterflies. If you jump onto one, you'll trigger the "Leaf Butterflies" objective. Throw the Leaf Butterfly to collect it. There are 25 Leaf Butterflies in the Forest, and collecting them all as soon as possible is recommended. The best way to get them here is to slide down the slopes repeatedly and getting whatever ones you can.

There is a hut here, but you can only walk over the roof to the other side, so you can't go into it quite yet.

The tops of the green stalks coming out of the ground are sharp, so don't land on the top of those things or you're going to get hurt. Thankfully, you can use the Control Pad to swoosh around them when necessary.

After learning the Dwarf language at the hut to the east of the Dwarf Village, talk to the guy near the ladder. He will tell you that the Dwarf Elder currently has a problem: the Forest of 100 Flowers was cast under a spell by the Evil Pigs, and the flowers have wilted away and the trees have mutated. Ever worse, several dwarves have not returned from a recent hunting party, and the villagers suspect that these missing dwarves might have been trapped by giant spores and cannot move. The doors to the hut in the forest have been opened, but the deep forest is being guarded, and the guards won't let anyone pass until the missing dwarves have been found. This leads to the "Save the Dwarves" objective being unlocked.

By talking to everyone, everyone will tell you that there are several dwarves are missing, and that you can learn more about at it the Elder's House (which we've already done). One dwarf will tell you his friend was caught by a spore on a tree and is just hanging there, which is a clue as to where to look for at least one of them. He tells you to check out the spores that stretch when you hang from them.

A guy in green near the entrance will ask you if you have seen a child who went to the Watch Tower to look for flower seeds and has gone missing, and asks you to bring the child back. This triggers the "A Lost Child" objective.

You'll also find out that the doors to the hut in the forest have been opened, and that the path to the Watch Tower has also been opened.

The woman in pink will tell you that she lost something in the forest and that she is looking for it, but can't get it back because of the Koma Pigs outside of the village. She does not give you much in the way of hints as to what it is, however. 

Also, the top center hut in the village where the town doctor is contains a blue chest, but you won't be able to open it up until later in the game.

The stone doorway near the town is open now, and if you go in here, you'll approach the Watch Tower. Don't forget to save your game at the sign at the start.

The green spider-looking things fill up a green experience bar when defeated. Also, the see-saws will rock back and forth when you move across them, so be careful.

One of the 100-Year-Old chests contains the Jumping Pants. When you equip them, Tomba will wear purple pants instead of green ones, and you'll be able to jump higher. Use them to equip them, and keep these pants on; you're going to need them.

The water droplets will push you back, but they will not hurt you.

If you run into any dwarves, you'll rescue them immediately. You can find out how many you have left to rescue at the Dwarf Village, and you can also get hints as to where they are located.

As you get higher in the Watch Tower area, there will be a wooden guard post you can climb up to. There is an observatory post, but you will need a telescope to use it. If you grab onto the side of the roof, you can climb up to the top and get the Telescope. Go back to the observatory post directly above the top of the ladder and use the Telescope. You'll get a cutscene that lets you look forward and see a Koma Pig island, completing the "Look and See?!" objective that you just unlocked.

The gold treasure chest with the jewels on it cannot be opened until later in the game.

If you throw an enemy into the bottom right corner of the right-most wooden platform in the Watch Tower, you'll open up a big hole in it and trigger the "What is this?" objective. You won't be able to do anything else with this yet, however.

One of the see-saw plants has L-shaped planks, and you can jump left off of them to find the lost Dwarf child. If you find him and talk to him twice, you can carry him on your back and take him back to Dwarf Village. By taking the child back to the village, you'll get some Cheese and clear the "A Lost Child" objective.

If you return to the Forest of 100 Flowers, you'll find out that the green stalks have been covered, that Koma Pigs are everywhere and that there are some new items. There is a 100-Year-Old chest to the right of the hut that contains a Wood Boomerang, which lets you stun enemies from a greater distance when equipped and used. Some of the stalk coverings have Dwarves underneath them, and they can give you AP if thrown into an on-screen wall or enemy like any other enemy does. That AP is useful, as it can give you 

There are also some spores that you can hang onto, and if you jump off them, you can sling them upwards. This will allow you to rescue some Dwarves in certain places, as well as some items; one of these spores at the beginning will give you a 100-Year-Old Chest with two Charity Wings in it. You can also latch onto one and press Up and Down on it to move it up and down much like the spinning barrel platforms in Carnival Night Zone in Sonic The Hedgehog 3 to reach higher areas.

If you see a fire, don't touch it. It hurts.

If you go up to the AP Box near the 100-Year-Old Man's house, you'll get two blue fruits.

If you go into the hut in the forest, you'll open the window and you can continue to the right to Wobbly Wharf. If you cross the bridge, a white puppy will walk by. If you continue across the bridge, you'll deal with spiky wooden barrels at you'll have to avoid and you'll also have to take on flying pig-nosed worms. You'll need to stun them with the weapon you currently have equipped before you can jump on them and throw them. Defeating these enemies fills up a blue experience bar. The red, green and blue experience bars will be explained in detail later. There is also one dwarf in a spore that you'll need to rescue, and a 100-Year Chest with two fruits and a Bucket will be at the end. You'll need to launch a spore upwards for the chest, and the Bucket will be on the wooden column above the water where you can swing around near the end. Unfortunately, you cannot go further to the right without telling the Elder that the Dwarves have been rescued, but you can jump to the left from there with the Jumping Pants to get the Crystal Ball for the "Lost and Found" objective. This is the object that the woman in pink outside of the village hut lost, but you'll need to collect three of them.

When you leave the Wobbly Wharf, a child will be nearby. He will tell you that he heard a puppy barking and that the puppy is caught in one of the spore and cannot get down. When you hear the sound of the puppy barking, launch yourself into the air with the spores Carnival Night Zone-style to reach the puppy. From there, you can get the puppy and also find a blue chest that you can't open yet. The puppy will stay on your back, and if you talk to the child who told you about the puppy, the child will tell you the puppy is hurt. Head back to the hut in the top center of the Dwarf Village and talk to the healer, and you'll be able to drop off the puppy - which has no name - at the hut for a while so the doctor can go to work. The dog's name will also be named Baron automatically. You'll then trigger the "A Man's Best Friend" objective, and the doctor will tell you that you will need Healing Herbs to help heal Baron. Unfortunately, they only grow on Phoenix Mountain, and you won't be able to go there until a little later in the game. This triggers the "Healing Herbs for Baron" objective.

If you go to the Elder's House after saving all seven Dwarves, you can complete "Save The Dwarves" after talking to the guy at the ladder. If you haven't saved the child, you'll have to rescue the child at this point.

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