Tuesday, October 12, 2021

HCBailly plays Final Fantasy II AGAIN - Part 7 of 65


We go to Poft for some information, then HCBailly shows off some stuff before we go to Bafsk.



Poft


Salamand is to the north, and Bafsk lies to the east. You'll hear that Bafsk is occupied by the Empire, and that they are building something terrible there.

Cid is located in the town pub, if you're looking for him, and a few gil will get you a ride on his Airship (which you've seen flying around on the world map).

The shops here sell the same things as in Paloom, so there's really nothing of interesting here item-wise.

For some reason, because HCBailly didn't take the boat to Poft, the boatman in Poft takes you on a boat ride to Poft for 32 gil. A weird glitch for the Famicom version of the game...

If you talk to Cid, he'll tell you to talk to his assistant (who's sitting next to him) to pay for passage on the Airship if you ask about the Airship. You can go to Bafsk, Salamand, Semite (which is supposed to be "Semitt") and Kashuan for now, and only Kashuan can be considered "far away." If you mention the Dreadnought to him, he'll call it an oversized garbage scow. Unlike last time, there is no swearing on this Christian translation. /meme

You could go to Kashuan right away, but you'll be surrounded by powerful monsters such as the Balloons and Soldiers if you do. Unless you can take them and want to be obscenely overpowered, don't even go here yet. It should be mentioned that there is also a Chocobo forest, and if you catch a Chocobo by talking to one, you'll be able to get one to show up on the World Map. Walk onto it and ride it, then move around with the Control Pad and disembark with A. While riding a Chocobo (which is a series first here), you cannot fight run into monsters. From here, HCBailly goes to Mysidia and shows off the powerful stuff in Mysidia, such as the Flame Spear for fire attacks, the Ice Bow for ice attacks, the OgreKllr that is effective against giant enemies and the Power Staff. There's also the Thief's Gloves that have a low weight and increase agility by 10, the Knights' Armor and Giants Gloves (which boosts strength by 10) that are pretty heavy, and the Ice Shield that has plenty of evasion and is strong against Fire Attacks. Also, there are five magic merchants in the magic shop with plenty of spells you've seen or will see in the near future, but the center one has Barrier, Wall, Swap and Holy.


Of course, HCBailly resets, because you're not supposed to be in Mysidia yet.

Anyway, get the Shell Tome and teach it to Guy. For each level you have on Shell, it potentially adds that many levels to your Magic Evasion. It not only protects against magic spells, it also protects against physical attacks that can inflict status ailments, which checks against magic evasion before the game decides "Okay, you're poisoned/blind/whatever." If you power it up a lot, it will be very useful later on, especially against a powerful spell called "Mindblast" that is non-elemental (the only non-elemental spell in the game, mind you) and can paralyze the entire party.

The Sasquatch have 20 HP each and have no special attacks.

Bafsk


Don't even bother talking to any of the people here, they're like zombies and won't tell you anything.

The armor salesman sells Bronze armor as well as the Silver plate mail. You'll be needing this armor later on, as it has a higher defense value and low weight.

One of the townspeople will just be standing there in the middle of the town. This is the Dark Knight. He doesn't respond to any of your key words, though.

At the magic shop, Silence is a temporary ailment, while Fear decreases the enemy's Morale stat and makes it more likely for them to run away (but not drop money). The Basuna spell cures temporary status ailments, while Esuna cures permanent ones. Esuna cures permanent status ailments depending on its level. Level 1 lets you cure Blind and Envenomed, while Level 2 lets you cure Dumbfounded (permanent version of Mute). Level 3 cures Curse, Level 4 cures Toad, and Level 5 cures Stone. Work on this spell often, and it'll eventually come in handy when you really need it, especially when it comes to carrying items (unlike other Final Fantasy games, the inventory places two of the same items in different slot instead of placing, say, all your Potions or Phoenix Downs in the same inventory slot). Be sure to remove both weapon and shield before casting it, so you can contribute a higher Soul level to the spell. It should also be noted that the more times it successfully hits a party member, the more things it can cure.

Remember, whenever you gain a level with a weapon, unequip and then re-equip it to get your character's status to change accordingly.

The Sprinters have high evade, but if you have a Level 2 weapon equipped, they're a lot easier to destroy physically.

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