It's time to undergo training and get used to gameplay at Horizon Gate.
All maps by zagato blackfist.
Horizon Gate
Talking to the people will let you know that Mr. Sampin is east of Yokan. You'll also learn about the Ninja Cyclone, an attack that knocks enemies down and breaks holes in wall at the cost of 3 M icons.
At the Item Shop, you can get new items. LV Counter 1 allows you to see what level the early enemies of the game are at and how many you have to beat to attack them. The Boo Bombs allow you to blow up strange-looking walls, and you can hold eight at any given time. The Pneuma Punch is better than the Skin Gauntlet, and the Feather Gear is better than the Bantam Gear. The Portabuckler is a shield.
There are two double-door buildings here. You can enter them in either order, but if you want clearer story progression, enter the left one first. This is where you will meet Rick, one of the characters from the Hiryu no Ken series. He will tell you to go through the Chamber of Earth and Chamber of Water, and if you clear both, you will get a reward.
You'll then go to the Chamber of Earth, which is your first action scene. You can still move left and right, but you won't be able to move up and down like you can in the battle scenes. Be sure to get as many power-ups as you can and defeat enemies when you are able. You can jump slightly higher for some things if you are jumping straight up as opposed to jumping to the left or right. You can also jump a little higher while you are running. Just remember that you will be running a little bit further forward when you land.
To latch onto walls, move into them with a running jump. From there, you can use the Control Pad to climb up the wall.
When you go to the pause menu, you'll have a slightly simplified menu. Here you can use items, look at your magic and also equip your sword, Mighty Ball and Ninja Cyclone, should you have them.
The bomb is another Boo Bomb. Besides using them to blow up strange walls, you can also use them against enemies. The blast is pretty weak, however. Some of the P blocks also contain pot stickers, when can help you recover 30% of your total health.
When you get through the Chamber of Earth, you will enter the Chamber of Water. Watch your jumps, as they look framey and feel floaty. Be very careful and bring plenty of Dragon Eggs before you start these two chambers, as it can be easy to land into a pit in the Chamber of Water.
The Chamber of Water has quite a few spikes. Avoid them as they will kill you instantly.
There is a log platform moving up and down at the end of the Chamber of Water. If you jump on it and take it upwards, you will go to the Soundmaster's studio. Here, you'll play a panel matching game where you match sets of musical notes if you have 10 Sen. You only have three tries, so make them count. For every successful pair you make, you will win a Medal.
You also get kicked out of the level regardless of whether you win or not. If you skipped the Soundmaster's Studio mini-game, you would have passed Rick's test.
When you complete the Chambers of Earth and Water, you'll get another option for the magic list, T-Star. These are your throwing stars, which are your basic shurikens.
Rick will tell you to go next door for more training. Go to the building with the two doors to the right of where you met Rick to meet Gengai, another character from the Hiryu No Ken series. This time, you'll have to go through the Chambers of Fire and Wind, and if you get through them, you will get the Spider Shoes.
The Chamber of Fire has quite a few pits, and with that, some enemies that will rocket up from the bottom and split into two when they make it to the top of the screen. Be sure to go slow at the beginning, and make sure not to touch the spikes and you try to scale the walls near the end of the first part.
At the beginning of the Chamber of Wind, there is a series of blue blocks the path to the Soundmaster's Studio. Go to the menu, select Equip, then select Ninja Cyclone. At the cost of your M icons, you'll be able to break the blocks with the resulting spin kick.
Not surprisingly, there is wind in the Chamber of Wind that will push you around. If you hear what sounds like a muted explosion sound, that means the wind is moving. Be attentive to when the wind moves so you can know when to advance.
To enter the Soundmaster's Studio in the Chamber of Wind, you'll have to use a Dragon Egg in the item menu. This allows you to ride a dragon for a short period of time, which can help you not fall into pits. You can even go through solid walls! From there, stay on the log platform until it goes all the way down.
When you beat the Chambers of Fire and Wind, Gengar will prove himself a man of his word by giving you the Spider Shoes, which allows you to scale ceilings.
Now that we're done here, it's time to head back to Yokan, use the inn to restore your strength if you need to, and then head to Mt. Sampin.
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