Thursday, December 17, 2020

PrinceWatercress plays Stig of the Dump - Part 3 of 3


This third and final chapter can be a bit difficult if you haven't read the book or you forget what to do. You'll want to be careful, especially at the end, but if you can get through this, you'll beat a fine text adventure game based on a fine UK children's book.

WAKE UP and GET OUT OF BED. Go DOWN, then go EAST and GET MATCHES. From here, go IN the shed (you can also "ENTER SHED" at the shed to go in). GET STEEL AXE, GET ROPE, and GET SAW. Go to the fence, and prepare to drop two things, CLIMB FENCE, drop what you have left, CLIMB FENCE again, grab what you dropped the first time, CLIMB FENCE a third time, and get what you dropped on the other end. (You should have the matches, the steel axe, the rope and the saw at the dump on the way to Stig's house.)

Go back to where the bedstead was (the white, green and red screen in the dump area) and go SOUTH to return to the ash tree. Go UP to climb the ash tree, then TIE ROPE. Go back DOWN, then go to Stig's house. He will seemingly not be at home, but if you go to the white room from earlier, there will be a pile of leaves. LOOK LEAVES, and you will find Stig, who is not well. From here, go back to the ash tree. If Stig wanders off (the game tells you if he does), go back to Stig's home and GET STIG so you can take him back to the ash tree, as you'll need two people to do what you need to do, just like in the book.

At the tree, SAW TREE, then CHOP TREE. Fortunately, you only need Stig to use the saw on the tree. From here, PULL ROPE until the game tells you that the ash tree has crashed to the ground (which happens after you type "PULL ROPE" and press Return three times), then CHOP LOGS. TAKE LOGS, then TAKE TWIGS and DROP SAW. You'll need the twigs to start a fire, and you won't need the saw anymore. From here, go NORTH, then EAST, and GET NEWSPAPER. You'll need the newspaper to start a fire.

Go back to Stig's house. You should have the matches, the twigs and the newspaper in your INVENTORY at this point. MAKE FIRE, then LIGHT FIRE. Stig will get better, and he will bring some chestnuts to warm up. EAT CHESTNUTS with Stig. You'll also find out that the spear (spelled "*SPEAR*" in the room description) will be available as soon as Stig brings out the chestnuts. It will also be late, and you will be tired. TAKE SPEAR, then TAKE LOG to get a burning log from the fire, as it will be pitch black outside and you won't be able to see without a torch. The burning log will work as a torch.

From here, you won't be able to RUN to take a shortcut to the talk pit north of home, so you'll have to take the long way. At the fence, drop everything in your inventory except the torch. The burning log and the spear should be the only things you have in your INVENTORY, so check to see if they are. If they are, you can climb the fence and make the long trek back home.

This step is crucial. When you are in the front garden, DROP LOG and go SOUTH. If you enter the dining room with the torch, Grandma will scold and ground you, and the game will be over before you can put the spear in the beam in the ceiling back in your room. Thankfully, you'll be able to go south and enter the house even without a torch. From here, go UP to your room, then go UP at the wardrobe and DROP SPEAR. You'll drop the last treasure and you'll beat the game! Well done!


(click the pic to enlarge)

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