Wednesday, October 20, 2021

PrinceWatercress plays Barbie: Magic Genie Adventure - Part 3 of 5


PrinceWatercress? Stuck in a Barbie game? It's more likely than you think.

First | Previous | Next | End

Dragon Playground

Not far from where you start is a kite in a tree. You'll need to return this toy to a kid in a windowsill for one of the game's fifteen trinkets.

The woman in the red and yellow robe is Baroness Von Dragon. If you talk to her, she will tell you that her baby dragons want to go to sleep, and the only thing keeping them from doing so is all their toys being on the bed. This is a matching game that's pretty easy to play: use the Control Pad to select a card, then press A to flip it. If two cards match you get rid of them. Playing it more than once gives you more matches, but it doesn't really get much harder.

By beating this game the first time, you'll get Fiera's magic ring. The second time around, you'll get an red color theme for Barbie if you wear Fiera's magic ring. The third time around will give you Fiera's Glow power, which produces heat and gets rid of the cloud blocks in the Secret Cloud in the City of Clouds, allowing you to get the Crystal Raindrop. You'll also move a lot faster.

One of the people in the town will tell you that you can use Fiera's ring to light your way in the Dragon Cave. Remember this for later.

The bottle is to the right of the woman looking for the baby bottle. This also gets you one of the game's fifteen trinkets if you talk to her after getting it.

All the way to the right is the entrance to Hidden Atlantis. The man standing there tells you that he has made a gift for his long-lost mermaid friend, and asks you to give it to her. You'll then get the gift, which you'll have to trade for something later when you get there.

Inside the dragon cave, equip Fiera's ring to light your way into the cave. There are flames that act as blocks, and you'll need water power to extinguish them. Remember these blocks for later. As for the path to Fiera, look for the chimney to the right of where you started, then make your way down. The lamp won't be far behind. Fiera will tell you to free Marid and her powers.

When you get the Fire ring, go back to the blacksmith in the City of Clouds and use Fiera's Glow power to rekindle the fire in the oven. You'll get a Magic Horseshoe - another of the game's trinkets.

Hidden Atlantis

At the upper right corner is Kardal's Palace, but you'll need to get the Rainbow Potion in order to get in. At the bottom near the middle of the area is the Coral Reef, which is the maze for this area. You can use the Earth Ring to open up a path leading back to the Magical Caverns and the Magical Forest.

When you're here, all of the people will be asleep.

All the way down from where you start is a magic wand.

The lower right corner of this area has the fishing net, which you'll need to get to trade for a trinket.

No comments:

Post a Comment