Friday, December 25, 2020

PrinceWatercress plays Mega Man 8 - Part 7 of 8


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Search Man

Remember the first area with all the trapezes you can latch onto with the Thunder Claw? Turns out, there is a Bolt hidden in the lower-right corner of this room...and I've never mentioned it in blog form until now! Just drop down, go all the way to the right, and you'll find it.

Aqua Man

Remember the area where you had to raise the water to reach a certain area over a spike pit? Well, I go up the ladder and take the top path this time. Much like last time, stay to the left. It will be below the Sniper Joe.

Wily Tower 1

It should be mentioned that despite the memory card save system replacing the passwords, you'll always be brought back to the first Wily Tower stage if you turn the game off. D'oh!

You begin with...the jet-powered snowboard. Unlike the Frost Man versions, this one is much harder as you go faster as you go downhill and the gaps are huge. At least there's only one path to take and no alternate paths leading to any Bolts.

The rest of this has you equipping Thunder Claw to swing on the trapezes, but this is nothing compared to the snowboard section. Yep, a Clown Man reference. When in doubt, hang off the orange ones.

The boss is a bug robot. There are four gaps in the ceiling, and you'll have to kick the Mega Ball at the bug robot. Aiming the Mega Ball, however, is a different story...unless you know where to stand! I will call the gaps, from left to right, gaps 1, 2, 3 and 4.

Is it in the first gap? Stand underneath the third gap and kick the Mega Ball to the left. Score!

Is it in the second gap? Stand underneath the fourth gap and kick the Mega Ball to the left. Score!

Is it in the third gap? Stand underneath the first gap and kick the Mega Ball to the right. Score!

Is it in the fourth gap? Stand underneath the second gap and kick the Mega Ball to the right. Score!

If you don't hit the boss, it will drop a miniature bug robot that will fly towards you and is easily destroyable.

If you're having trouble, just remember to stand two gaps away from the bug and kick the Mega Ball towards it.

Apparently, holding Up before kicking the Mega Ball kicks the ball at a higher angle. After all these years, this is the first time I've heard about this. 

The green cylinders fire missiles. The purple containers spit bombs that bounce towards you. The box with the yellow panel contains weapon pick-ups. You'll want to destroy them when they drop from the gap that the bug robot is [b]not[/b] in.

Halfway through the battle, you'll see a clone of the bug robot with no mouth and much smaller eyes. Don't attack it, as it will drop down and blow up, sending shrapnel at you. You don't want to deal with that.

If you need to heal, use Rush Aid and get the large energy pick-ups that land on the floor.

Wily Tower 2

This level is mercifully simpler.

When you reach the blocks that impede your path, shoot at the orange and brown section to make them explode. These are like the exploding blocks from the Grenade Man stage.

You'll then enter another Tengu Man-style shooter segment before you now it! You'll be dealing with the worms dropping down from the ceiling as well as walls that you'll have to fly around (or else get crushed by) before you can meet the next boss: a flying robot.

When the arms open up, use Astro Crush to deal the most damage, and stand between the panels to avoid the lasers. The red bombs it sends at you can be easily destroyed.

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