Monday, December 14, 2020

PrinceWatercress plays The Legend Of Zelda: Link's Awakening DX - Part 20 of 22


For this entry, we will explore the Eagle's Tower for the seventh Instrument. Unlike the other one, this one has multiple floors.


Eagle's Tower


A lot of enemies and obstacles that you see here are definitely from the last six dungeons.

This is also the only one with individual floors, albeit really small floors.

The mummies don't get knocked back when you hit them with the Sword, so stay on the move as you kill them (or use your Sword Beam if you have the Level 2 Sword).

The orb is used to destroy the pillars in this dungeon. Grab it with the Power Bracelet, take it to a pillar and throw it at the pillar to destroy it. If it falls into a pit for any reason, the orb will reappear where you first found it.

Throwing the two horses so they land right-side up gives you the Map. The three guys with the pips will give you the Compass.

The room on 2F with all the switch blocks that block your way to the chest contains the Mirror Shield. You'll have to either use the Boomerang or hit the switches and move around so that you can get it. This is basically the Level 2 Shield, and it can block energy beams.

The mini-boss is a skeleton guy with a flute who calls bats out to run you down. If you kill all six in one go, you'll beat the guy.

To get the Nightmare's Key in the room to the north, push the blocks so they both touch each other.

You'll meet the one-eyed bomb throwing cyclops again, but he's a real pushover this time. If you fall into the pit to the left of the key, you'll be able to get another Secret Seashell if you're still looking for them.

When you destroy all four pillars, you'll cause the tower to lower, reconfiguring the center four rooms in 3F.

When you make it to the tower, you'll meet the skeleton kid again. He'll call out a giant eagle and take a ride on him, and the eagle strikes. Hit the eagle with either the Sword or the sword beams (if you have the Level 2 Sword), and use the Shield to guard against both the wind and the feathers it shoots at you. If you fall off the tower, you'll have to get back up here and start this battle all over again.

You'll be rewarded with the Organ of Evening Calm when you go back into the dungeon. You're next and final stop is...somewhere. The music of the Ocarina leads somewhere, but...where?

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