Our adventures in the Cave of Deist continue with a couple of new monsters and items.
The Revenants are the nastiest undead creatures you'll meet at this point in the game. With 240 HP, it'll take a little bit of work to take them down. A powerful Fire attack on all of them at once does help, though, as does a well-powered Life spell. Just don't let them strike you, as they'll leech HP out of you.
The chest with the Mage's Staff in it contains Green Souls (G. Soul). All these guys do is cast Cure 6 on you. Weird. I guess it helps if you've somehow managed to survive taking down two HillGigases at one time. They are Rank 4, and considered Magic Best and Spellcaster-type enemies.
Anyway, the Mage's Staff is the most powerful Cane weapon you'll find yet, and it can cast Thunder 5 when used as an Item in battle. It also has a smaller Magic Penalty than the WereBuster, which is pretty nice.
There is a bug in the Famicom version where if your entire party gets hit with a multi-targeting spell, it counts as Firion casting a White magic spell and counts towards Spirit rather than Magic Resistance.
The MthMirror casts the Wall spell on your party when used as an item. It can block Black magic all the way up to the level that the Wall spell is at; however, there is a bug where it only works on the party member who used it on down. If anyone other than the party leader uses it, they don't get covered by the Wall spell; also, if the third person in the party uses it, only they and the fourth person in the party are covered.
If you see a small gap in the bridge and you walk into it, you'll fall down to the level below. However, if you use the Warp spell, you can go back up and continue on as if nothing happened.
The chest with the Knights Armor spawns a battle with multiple Adamantoises. Get your magic ready and be sure to Curse them before they can do some real damage in!
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