Thursday, December 10, 2020

PrinceWatercress plays The Legend Of Zelda: Link's Awakening DX - Part 12 of 22


It's now time to head to the fourth dungeon in the game...where we finally get the ability to swim!



Well, we have nothing else to do, so we might as well head back to where the Angler Key hole was and use the key that we got there. This will open up the entrance to the dungeon, but how do we get down there?

To do that, we're going to have to back up the mountain. Remember that one part nearby that was flooded with water? Well, it's not anymore, and you can drop down at that point and land in front of the dungeon entrance.

Angler's Tunnel


The cracked blocks can be taken care of the same way as you would a crack in a wall: just use a bomb on it to break it. You'll have to do this to get one of the keys.

The Peahats (the little helicopter-like things that look like flowers) can only be struck when they land on the ground for a brief time.

The owl head tells you that the glint of the tile will be your guide. Hmmmm...

You'll see five tiles with a circle in the center. Don't bother with these for now, you'll see what they do later.

The octopus mini-boss is easy to beat. Just hit him with a Whirlwind Slash when he comes your way.

Use the Power Bracelet on the pull switch in the wall to open up the blocks that are in your way.

When you get the Flippers, you'll be able to move around in the dark water without drowning and being returned to where you entered the screen from. This will not only give you access to previously unreachable areas, but it will also open up the World Map quite a bit. You can use A to swim faster, and you can also use the B button to dive underwater for a few seconds, which lets you swim underneath bridges and whatnot.

South of the room with the Flippers, you'll see those same tiles again, except they're glistening. It's the center one, followed by the upper-right, the lower-right, the lower-left and the upper-left when you step on the ones that glisten. Remember this for the other set of these tiles that you've seen.

The key that fell into the pit can be accessed when you enter the steps that go down. You'll have to have the flippers to actually swim in the water that the key lands in, though.

It should be noted that you cannot use the Roc's Feather for the tile puzzle. You have to use the Flippers. Thanks, game.

Anyway, finishing that other tile puzzle takes you into a side-scrolling area where you have to avoid those giant crushers. You'll have to stand on the second one with the help of the Roc's Feather in order to make it to the other side. This will lead you to the Nightmare's Key.

Apparently, the only fish in this area are in a staircase that was blocked by that switch we couldn't step on until after we got the Flippers. They're Bloopers, all right, and you can simply take them out with a sword swipe or two.

When you enter the Nightmare's Key door, you'll find...a set of stairs. Go down and jump into the water. From there, go down and you'll meet up with a giant Angler Fish. All you have to do is to be just above (or below) its angler and smack it with the sword. He sends other fish after you, but he's so much of a real pushover that the fish won't even pose a threat to you. Once you beat him, grab the Heart Container as it sinks to the ground and head back up. Since you've beaten the boss, the door here will open when you come back upstairs. You'll be rewarded with the Surf Harp. Next stop: the bay.

When you get back to the village via the warp system, you'll be visited by a ghost all of a sudden. You will have to take the ghost back to the abandoned house by the bay. The ghost will look at his house, then tells you to take him to the lone grave in the northwest corner of the graveyard. By doing this, the ghost will tell you to look inside his old home for a jar. The Owl will then show up and tell you to go to Martha's Bay and enter the Catfish's Maw for the next instrument.

By the way, there is an island near the Slime Cavern that you can only access with the flippers, and on that island is a bush. Underneath that bush is a Secret Seashell. 

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