Sunday, November 28, 2021

ZonicTHedgehog plays Tomba! - Part 6 of 17


We have a lot to do here. Besides exploration, we find a baby mouse, fix a water pump


If you go back to the bulletin board after getting the "Where's The Baby Mouse?" objective, you'll find a piece of paper stuck to it saying "Will be back soon." This will trigger the "The Red Fortune Teller" objective.

If you go back to the house where you got the "Death Fruit Juice" objective, there will be three people near the door. Talk to the center person. This is the baby mouse. Go back to the guy in the building in the town square and talk to him. You'll clear the "Where's The Baby Mouse" objective. Check the bulletin board again. You'll find out that the pump at the lake is broken and that there is not enough wine for the village, and that an experienced adventure will need to go to Baccus Lake and fix the pump. You'll also find another notice looking for courageous challengers who are not afraid of the Haunted Mansion. This triggers the "A Drink For Grownups" objective.

By talking to people, you'll find out that the Phoenix has flown back to its nest in Stormy Mountain and that there is a rumor that one of the Old Men of Time is trapped somewhere in the Haunted Mansion. You can get the latter information from somebody standing to the right of the town square entrance, and this will trigger the "The 1,000 Year Old Man?" objective.

Now that you've triggered the "A Drink For Grownups" objective, you can now go west to Baccus Lake. Just talk to the person guarding the exit to the lake and he will automatically take you to the lake. You'll get the "The Haunted Pig Bag" objective when you arrive at the south side of the Haunted Mansion. Don't forget to save at the wooden sign if you need to.

The dark blue Kokka Birds add to the blue experience meter. Once again, the red, blue and green experience meters will be explained in time. Just remember that there are ten levels of experience, and that you can fill them up by beating up certain enemies.

There are eggs that you can break just by jumping on them and then throwing them like you would any other enemy. Keep in mind that some man-eating plants will be hiding under them, so be careful.

With the town guard on your back as you are here, the guard will tell you where you cannot go if you try to go to a certain area or go through a certain door. Thankfully, the way to the lake is pretty easy, and once you make it to the lake, you'll clear the "Road to Baccus Lake" objective.

If you need to turn to another side of the mansion, just press Up when you are able to walk into the foreground or background. 

Once you're at the lake, keep going to the north. You'll find a machine to the west, and if you examine it, you'll find that there is a hole that looks like something is supposed to be placed in it. If you go further north, you'll end up at a pier where you can take a Pipe. Take the pipe back to this area and use it at the machine and examine it again. From here, go to the brown machine and examine it to find the switch is off. Examine it again to turn the switch on, then go back south and talk to the guard to go back to the mansion. From here, go back to town.

If you try to go through the door with the sad face near the lake entrance, you'll trigger the "Cry Baby" objective. Come back here when you are under the influence of a Crying Mushroom. Remember that this door is on the west side of the mansion.

Back in town, return to the town hall in the town square and talk to the guy in the building. You'll clear the "A Drink For Grownups" objective.

If you read the bulletin board in the town square now, you'll get a note telling you to contact the nearest mouse if you ever have any problems in Phoenix Mountain or anywhere else.

You can now go back to the Haunted Mansion without a mouse on your back, and with that, you can now explore the mansion at your leisure. By entering doors, you can enter caverns, but keep in mind that you still need to learn how to swim. You will be able to rescue a mouse in one of the doors, and this mouse tried to go the pump to fix it, but cannot, even though he brought a key with him. He will give you the Small Key and go back to the village.

Going into the foreground on the west half of the mansion's south side and going to the right will take you through a door back to the Mushroom Forest. If you go left, there will be an AP box, and if you have 150,000 AP, you can open it for an Ordinary Mushroom, which controls laughing and crying fits when used. This completes the "A Safe Mushroom?" objective, which you did not even have activated yet. Further to the left is a 100-Year-Old chest with a big 20,000 AP gem inside, and going further to the west takes you to an island with a fisherman. Talk to him and ride the boat to the other side, and you'll see a mansion. This triggers the "A Familiar Looking Mansion" objective. Enter the opening in the cliff. By going up the stairs, you'll find four chests. The 100-Year-Old chest contains another big AP gem, and by opening it, you'll complete the "Treasures from the Mansion?" objective. (You'll need to talk to the thief in the Dwarf Village's underground village to find out about this objective.) Come back later with the other keys to open the other chests!

Going to the left from here takes you back to the beginning of the Village of All Beginnings and clears the "A Familiar Looking Mansion" objective. You'll have to go all the way back to where you left off the long way, but at least you have more AP.

Back at the Haunted Mansion, one of the doors on the south side leads to Key Panel 2. Looks like you'll be making a key. There is also an oversized fountain further to the right, and if you stand in it, you'll get a full heal as many times as you need to.

Going into the chimney in the mansion leads to the Jewel of Fire. Pick it up to complete the "Red Hidden Powers" objective.

The cavern entrance near the three eggs has a moving platform. Stand on the platform to take it downwards, then use the Wooden Boomerang to get Key Panel 4. You'll then be on the north side of the mansion near a door with a large key hole. Pressing up in front of that door triggers the "A Large Key Hole!" objective. Thankfully, you can turn corners near here and make your way through more of this side of the mountain. There is a laughing door here, and near it is a door with a small keyhole. Because we got the Small Key from that mouse earlier, we can open it and clear the "A Small Key Hole!" objective. On the other side of this door is a glowing egg. You won't be able to break it yet, though.

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