Sunday, October 24, 2021

HCBailly plays Final Fantasy II AGAIN - Part 23 of 65


In this entry, we enter the Dreadnought in an attempt to sabotage it



Hellfire deals a lot of Fire Damage to all enemies, and is the Fire equivalent of the Arctic Wind.

Dreadnought


Go up to the guard blocking the path from the top of the stairs and use the Pass when you talk to him. This will get him out of your way.

Don't talk to any of the other captains here, as they can still annihilate you.

The Stunners are yellow Wererat palette swaps, and they can Stun you (or Hold you, as the game calls it) with their physical attacks.

You can meet the Ghasts here.

Walk to the right through the wall to get the Crescent Sword. It is much like the Ancient Sword, but it inflicts Sleep instead of Curse.

Sergeants will now appear as regular enemies, though they are not as difficult to deal with.

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