Sunday, December 20, 2020

PrinceWatercress plays Mega Man 8 - Part 2 of 8


Our adventure through the eighth Mega Man game continues with Tengu Man and Clown Man, but we also have a flying horizontal shmup-style section along the way.

First | Next | End

Tengu Man

The Sega Saturn version has different music than what the PlayStation 1 version uses. That's too bad, because Mega Man Anniversary Collection and Mega Man Legacy Collection 2 both use the PS1 version and not the Saturn version...and the Saturn version's music for this stage is better.

When you start the stage, you'll be slowly blown to the right. This is a very windy area.

The flying whale ships make a return appearance here, and this time they drop a steady stream of Mettaurs here. You can easily have 15 or so Mettaurs on the screen, tops...and there's no slowdown because of it! Way to go, Capcom!

The flying tengu birds that fly in groups of four can easily be shot down with a fully-charged Mega Buster shot.

When you approach bottomless pits, you'll see purple platforms come up from below and save you from a fall. Use these and continue on.

When you get close to the end of the first section, there will be four purple platforms. Quickly jump off the right edge of the third one before it drops back down after its quick ascent and you'll be able to get a Bolt.

When you enter the first building, jump into the machine below. You'll be enveloped into a bubble. As you float to the top, avoid the spikes that are flying around in the air. If you hit one, you'll start back at the bottom. Tap Left and Right on the Control Pad to speed up and slow down when necessary for best results, as getting around is much easier that way.

The mask robots that fly back and forth can only be hit from behind. Yep, yet another enemy type holdover from previous games.

You'll soon be riding on Rush Jet, which isn't a selectable Rush ability in this game for once. Use the Control Pad to fly around in eight directions. This is a shooter section, and you'll be doing this for a little while to take down a whole bunch of enemies.

The big prize balls will give you squares that switch between Rush, Eddie, Beat and Auto. If you grab it when it shows Rush, you'll get a three-way shot from Rush to complement your weapon. If you get Eddie, hell be able to drop bombs. If you get Beat, he'll be able to run into enemies and destroy them for you. If you get Auto, he'll fly around with you, firing rockets at the enemies for extra fire-power. These three power-ups can be used simultaneously and only fire when you either press the fire button for rapid fire or charge the Mega Buster.

Shoot the dragon robots in the head to get rid of them as quickly as powerful.

In the next section, you're still flying. Destroy the platforms that the enemies spawn endlessly from to get them to stop showing up.

There is a ceiling with a picture of a Bolt on it. You'll have to destroy it with Astro Crush or Homing Sniper to get the Bolt inside, and we won't be able to do that until later.

Your path will be halted by a laser cannon, which will alternate between shooting a huge laser and firing three energy balls at you. The laser is not insta-kill, but it does do a good amount of damage.

There's a Bolt you can get after beating this laser cannon. After that, you're on foot again, and the first thing you'll come across is one of those bubble ride sections. Yep, you're doing that again.

When you make it all the way up, it's some more side-scrolling action before you take on Tengu Man. If you can wait on the second platform in the second set, you can get on a lower platform and get another Bolt.

For Tengu Man, equip Frost Wave. Stay away from him when he either throws his boomerang or fires the Tornado Hold, and jump over him when he dives. When he returns, he'll land on the ground. Hit him with the Frost Wave before he gets back up in the air, and you'll do some more damage to him in addition to freezing him on the ground for a few seconds. Use that time to hit him with the Mega Buster to pile even more damage on.

Things to know for this battle for when he says the following things:

"Yalahalasee" (or something like that, I dunno) Tengu Man throws his boomerang. Stay away from it, or else you're going to get caught inside it and sliced multiple times and holding the Control Pad towards the platform so that you don't fall into the side pits.

"Tornado Hold!" You can either jump over it before it hits the ground, or you can move back so that you don't get caught in the tornado. If you get caught in the tornado, Tengu Man slams you into the ground

"Here you go!" Tengu Man dives towards you. Jump straight up over him, then move left or right. Watch for Tengu Man from above, and if you have the Frost Wave, hit him with it.

Beating Tengu Man will give you the Tornado Hold.

Beating the first four Robot Masters will reward you with domes containing a purple cloud shaped like a skull. Evil energy from that one robot, perhaps?

Clown Man

Don't go to the next screen just yet. Instead, equip the Mega Ball and kick a Mega Ball into the mouth of the clown sign. If you're successful, you'll get a Bolt for your efforts.

On the next screen, you'll drop down a trap door. When you land you'll see Ice Man dolls as well as toy Stegosaurus and Guts Man tank robots. Those last two are a reference to the seventh game.

The worms will come out of the holes in the wall endlessly, and they're very slow to move. The turrets just shoot at you.

Use the Mega Ball double jump trick to get the Bolt just before dropping down at the end of this part.

After dropping down, you'll meet some new enemies: the trains and the toy soldiers. The trains will be your means of getting around at times. Stand on the green top and away you go. They're indestructible, but if you shoot them in the back, they go faster. They can also mow enemies down, too.

The toy soldiers will drop from a platform suspended in the air with balloons and patrol the area, and if they get too close, they'll latch on to Mega Man and leech away at his health. If you destroy the platform or the balloons, you'll get rid of their aerial spawn point.

In the next section, you'll see that the floor is replaced with boxes with X's and O's on them. There will also be a castle with a bell in the background, and you'd better pay attention to it. When the robot with the hammer rings the bell, these boxes will light up. If the box you're standing on has an O on it, you're safe. But if it's an X, you're going to take damage.

The platform after this will break when you stand on it, after a bunch of toys land on it. You'll then enter the next section.

You'll then meet the mini-boss: some disc-shaped robot with a bear face on it. Equip the Mega Ball and kick some at him as he bounces around, spawning miniature clones of itself as well as the toy soldiers. When you beat the Mini-Boss, you'll get Rush Search.

After the loading screen, you'll reappear in a new section. This is the same as the last, except there's a new box type: the skull. If you stand on it when the bell in the background has rung, you'll be dropped down through the trap door and you'll have no control over your descent. Some of these are located above spike pits, which can result in instant death if you're on them at the wrong time.

You'll have to be pretty quick to get the Bolt at the beginning of this section.

You'll also find another box with a green arrow on it, but all it does here is send you back.

There's a new enemy here: but he's an old favorite: the Sniper Joe. He has the same jumping and shooting tactics as previous games, but they're more frequent and more predictable. Finishing them off is much easier here compared to previous games. They can also toss grenades before ducking down. This is when they're most vulnerable, as you can hit them with a charge shot or another weapon and finish them off quickly.

The top-shaped enemy you'll meet near the end just runs back and forth pretty quickly. It's best to have a fully-charged shot ready against these guys.

You'll then find another platform, this time a brown one with a screw-top in the center. Stand on it and you'll be taken into the next section of the level. There's a big prize ball before you enter, and it should be mentioned that sometimes they'll carry Mettaurs.

As you go down, you'll see more of those top-shaped robots. Some of them will hang off trapezes and fire projectiles at you that are shaped like them. The room gets much bigger, and if you go up, you can get two bolts. One is to the left and is in a barrel with swords going through it, and you'll have to get it later by breaking the barrel with Flame Sword. The other one is to the right and can be reached with the Mega Ball double jump.

The skull platforms will either take you up or down or just drop you down like the trap door blocks. This is especially true for the Bolt to the right.

The next section is a box maze. The ? Boxes will take you to a certain box. Some take you up, others take you down or to a different position. To get through this, enter the following boxes:

1st floor: Question Mark Box
2nd floor: Question Mark Box on the right.
3rd floor: Question Mark Box on the far right
4th floor: Question Mark Box #2
5th floor: Go all the way to the right from here.

If you go all the way to the right on the fourth floor, you'll be able to get a Bolt. Just use the Tornado Hold to get to the Bolt, and take care not to get hurt by boxing gloves or falling weights.

You'll finally make your way to Clown Man. He'll swing around the rope on the trapeze, Jump over him as he swings around the room. When he slows down, he's about to leap off. He'll do one of three things, and sometimes perform two of these things before getting back on the trapeze:

Rush at you. When he does this, jump over him. He's going to swing on the trapeze again. He'll also do this after his other two attacks.

Thunder Carnival. When he says this, slide under him as he bounces around the room. He's invincible as long as he performs this attack. He can also do this after the first attack.

Thunder Claw. When he says this, move away immediately so that you don't get grabbed and lose health.

If you have the Tornado Hold, you'll be able to do the most damage. Use it when he's flying around on the trapeze and you'll temporarily stun him when he flies into the wind. Fire at him with the Mega Buster for additional damage. Slide when he gets untangled and leaps towards you. He'll still perform the attacks, but you can still damage him with the Tornado Hold again when he gets back on the Tornado Hold.

Beating Clown Man will give you the Thunder Claw. It's an extendable claw that not only attacks enemies, but also lets you grab items from a distance. You can also grab onto trapezes with it, but only the claw is able to register with the trapezes and have you swing to the other side...so you have to be precise.

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