Friday, October 15, 2021

PrinceWatercress plays Bonk's Adventure (Game Boy) - The Longplay


...and now this, this whole game in one sitting without commentary. Enjoy.

Round 1

The controls are simple enough. Left and Right moves Bonk around, A jumps and B attacks. A mid-air attack does double damage than just headbutting on the ground. Also, pressing B repeatedly while in mid-air lets you float, so keep holding Left or Right while jumping from a high place as you keep pressing B to cover more ground if you need to.

At the bottom of the screen, you'll see your health, your current amount of lives and your current score. You have a few hit points per heart, so take care of yourself out there. You'll get an extra life at 5,000 points.

The smiley faces will help heal you when you finish a round.

The guys with the eggshells on their heads take one mid-air headbutt, while the dinosaur with eyes that look like eyeglasses takes two of them. On the first hit, he will run back and forth looking worried, so put him out of his misery.

The flowers sometimes act as springboards for jumping, and you can press A as soon as you land on them to get a higher height. Others will give you food for health and points, and some will give you meat. Meat allows for an extra hit without losing health and a shockwave attack by attacking in mid-air and hitting the ground when you eat one piece, and two pieces allow for powerful shouting attacks on the ground and temporary invincibility. A few of them turn into evil flowers that try to damage you; hit them with mid-air headbutts to more easily defeat them and get points.

In the second section, you can bounce on clouds. Since you can't hold the jump button to get extra height, your best bet is to bounce up on one at the very edge, then hold the direction you want to go and repeatedly press B to glide in that direction. This will allow you to pick up some smiley faces as well as a Bonk icons that gives you an extra life.

Sometimes, Bonk can grab onto a wall with his teeth. You can press the jump button repeatedly to climb up. Hold Up and press A to jump up and over an edge when you reach the top. You can also jump at the middle of the wall to ascend even faster.

The tulips take you to bonus areas. The first bonus area you'll see has you climbing up a wall. The faster you get to the top, the more bonus points you get.

The third section of the round is in a desert. Jump over the cacti so they don't hurt you. The egg-shpaed guys that run forward take one hit to kill. The dinosaurs take four ground-based headbutts to defeat. Wait for them to jump at you, then back up a bit and headbutt them when they hit the ground next to you. Keep your distance after each one so you don't get hurt.

Hearts fill up an entire heart's worth of health, so pick them up if you need them.

By jumping into the dinosaur skull platform, you'll be taken to a boss battle. The first one is against a Triceratops tank. Jump into the air, perform a mid-air headbutt and hit the tank in the back. Landing head-first on the horns will hurt you, so don't do it. The boss doubles back just before reaching the other side when going from one side of the screen to the other, so keep that in mind and go for the headbutt as soon as it stops. It shouldn't take you long to defeat it and head to Round 2.

Round 2

To climb up the waterfalls, hold Up and press A. Keep holding Up, and when Bonk latches on, keep tapping A to make your way to the top. You can also move to the side as you do this, too. To stay on the waterfall, keep jumping, or else you'll fall down. At least this game doesn't have any bottomless pits.

The lizards that jump in and out produce bolts of electricity when they're not in the waterfall. You'll want to hit them dead center on the way down during a mid-air attack to defeat them. Hitting them from underneath, however, is easier.

The Triceratops riding on top of a cloud attacks with thunderbolts from underneath. If you're going to hit them from below, wait for the thunderbolts to disappear before making your move.

Be ready to explore the second section. Staying low earns you an extra life.

The third section has a tree you can climb on, and to climb up, just jump into the tree's walls and climb on them like you would any other wall.

The bonus area here is a bonus food area. Unlike the console versions, however, you aren't forced to bounce on flowers due to the screen resolution and the fact that you may not have the best visibility while playing this game.

The dragonflies will fly towards you. They take at least two mid-air headbutts to defeat.

The fourth section is clouds and trees, and you can bounce on the clouds, whether they are part of the ground below or the platforms above. The ground clouds give you a lot more height, though. Looking around will give you a few cool power-ups, such as the big heart that refills two whole hearts and the clear heart that adds one heart to your maximum health (to which you can get up to five). The bird enemies will dive down at you, and they are best attacked from underneath.

The boss here is a pterodactyl that hatches out of an egg. When the boss drops down, runs around and pecks, you'll want to hit the boss dead with a mid-air headbutt dead center on the top of the head or else you're taking a hit. The pterodactyl flies to one side of the room, drops down, pecks, runs around, pecks again, then gets back in the air and repeats the pattern. Once you beat this boss, it's on to Round 3.

Round 3

If you manage to get past the falling bridge at the beginning, you'll enter a much higher area in the second section with some cool power-ups. Otherwise, you'll be in the water and you 

The whole of the stage is swimming. The dinosaurs with the harpoon guns are best hit from the front; you can hit them from underneath, but you risk taking damage if you do.

The bonus area here has you flipping with B in mid-air a zillion times before landing at the bottom. If you land on your head, you get no bonus points, but if you land on your feet, you'll get a ton of points depending on how much you somersault

Hold Up at the surface of the water to ensure that you jump out of the water. This especially helps with the third section, and you'll need all the pick-ups and smileys you can get.

The jellyfish just float, while the turtle subs shoot out turtle missiles if you headbutt the head. The missiles turn you into a turtle and allow you to take an extra hit while being able to hide if you attack, but you won't need the form here. As for the sub's regular missiles, just avoid them.

The boss here is a shark sub. Avoid the fin, and when the shark sub surfaces, get to the end of the screen it is facing, jump straight up and headbutt the head. If you can time it right, you can do two or even three headbutts; you can also hit the head from underneath. It won't be long until you enter Round 4.

Round 4

The snowflake enemies can be bounced off of with mid-air headbutts for some extra height for some huge glides (and even some power-ups).

This round takes place in an icy, snowy area, so expect ice physics.

The water in the first section is actually lava, so don't touch it.

The lizard that runs across the screen in the first section takes two mid-air headbutts to kill.

The smiley face in the circle turns into a small lizard-like enemy when destroyed, and if you destroy that creature, you'll get rid of it for good.

The tulip in this round takes you to the wall scaling mini-game.

The dinosaur with the runny nose takes five mid-air headbutts to destroy, making

The third section takes place in a village. Avoid the stegosaurus spine spikes, and if you need to, destroy the enemies in the cars for 1,000 points each. The tops of some of the totem poles (which are also solid walls you have to jump over) will come to life and fly around if you get close enough, so get them low enough for you to jump above them and hit them with a mid-air headbutt.

The boss here is an ice skater. Get in the middle of the room. Jump over her and hit her in the head with a mid-air headbutt as it skates towards you. After two headbutts, stay in the middle and let her jump over you twice, then her pattern - and yours - will repeat. This is quite easily the easiest of the first four bosses.

Round 5

The first section has you going all the way up to the exit at the top. Some of the walls can be climbed on, and there is one near the beginning you can climb up to find a 1-Up at the top. Most of the pick-ups here will be fruits and smileys, though, but you can find a big heart in one of the plants. Watch out on the .

In the second section, there are cannons. The cannons don't hurt you; only the eggs they shoot and the enemies manning said cannons will. Be sure to explore this section thoroughly to find some much-needed pick-ups.

The bonus area in the second section takes you to the bonus food bonus area.

The third section takes place in a fortress, and you're going upwards again. Explore carefully and thoroughly for secrets and cool stuff (like extra lives), and remember that you need to hit the dinosaur statues with multiple mid-air headbutts and that the statues will only move right towards you if you get dangerously close to them.

When you make it to the top, you'll go straight to Round 6. There is no boss here, but the biggest challenge is yet to come.

Round 6

Watch out for the rollerblading dinosaur that sneaks up from the left, the dinosaur with the babies following it and the small dinosaur that runs to the right. All of them are pretty fast, and if you don't hit the dinosaur with the babies with a mid-air headbutt, you're taking damage.

At certain points in the stage, there are certain areas where, if you stand there, a dino wizard will teleport in. Hit it with a mid-air headbutt, then get away and stay close show it does again

The bonus stage here is the one where you jump off the top of the column, repeatedly flip and hope you land on your feet for big points.

The second section is underwater and has all of the same underwater enemies as Round 3. There are areas with currents that will lift you upwards if you are in them, but you will not be affected if you are in turtle form. Watch out for spikes in these areas.

The white circle with the smaller circles around it is a bomb. It will flash if you get close enough to it. Get away so you don't get hit by the explosion.

The third section is more like the first section. There are more powerful enemies than ever, and there are also alternate paths you can take for lives and other awesome power-ups, and you can also climb on the walls if you need to get back to the upper path.

The fourth section has you climbing up a series of dinosaur bones. There are two flowers with big hearts that can refill a good amount of health, so get them if you need them. Also, the statue enemies are back. Great.

The fifth section is the boss rush. You'll fight the first four bosses in the same order you met them, and the same strategies apply. Look around the room for stuff and make sure to take it all before facing a boss; the things that show up will be different depending on which boss you're on, and it's easy to miss out on a free life. (Thankfully, I show everything off in the longplay).

The sixth section is the tank boss from the original console version of the game. It will move forward, move back, then leap from one side of the screen to the other twice before repeating the pattern. Hit the boss with a mid-air headbutt right where the antennae in the front, and try not to take a whole lot of damage while facing this boss.

Once you beat the boss, you'll return Princess Za (who is named Princess Liza here) back to her normal self. She will take you to the moon, where you will face King Drool. Wait around for King Drool and watch him carefully as he flies back and forth, and when he stops moving, get out of the way so you don't get crushed and hit him in the nose with a mid-air headbutt. After he does this twice, he will look around, fly off-screen, then come back on the ground in the direction he disappeared from and hop towards you. Hit him in the nose. He will then come back from the other side and hop at you. Hit him in the nose again. He will do this again, this time reversing the directions. Hit him in the nose, as always. After this, his attack pattern repeats. Keep on fighting, and once King Drool takes enough hits, he will run away and promise to return. You just beat Bonk's Adventure for Game Boy!

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