Wednesday, December 30, 2020

PrinceWatercress plays The Twisted Tales of Spike McFang - Part 4 of 8


In this entry, we take down Felina, then head to the Ratville Mountains to save Camellia.



At this point, some of the Feline Fighters will attack by throwing bombs instead of swiping a brush.

You'll want to be careful once you're outside, as there are plenty of buzzsaw, arrow and spike traps on the way to the door. Thankfully, there is a separate area you can go to for the key. Once you unlock the door, you'll make your way to two big ones, and you'll then meet Felina, Queen of the Feline Fighters.

To beat Felina, you'll need to be at least Level 4 and have the Feather Hat. Felina can jump around and throw her scepter at your current position, but she will usually be at the center of the room. Use the feather hat to do a bit of damage. When you get her down to near death, she will "Level Up!!" and refill her health, and if you don't kill her fast enough, she will perform an attack where she jumps high into the air and lands on you for a ton of damage if you don't stay on the move. Thankfully, she doesn't have a third phase, and when you beat her, she will throw a gold bar that is worth a lot of money. When you take it, you'll be trapped in a cage when you take, then a guy in red and purple shows up and destroy the cage. Spike will throw his hat at Felina to finish her off, then he will talk with the guy in red and purple. This is Rudy, the son of Von Hesler. He tells you that he is on your side and that he needs your help in proving his father is innocent, while Spike needs his help to save the kingdom. Spike's mom then shows up.

Spike's mom thanks Spike and Rudy for their help, then Spike and Rudy head to Von Hesler's territory and reclaim the kingdom from the creature that has taken over Von Hesler's mind.

Meanwhile, at Von Hesler's castle, the General summons Hydra. It is mentioned that Croc is still guarding the Kalala Desert.

Back at the village, Professor Steam congratulates Spike, and says that the Queen will be safe as they continue their adventure. He then mentions that he has a message from the people of Ratville, which states that Camille of Castle Vampra is very sick and that they need Spike's help right away to help her get better. The message is signed by one Helious Bain.

You'll have one more chance to buy supplies and save your game before you talk to Professor Steam and agree to go to Ratville. Once you select yes, you'll drive to Ratville only to have the van crushed by a falling rock despite warnings of falling rocks.


Throughout your time in the Ratville Mountains, Rudy will follow you, but unless you use the card that allows your companion to attack, he won't do much against the enemies and just follow you.

The Desert Cloves carry spears and will charge at you. You should be able to destroy them with a few regular spin attacks.

There are rocks you can hit, but they don't seem to do anything.

The Dancing Cactus just dances in place, tosses maracas at you and throws its head at you, while the Scratcher bounces around. The cactus enemy is easy for the most part, and you can take out the Scratchers with your hat. If you can take out the cactus enemy while it is headless, you can destroy the head for a chance at a better pick-up.

The pink prize flowers shoot out three bees that fly around when you hit them enough times, but they can also give out health-replenishing tomatoes and coins. At this point in the game, you'll be getting the better power-ups from enemies, and the prize flowers will be helpful in that regard here.

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