Showing posts with label Bonk's Adventure. Show all posts
Showing posts with label Bonk's Adventure. Show all posts

Friday, October 15, 2021

PrinceWatercress plays Bonk's Adventure (Game Boy) - The Longplay


...and now this, this whole game in one sitting without commentary. Enjoy.

Round 1

The controls are simple enough. Left and Right moves Bonk around, A jumps and B attacks. A mid-air attack does double damage than just headbutting on the ground. Also, pressing B repeatedly while in mid-air lets you float, so keep holding Left or Right while jumping from a high place as you keep pressing B to cover more ground if you need to.

At the bottom of the screen, you'll see your health, your current amount of lives and your current score. You have a few hit points per heart, so take care of yourself out there. You'll get an extra life at 5,000 points.

The smiley faces will help heal you when you finish a round.

The guys with the eggshells on their heads take one mid-air headbutt, while the dinosaur with eyes that look like eyeglasses takes two of them. On the first hit, he will run back and forth looking worried, so put him out of his misery.

The flowers sometimes act as springboards for jumping, and you can press A as soon as you land on them to get a higher height. Others will give you food for health and points, and some will give you meat. Meat allows for an extra hit without losing health and a shockwave attack by attacking in mid-air and hitting the ground when you eat one piece, and two pieces allow for powerful shouting attacks on the ground and temporary invincibility. A few of them turn into evil flowers that try to damage you; hit them with mid-air headbutts to more easily defeat them and get points.

In the second section, you can bounce on clouds. Since you can't hold the jump button to get extra height, your best bet is to bounce up on one at the very edge, then hold the direction you want to go and repeatedly press B to glide in that direction. This will allow you to pick up some smiley faces as well as a Bonk icons that gives you an extra life.

Sometimes, Bonk can grab onto a wall with his teeth. You can press the jump button repeatedly to climb up. Hold Up and press A to jump up and over an edge when you reach the top. You can also jump at the middle of the wall to ascend even faster.

The tulips take you to bonus areas. The first bonus area you'll see has you climbing up a wall. The faster you get to the top, the more bonus points you get.

The third section of the round is in a desert. Jump over the cacti so they don't hurt you. The egg-shpaed guys that run forward take one hit to kill. The dinosaurs take four ground-based headbutts to defeat. Wait for them to jump at you, then back up a bit and headbutt them when they hit the ground next to you. Keep your distance after each one so you don't get hurt.

Hearts fill up an entire heart's worth of health, so pick them up if you need them.

By jumping into the dinosaur skull platform, you'll be taken to a boss battle. The first one is against a Triceratops tank. Jump into the air, perform a mid-air headbutt and hit the tank in the back. Landing head-first on the horns will hurt you, so don't do it. The boss doubles back just before reaching the other side when going from one side of the screen to the other, so keep that in mind and go for the headbutt as soon as it stops. It shouldn't take you long to defeat it and head to Round 2.

Round 2

To climb up the waterfalls, hold Up and press A. Keep holding Up, and when Bonk latches on, keep tapping A to make your way to the top. You can also move to the side as you do this, too. To stay on the waterfall, keep jumping, or else you'll fall down. At least this game doesn't have any bottomless pits.

The lizards that jump in and out produce bolts of electricity when they're not in the waterfall. You'll want to hit them dead center on the way down during a mid-air attack to defeat them. Hitting them from underneath, however, is easier.

The Triceratops riding on top of a cloud attacks with thunderbolts from underneath. If you're going to hit them from below, wait for the thunderbolts to disappear before making your move.

Be ready to explore the second section. Staying low earns you an extra life.

The third section has a tree you can climb on, and to climb up, just jump into the tree's walls and climb on them like you would any other wall.

The bonus area here is a bonus food area. Unlike the console versions, however, you aren't forced to bounce on flowers due to the screen resolution and the fact that you may not have the best visibility while playing this game.

The dragonflies will fly towards you. They take at least two mid-air headbutts to defeat.

The fourth section is clouds and trees, and you can bounce on the clouds, whether they are part of the ground below or the platforms above. The ground clouds give you a lot more height, though. Looking around will give you a few cool power-ups, such as the big heart that refills two whole hearts and the clear heart that adds one heart to your maximum health (to which you can get up to five). The bird enemies will dive down at you, and they are best attacked from underneath.

The boss here is a pterodactyl that hatches out of an egg. When the boss drops down, runs around and pecks, you'll want to hit the boss dead with a mid-air headbutt dead center on the top of the head or else you're taking a hit. The pterodactyl flies to one side of the room, drops down, pecks, runs around, pecks again, then gets back in the air and repeats the pattern. Once you beat this boss, it's on to Round 3.

Round 3

If you manage to get past the falling bridge at the beginning, you'll enter a much higher area in the second section with some cool power-ups. Otherwise, you'll be in the water and you 

The whole of the stage is swimming. The dinosaurs with the harpoon guns are best hit from the front; you can hit them from underneath, but you risk taking damage if you do.

The bonus area here has you flipping with B in mid-air a zillion times before landing at the bottom. If you land on your head, you get no bonus points, but if you land on your feet, you'll get a ton of points depending on how much you somersault

Hold Up at the surface of the water to ensure that you jump out of the water. This especially helps with the third section, and you'll need all the pick-ups and smileys you can get.

The jellyfish just float, while the turtle subs shoot out turtle missiles if you headbutt the head. The missiles turn you into a turtle and allow you to take an extra hit while being able to hide if you attack, but you won't need the form here. As for the sub's regular missiles, just avoid them.

The boss here is a shark sub. Avoid the fin, and when the shark sub surfaces, get to the end of the screen it is facing, jump straight up and headbutt the head. If you can time it right, you can do two or even three headbutts; you can also hit the head from underneath. It won't be long until you enter Round 4.

Round 4

The snowflake enemies can be bounced off of with mid-air headbutts for some extra height for some huge glides (and even some power-ups).

This round takes place in an icy, snowy area, so expect ice physics.

The water in the first section is actually lava, so don't touch it.

The lizard that runs across the screen in the first section takes two mid-air headbutts to kill.

The smiley face in the circle turns into a small lizard-like enemy when destroyed, and if you destroy that creature, you'll get rid of it for good.

The tulip in this round takes you to the wall scaling mini-game.

The dinosaur with the runny nose takes five mid-air headbutts to destroy, making

The third section takes place in a village. Avoid the stegosaurus spine spikes, and if you need to, destroy the enemies in the cars for 1,000 points each. The tops of some of the totem poles (which are also solid walls you have to jump over) will come to life and fly around if you get close enough, so get them low enough for you to jump above them and hit them with a mid-air headbutt.

The boss here is an ice skater. Get in the middle of the room. Jump over her and hit her in the head with a mid-air headbutt as it skates towards you. After two headbutts, stay in the middle and let her jump over you twice, then her pattern - and yours - will repeat. This is quite easily the easiest of the first four bosses.

Round 5

The first section has you going all the way up to the exit at the top. Some of the walls can be climbed on, and there is one near the beginning you can climb up to find a 1-Up at the top. Most of the pick-ups here will be fruits and smileys, though, but you can find a big heart in one of the plants. Watch out on the .

In the second section, there are cannons. The cannons don't hurt you; only the eggs they shoot and the enemies manning said cannons will. Be sure to explore this section thoroughly to find some much-needed pick-ups.

The bonus area in the second section takes you to the bonus food bonus area.

The third section takes place in a fortress, and you're going upwards again. Explore carefully and thoroughly for secrets and cool stuff (like extra lives), and remember that you need to hit the dinosaur statues with multiple mid-air headbutts and that the statues will only move right towards you if you get dangerously close to them.

When you make it to the top, you'll go straight to Round 6. There is no boss here, but the biggest challenge is yet to come.

Round 6

Watch out for the rollerblading dinosaur that sneaks up from the left, the dinosaur with the babies following it and the small dinosaur that runs to the right. All of them are pretty fast, and if you don't hit the dinosaur with the babies with a mid-air headbutt, you're taking damage.

At certain points in the stage, there are certain areas where, if you stand there, a dino wizard will teleport in. Hit it with a mid-air headbutt, then get away and stay close show it does again

The bonus stage here is the one where you jump off the top of the column, repeatedly flip and hope you land on your feet for big points.

The second section is underwater and has all of the same underwater enemies as Round 3. There are areas with currents that will lift you upwards if you are in them, but you will not be affected if you are in turtle form. Watch out for spikes in these areas.

The white circle with the smaller circles around it is a bomb. It will flash if you get close enough to it. Get away so you don't get hit by the explosion.

The third section is more like the first section. There are more powerful enemies than ever, and there are also alternate paths you can take for lives and other awesome power-ups, and you can also climb on the walls if you need to get back to the upper path.

The fourth section has you climbing up a series of dinosaur bones. There are two flowers with big hearts that can refill a good amount of health, so get them if you need them. Also, the statue enemies are back. Great.

The fifth section is the boss rush. You'll fight the first four bosses in the same order you met them, and the same strategies apply. Look around the room for stuff and make sure to take it all before facing a boss; the things that show up will be different depending on which boss you're on, and it's easy to miss out on a free life. (Thankfully, I show everything off in the longplay).

The sixth section is the tank boss from the original console version of the game. It will move forward, move back, then leap from one side of the screen to the other twice before repeating the pattern. Hit the boss with a mid-air headbutt right where the antennae in the front, and try not to take a whole lot of damage while facing this boss.

Once you beat the boss, you'll return Princess Za (who is named Princess Liza here) back to her normal self. She will take you to the moon, where you will face King Drool. Wait around for King Drool and watch him carefully as he flies back and forth, and when he stops moving, get out of the way so you don't get crushed and hit him in the nose with a mid-air headbutt. After he does this twice, he will look around, fly off-screen, then come back on the ground in the direction he disappeared from and hop towards you. Hit him in the nose. He will then come back from the other side and hop at you. Hit him in the nose again. He will do this again, this time reversing the directions. Hit him in the nose, as always. After this, his attack pattern repeats. Keep on fighting, and once King Drool takes enough hits, he will run away and promise to return. You just beat Bonk's Adventure for Game Boy!

Thursday, October 14, 2021

PrinceWatercress plays Bonk's Adventure (Game Boy) - Part 6 of 6


...and now, the final confrontation (is there ever a final one?) confrontation with King Drool!

Round 6

Watch out for the rollerblading dinosaur that sneaks up from the left, the dinosaur with the babies following it and the small dinosaur that runs to the right. All of them are pretty fast, and if you don't hit the dinosaur with the babies with a mid-air headbutt, you're taking damage.

At certain points in the stage, there are certain areas where, if you stand there, a dino wizard will teleport in. Hit it with a mid-air headbutt, then get away and stay close show it does again

The bonus stage here is the one where you jump off the top of the column, repeatedly flip and hope you land on your feet for big points.

The second section is underwater and has all of the same underwater enemies as Round 3. There are areas with currents that will lift you upwards if you are in them, but you will not be affected if you are in turtle form. Watch out for spikes in these areas.

The white circle with the smaller circles around it is a bomb. It will flash if you get close enough to it. Get away so you don't get hit by the explosion.

The third section is more like the first section. There are more powerful enemies than ever, and there are also alternate paths you can take for lives and other awesome power-ups, and you can also climb on the walls if you need to get back to the upper path.

The fourth section has you climbing up a series of dinosaur bones. There are two flowers with big hearts that can refill a good amount of health, so get them if you need them. Also, the statue enemies are back. Great.

The fifth section is the boss rush. You'll fight the first four bosses in the same order you met them, and the same strategies apply. Look around the room for stuff and make sure to take it all before facing a boss; the things that show up will be different depending on which boss you're on, and it's easy to miss out on a free life. (Thankfully, I show everything off in the longplay).

The sixth section is the tank boss from the original console version of the game. It will move forward, move back, then leap from one side of the screen to the other twice before repeating the pattern. Hit the boss with a mid-air headbutt right where the antennae in the front, and try not to take a whole lot of damage while facing this boss.

Once you beat the boss, you'll return Princess Za (who is named Princess Liza here) back to her normal self. She will take you to the moon, where you will face King Drool. Wait around for King Drool and watch him carefully as he flies back and forth, and when he stops moving, get out of the way so you don't get crushed and hit him in the nose with a mid-air headbutt. After he does this twice, he will look around, fly off-screen, then come back on the ground in the direction he disappeared from and hop towards you. Hit him in the nose. He will then come back from the other side and hop at you. Hit him in the nose again. He will do this again, this time reversing the directions. Hit him in the nose, as always. After this, his attack pattern repeats. Keep on fighting, and once King Drool takes enough hits, he will run away and promise to return. You just beat Bonk's Adventure for Game Boy!

Wednesday, October 13, 2021

PrinceWatercress plays Bonk's Adventure (Game Boy) - Part 5 of 6


There may not be a boss here, but we're getting pretty close to King Drool now...

Round 5

The first section has you going all the way up to the exit at the top. Some of the walls can be climbed on, and there is one near the beginning you can climb up to find a 1-Up at the top. Most of the pick-ups here will be fruits and smileys, though, but you can find a big heart in one of the plants. Watch out on the .

In the second section, there are cannons. The cannons don't hurt you; only the eggs they shoot and the enemies manning said cannons will. Be sure to explore this section thoroughly to find some much-needed pick-ups.

The bonus area in the second section takes you to the bonus food bonus area.

The third section takes place in a fortress, and you're going upwards again. Explore carefully and thoroughly for secrets and cool stuff (like extra lives), and remember that you need to hit the dinosaur statues with multiple mid-air headbutts and that the statues will only move right towards you if you get dangerously close to them.

When you make it to the top, you'll go straight to Round 6. There is no boss here, but the biggest challenge is yet to come.

Tuesday, October 12, 2021

PrinceWatercress plays Bonk's Adventure (Game Boy) - Part 4 of 6


The fourth world of the game takes place in a land of ice and snow. Once again, the boss here is easy if you know what to do.

Round 4

The snowflake enemies can be bounced off of with mid-air headbutts for some extra height for some huge glides (and even some power-ups).

This round takes place in an icy, snowy area, so expect ice physics.

The water in the first section is actually lava, so don't touch it.

The lizard that runs across the screen in the first section takes two mid-air headbutts to kill.

The smiley face in the circle turns into a small lizard-like enemy when destroyed, and if you destroy that creature, you'll get rid of it for good.

The tulip in this round takes you to the wall scaling mini-game.

The dinosaur with the runny nose takes five mid-air headbutts to destroy, making

The third section takes place in a village. Avoid the stegosaurus spine spikes, and if you need to, destroy the enemies in the cars for 1,000 points each. The tops of some of the totem poles (which are also solid walls you have to jump over) will come to life and fly around if you get close enough, so get them low enough for you to jump above them and hit them with a mid-air headbutt.

The boss here is an ice skater. Get in the middle of the room. Jump over her and hit her in the head with a mid-air headbutt as it skates towards you. After two headbutts, stay in the middle and let her jump over you twice, then her pattern - and yours - will repeat. This is quite easily the easiest of the first four bosses.

Monday, October 11, 2021

PrinceWatercress plays Bonk's Adventure (Game Boy) - Part 3 of 6


In this entry, we finally go underwater. Amazingly, the bosses are still as simple as ever.

Round 3

If you manage to get past the falling bridge at the beginning, you'll enter a much higher area in the second section with some cool power-ups. Otherwise, you'll be in the water and you'll be swimming around for most of the level.

The whole of the stage is swimming. The dinosaurs with the harpoon guns are best hit from the front; you can hit them from underneath, but you risk taking damage if you do.

The bonus area here has you flipping with B in mid-air a zillion times before landing at the bottom. If you land on your head, you get no bonus points, but if you land on your feet, you'll get a ton of points depending on how much you somersault

Hold Up at the surface of the water to ensure that you jump out of the water. This especially helps with the third section, and you'll need all the pick-ups and smileys you can get.

The jellyfish just float, while the turtle subs shoot out turtle missiles if you headbutt the head. The missiles turn you into a turtle and allow you to take an extra hit while being able to hide if you attack, but you won't need the form here. As for the sub's regular missiles, just avoid them.

The boss here is a shark sub. Avoid the fin, and when the shark sub surfaces, get to the end of the screen it is facing, jump straight up and headbutt the head. If you can time it right, you can do two or even three headbutts; you can also hit the head from underneath. It won't be long until you enter Round 4.

Sunday, October 10, 2021

PrinceWatercress plays Bonk's Adventure (Game Boy) - Part 2 of 6


We get to walk on waterfalls and climb a tree in the second round of this portable adventure.

Round 2

To climb up the waterfalls, hold Up and press A. Keep holding Up, and when Bonk latches on, keep tapping A to make your way to the top. You can also move to the side as you do this, too. To stay on the waterfall, keep jumping, or else you'll fall down. At least this game doesn't have any bottomless pits.

The lizards that jump in and out produce bolts of electricity when they're not in the waterfall. You'll want to hit them dead center on the way down during a mid-air attack to defeat them. Hitting them from underneath, however, is easier.

The Triceratops riding on top of a cloud attacks with thunderbolts from underneath. If you're going to hit them from below, wait for the thunderbolts to disappear before making your move.

Be ready to explore the second section. Staying low earns you an extra life.

The third section has a tree you can climb on, and to climb up, just jump into the tree's walls and climb on them like you would any other wall.

The bonus area here is a bonus food area. Unlike the console versions, however, you aren't forced to bounce on flowers due to the screen resolution and the fact that you may not have the best visibility while playing this game.

The dragonflies will fly towards you. They take at least two mid-air headbutts to defeat.

The fourth section is clouds and trees, and you can bounce on the clouds, whether they are part of the ground below or the platforms above. The ground clouds give you a lot more height, though. Looking around will give you a few cool power-ups, such as the big heart that refills two whole hearts and the clear heart that adds one heart to your maximum health (to which you can get up to five). The bird enemies will dive down at you, and they are best attacked from underneath.

The boss here is a pterodactyl that hatches out of an egg. When the boss drops down, runs around and pecks, you'll want to hit the boss dead with a mid-air headbutt dead center on the top of the head or else you're taking a hit. The pterodactyl flies to one side of the room, drops down, pecks, runs around, pecks again, then gets back in the air and repeats the pattern. Once you beat this boss, it's on to Round 3.

Saturday, October 9, 2021

PrinceWatercress plays Bonk's Adventure (Game Boy) - Part 1 of 6


It's time once again to fight King Drool...this time on the Game Boy!

Round 1

The controls are simple enough. Left and Right moves Bonk around, A jumps and B attacks. A mid-air attack does double damage than just headbutting on the ground. Also, pressing B repeatedly while in mid-air lets you float, so keep holding Left or Right while jumping from a high place as you keep pressing B to cover more ground if you need to.

At the bottom of the screen, you'll see your health, your current amount of lives and your current score. You have a few hit points per heart, so take care of yourself out there. You'll get an extra life at 5,000 points.

The smiley faces will help heal you when you finish a round.

The guys with the eggshells on their heads take one mid-air headbutt, while the dinosaur with eyes that look like eyeglasses takes two of them. On the first hit, he will run back and forth looking worried, so put him out of his misery.

The flowers sometimes act as springboards for jumping, and you can press A as soon as you land on them to get a higher height. Others will give you food for health and points, and some will give you meat. Meat allows for an extra hit without losing health and a shockwave attack by attacking in mid-air and hitting the ground when you eat one piece, and two pieces allow for powerful shouting attacks on the ground and temporary invincibility. A few of them turn into evil flowers that try to damage you; hit them with mid-air headbutts to more easily defeat them and get points.

In the second section, you can bounce on clouds. Since you can't hold the jump button to get extra height, your best bet is to bounce up on one at the very edge, then hold the direction you want to go and repeatedly press B to glide in that direction. This will allow you to pick up some smiley faces as well as a Bonk icons that gives you an extra life.

Sometimes, Bonk can grab onto a wall with his teeth. You can press the jump button repeatedly to climb up. Hold Up and press A to jump up and over an edge when you reach the top. You can also jump at the middle of the wall to ascend even faster.

The tulips take you to bonus areas. The first bonus area you'll see has you climbing up a wall. The faster you get to the top, the more bonus points you get.

The third section of the round is in a desert. Jump over the cacti so they don't hurt you. The egg-shpaed guys that run forward take one hit to kill. The dinosaurs take four ground-based headbutts to defeat. Wait for them to jump at you, then back up a bit and headbutt them when they hit the ground next to you. Keep your distance after each one so you don't get hurt.

Hearts fill up an entire heart's worth of health, so pick them up if you need them.

By jumping into the dinosaur skull platform, you'll be taken to a boss battle. The first one is against a Triceratops tank. Jump into the air, perform a mid-air headbutt and hit the tank in the back. Landing head-first on the horns will hurt you, so don't do it. The boss doubles back just before reaching the other side when going from one side of the screen to the other, so keep that in mind and go for the headbutt as soon as it stops. It shouldn't take you long to defeat it and head to Round 2.

Monday, June 7, 2021

Bonk's Adventure - The OST


Here it is: every song from Bonk's Adventure.

PrinceWatercress plays Bonk's Adventure AGAIN - Part 6 of 6


We've made it to the end...again. Let's see how much better we can do against the final bosses and bring this story to a close for a second time.


You'll drop down to the beginning of 5-5, and the boss rush will begin. The same strategies will apply, but you still want to take as little damage as possible, as all these battles come one after the other and there are bosses after this. Remember the ceiling tiles you were able to break earlier? Well, if you break them now, you'll find health and other pick-ups. At least you're not sliding around like crazy against the Round 3 boss this time.

After the boss rush, you'll be able to break more ceiling tiles for health, then you'll face Princess Za, who has also been brainwashed. You'll have to fight a tank. The antenna is the weak point, but this boss has the attacks of the first four bosses that you'll also have to avoid, such as the boxing glove missiles and the bubbles of the first boss. The tank also jumps up and down, and if you can hit the antenna on its way down, you can keep spinning around and doing some major damage if you can keep control of Bonk. Once you beat the tank, Princess Za will return to her former self, then asks you to help her get back to Moonland. You'll enter another room, Go to the right and enter the skull elevator, and you'll both go to Moonland. As you make your way there, though, hit the ceiling blocks for a big heart and an extra life.

At Moonland, you'll meet King Drool, who destroys the spaceship.

5-6

Go to the right. You'll face King Drool.

Watch out for King Drool's fireballs, and try to leap into the top of his nostrils from underneath before spinning around to do multiple hits afterwards. Don't try to do aerial headbutts; you'll be in for a world of hurt if you do. Eventually, King Drool will be in full color. Watch the top of the screen, then try to hit him from below before going for spins. This can be hard to do, as it is hard to damage King Drool without taking damage yourself. King Drool will shoot out tridents, but you can easily get rid of them with headbutts or jumping into them from underneath.

Eventually, you'll be able to luck out and beat King Drool. Princess Za will get her crown back, everyone returns to Moonland, King Drool's castle collapses, then you'll get the ending. You just beat Bonk's Adventure!

Sunday, June 6, 2021

PrinceWatercress plays Bonk's Adventure AGAIN - Part 5 of 6


We're getting closer to the final battles of the game. This time around, I find more of the secret areas that I didn't find the first time through.

5-3

It's swimming time again. Be careful on the corridors; there are spikes on the floors and ceilings. As for the trilobite enemies, either take them out if they're at your level or avoid them altogether.

The crocodiles are back, but it's easy to fight them from underneath if you can.

There is a hidden room in the wall to the right at the moment you're able to go up and to the left. There's also another bonus area in the wall shortly after you go up and left. I failed to even notice it on commentary the first time around, but I didn't miss it. As a matter of fact, there's two of them, and I failed to mention either of them. You can tell they're there by the blue and orange. Guess what? I found both of them.

The skull elevator takes you up to an area with moving statues. Wait for them to move forward before headbutting them; the rewards from getting them can be great. Don't let them touch you, though, as they take off an entire heart's worth of health if they do. Some of them fly up and down before moving at you entirely. If you can get them caught in a gap containing the green health-sapping slime, you can get a free hit on them without having to worry about getting hit yourself. Do not rush through this area; taking on four statues at once is strongly not advised.

The seed shooting weeds show up near the end of the stage. Take them out when you see them. Also, if the statues are on a stair step above you at the staircase near the end, stay down and keep headbutting.

Another skull elevator will take your further up where you will face lizard skeletons that shoot bubbles. You can headbutt the bubbles, but they don't give you points. The lizard skeletons take a lot of damage before they go down. Being below them on the "staircases" where you meet them helps to keep them at bay.

The lava pits shoot out volcanic rocks, so be careful when jumping over them.

The purple-robed dinosaurs spit fireballs at you and also teleport much like the Magikoopas in Super Mario World. Also, most of the pink flowers where you meet them do not drop power-ups; they are enemies.

5-4

The blocks here split in two to drop you downwards if you stand on them for too long. You'll have to be careful as you go up, as you have not only those blocks to contend with, but also wall-crawling egg enemies and the "T-Rex" statues we just saw earlier. Thankfully, the statues are not in the numbers that you saw them in earlier in the stage.

It should be mentioned that Bonk's jumps to the left or right require you to move in the direction you want to go for a little bit before you can finally jump in that direction.

In the area with the bone platforms, there is a room with an extra life, a big heart and a big meat slab, so if you need health and an extra life, you'll find them here. The skull elevator takes you to the boss rush.

5-5

Here, you'll pass by the rooms with statues of all the people you met at the end of every stage. Guess what? You're going to be doing a boss rush soon. In the narrow passages, you can jump into the bricks on the ceilings to break them with your head. Keep this in mind for later.

Take the skull elevator up to the waterfall, which you'll have to climb up to reach the top of the tower. If you see any floors where the waterfalls stop at, stand on them and press Up to find food rooms. You'll also be able to find a hidden 1-Up in the form of a small flower if you go left off the beaten path. You'll find another skull elevator at the top.

Here, you'll meet King Drool, who drops four eggs downwards. Before going anywhere, go up the waterfalls and into the doors at the top. You'll find some much-needed health and lives here. After that, climb up to the cave at the top and go into the door.

PrinceWatercress plays Bonk's Adventure AGAIN - Part 4 of 6


In this video, we get two worlds, because World 4 is super-short compared to the rest of the worlds in the game. It won't be long until we complete the game again.

3-5

Hit the enemies from under the edge of a ledge if you need to preserve health while fighting enemies.

The ice cubes will not hurt you, and you can ride on them if you stand on them. You'll need one to get up a slope that you wouldn't be able to get over without it.

At the waterfall, drop down and take out the harpoon enemies, then go right to find a food mini-game.

The snot-nosed dinosaurs will lunge at you, and they take two hits from the aerial headbutt to defeat.

There is a small flower that you can find between two crystals after three birds - two blue and one pink - come after you. Headbutt the ground, then grab the small tulip and you'll be able to grab a bigger flower for a 1-Up.

At the thunderclouds that zap lightning downwards, you can break the ice bridge below and fight off some harpoon enemies to find another wall-climbing bonus area to the right.

Take your time at the multiple waterfalls so you don't fall down the waterfalls or get zapped. You'll soon take a skull elevator down.

The boss here is a muscleman, Wait for him to throw rocks to attack the flashing helmet on his head, and watch out for both the rocks that he throws and his outstretched arms - both will hurt you. He will go in and out through the floor to teleport, but as long as you keep moving, this shouldn't be much of an issue. When you see the rocks come out from under you, that is when you want to move. You'll soon snap the guy out of mind control and head to Round 4.

4-1

This very short section has you moving to the right and taking on new enemies such as the big green triceratops, who will take multiple hits to kill. You'll also see the pterodactyls and their babies in greater numbers. Use this stage to get as many points as possible without dying.

You'll eventually come across a quicksand area with plenty of cacti, trees and smiley faces to collect for the end of the level. This part is quite extensive - as is the stage itself - and there will be plenty of enemies coming after you as well as volcanoes erupting in the background which spout out rocks that will hurt you.

When you reach the skull elevator, you'll meet the fourth boss. The fourth boss is a boxing dinosaur. You'll have to keep headbutting the flashing helmet over and over without being hit by the rocket punches that zoom in on your current position. If you need to, try not to get cornered when getting away from the flying boxing gloves. He also has a dashing punches that does a lot of damage if it connects. It won't be long before you free this guy and head on to the final stage.

5-1

You'll be climbing up a mountain full of doors, but the only ones you want to enter are the ones near yellow plants; these will contain mini-games and fruit rooms. Watch out for some of the non-power-up plants, they still contain the tiny Compsognathus dinosaurs that rush at you.

To reach the platform with the first red big-headed dinosaur, you have to be at the edge of the platform below and jump straight up.

There is a plant that gives you a 1-Up at the top of this area.

5-2

In this area, you'll be in an outside castle area where you'll fight a lot of hatchet-throwing enemies. The blue guys with the brown eggshell helmets have boomerang hatchets that return back to them. You'll also be meeting a lot of bird enemies, too.

You'll eventually make it to the moat; just use the bone platforms to get to the other side and reach the exit. Hold right on the last platform and you're there.

Saturday, June 5, 2021

PrinceWatercress plays Bonk's Adventure AGAIN - Part 3 of 6


For Round 3, we get to spend some time in the water.

3-1

The red dinosaurs that look somewhat like Bonk will fall victim to two aerial headbutts. Wait for them to come to you, then jump before they come down on you with an aerial headbutt.

Some of the doors lead to the first of a couple of hidden areas throughout the game full of fruit that you can use to refill your health. Just be careful if you're invincible when entering these rooms; invincibility will run out while you're in them.

Later on in the section, you'll be face-to-face with grasshoppers and birds. You'll have to slowly inch your way through the level while fighting them all off. The final house in this section leads to a new mini-game where you have ten seconds to climb up a wall. If you fail, you get nothing, but if you succeed, you'll get bonus points.

3-2

The bone bridge falls. If you can make it to the other side, you can skip to 3-5. Otherwise, you'll be swimming to 3-3.

3-3

Here, you'll be doing a lit of swimming. The crocodiles will take a bite out of you and leave you unable to move for a while, and being caught in them is no fun. You'll also face some mollusks as well as some jellyfish. Also, love that glowing green eye thing going on with the enemies.

There is another volcano mini-game hidden inside one of the islands; just break through some conspicuous-looking rock wall to find it.

3-4

The turtle-looking enemies will shoot harpoons at you, and they can be annoying. You can headbutt the harpoons, thankfully.

The rocks will glow before splitting into mutiple pieces; sadly, you cannot destroy them.

When you see the harpoon enemies on both sides at the end, go right. You'll find a 1-Up if you go up.

Friday, June 4, 2021

PrinceWatercress plays Bonk's Adventure AGAIN - Part 2 of 6


In this entry, we finish the second round, which is disproportionately sized compared to the first one. This Let's Play was better done in short bursts.

2-2

When the dragonflies stop in front of you, be ready to headbutt them when they advance.

Electric eels will jump in and out of the top of the waterfalls. You can stand on the waterfalls, but much like the quicksand, you will drop to the bottom if you fail to keep jumping. If that happens, though, you can jump up and climb the waterfall much like you can a wall.

Watch out around small plants; tiny Compsognathus dinosaurs will pop out of them and run at you fast.

You'll eventually have to go underwater when you see a huge wall. Here, you'll fight off some eels as well as some slow-moving trilobites that stick to the ground.

2-3

There will be slugs on the floors and ceilings, and there will also be red smiley faces in bubbles that move across floors, walls and ceilings. When the smiley faces come your way, headbutt them. If they run into you, the smiley faces reveal themselves to be eggs and hatch, and you'll have to destroy the little monster that comes out and jumps around after the egg hatches.

If you lose all your health, press Run to wake him up and use one of your lives.

The green ooze makes the screen flash red if you step on it, and if that happens, the ooze will be slowly sapping your health.

The small green weeds that shoot out pollen from the ceiling can be hit by jumping into them from underneath.

2-4

In this stage, you'll see a castle in the distance.

The purple pterodactyls usually fly around its babies on the ground, and you can easily destroy them all with either headbutts or with invincibility.

There's another quicksand area with plants and trees that you can use as platforms; using the trees will net you more smiley faces. Of course, getting on them can be a bit hard as the branches, while being platforms you can jump on, are way too small for something you need to get on while the tree is moving.

The dragonflies will drop rolling mollusk enemies that roll at you near the end.

2-5

This section takes place in a dark forest.

Jump into the green part of the vine to start swinging, and wait for the vine to swing where you want to go before jumping off so you get launched in that direction.

Enemies include frogs that hop up and down and mosquitos that fly forward in a zig-zag pattern. Also, avoid the brown water at the bottom; it saps your health slowly much like the green ooze in 2-3.

The blue dinosaur acts as a series of platforms that move up and down as you trek across the nasty brown swamp water. The heads of the dinosaurs also shoot a geyser upwards, which can allow you to grab some food in the treetops.

2-6

Here, you'll be climbing some trees. Press Left or Right on the Control Pad will allow you to switch sides on tree branches, allowing you to explore quite a few areas here.

The purple egg-head enemies will throw their axes. The grasshoppers move back and forth and will also fly forward, and they can be hard to hit sometimes, especially in mid-air.

2-7

There are no pits here, but you can bounce off the clouds.

You'll also see bird enemies that swoop down at you. The blue ones give you nothing save for the occasional smiley face, but the pink ones will drop either big hearts that recover all your health or big pieces of meat for instant invincibility.

The green plant provides a dark blue heart, and if you pick it up, it will increase your maximum health by one heart, making it much easier to survive. If you die, however, you'll only get three hearts refilled instead of all of them. If you lose all your lives and have to continue (which you can do as many times as you want), you lose those health extensions.

Near the skull elevator, there is a plant that swoops down, and if you jump into it, it turns into a pink flower that contains either a big heart that refills all your health or a 1-Up.

The boss here is some nerdy dinosaur with glasses. This boss splits in two and throws shurikens, and you'll have to dive into the head of the real one with a headbutt to deal damage. If you hit the real one, both copies disappear. After enough hits, the boss stops with this strategy and just jumps around and throws shurikens. Thankfully, the shurikens are destroyable.

After enough hits, the boss just teleports in and out while throwing shurikens. Wait for the boss to show up next to you, then hit the helmet on his head with an aerial headbutt. Once you destroy the helmet, you'll free the boss from mind control and you'll head to Round 3.

PrinceWatercress plays Bonk's Adventure AGAIN - Part 1 of 6


As fun as this game is, I felt like I did not do this one justice. The old run will stay up for posterity, but I felt I needed to play this game better and give it another shot before doing any more Bonk games. It worked, and now I can play the Bonk games a little bit better.


The evil King Drool has kidnapped Princess Za! The strong caveman Bonk must fight off dinosaurs and other creatures to get to Drool and save the Princess!

Left and Right let you move, Button I lets you jump and Button II lets you attack in form of a tough caveman headbutt. If you headbutt in the air, Bonk will dive head-first into the ground to headbutt enemies from above.

1-1

If you go all the way to the left, jump up into the air and headbutt the ground, you can get an extra life. By headbutting the ground, you reveal a small flower. Move into it to pick it up, then a bigger flower will blow by from the right. Jump into it and you'll get a pink flower that you can jump on to get your free life.

By headbutting enemies, you can knock them into the air, and if you can bounce them back into the air by jumping up into them from underneath like they're a volleyball or a California Games foot bag, you'll get more points. Getting points will earn you extra lives, with each one being awarded every 10,000...so go out there and kick some butt.

By collecting smiley faces, you can heal any damage you have taken at the end of a round.

By jumping on the yellow flowers and pressing Button I at the right time, you can bounce off of them higher than usual. This allows you to pick up the food, which not only gives you points but also slivers of health in case you have taken damage.

The pink flowers give you power-ups, but make sure they're moving first. If one isn't, it turns into a monster when you jump on it. Thankfully, you can take it down for some points.

The orange flowers will give you meat. Eating meat makes Bonk angrier and stronger, and if you eat enough meat, Bonk will flash green. When that happens, he moves much faster, glows green and can stun enemies by headbutting the ground from mid-air. There are three levels of anger for Bonk, and they gradually dissipate before Bonk becomes his cheerful, usual self. Small meat will gradually build up that anger, but a big piece of meat will make Bonk an invincible badass.

1-2

By jumping into a tall wall and holding the Control Pad towards it, Bonk can grab on to the wall. If you keep pressing Button I, Bonk will climb the wall with his teeth like a man possessed.

Volcanoes will sprout of the ground; watch out for those and the rocks that they spit out. As long as Bonk is angry, though, they won't hurt him. Also, the burnt brown parts of the ground lower to reveal lava when you land on them, so be ready to move!

By pressing Button II repeatedly in mid-air, you can make Bonk spin around. This will let you glide across pits, which explains why I'm doing this here.

1-3

Watch out for the slugs as well as the orange Stegosaurus spikes that pop out of the dinosaur's back. When you reach the dinosaur's head, do not air head-butt the hat; instead, go further to the right and jump on the pink flower for some extra food.

Inside the dinosaur, you will be swimming. Use the Control Pad to swim and press II to headbutt. Pressing I allows you to perform a vertical headbutt to hit enemies from underneath. Be mindful of the uvulas that move back and forth,

When you're in the big underwater area, jump up to the wall at top of the far left side, then climb the wall and go left. You'll get a 1-Up.

Press Up in front of the horned dinosaur skull to enter it and head down into an underground area...but wait! If you leap into the wall on the right, spin into the green area and move Bonk further to the right, you'll be able to find a hidden 1-Up.

Inside the underground area, you will face the first boss: a dinosaur with a flashing helmet. Get on top of him and keep headbutting in mid-air multiple times. You'll keep bouncing off the boss while knocking the horns off and avoiding the bubbles he spits out. You'll be beating this guy in no time and moving on to Round 2 while getting a health refill based on all the smiley faces you picked up from enemies along the way.

A spinning heart will recover a whole heart's worth of damage.

2-1

Avoid the cacti; you can't destroy them. You can, however, stun them briefly if you're angry.

The blue pterodactyls can easily be defeated with an aerial headbutt.

Sometimes you can find hidden bonus areas. The first stone hut you see contains a bonus area where you can collect a lot of bonus points if you stay airborne, and all you need to do to go in there is walk up to the doorway and press Up. Use the aerial spin to move from one yellow plant to another.

The hut to the right of that contains the volcano mini-game. Stand directly in front of the second plant, then alternate between headbutting and jump upwards to hit as many rocks that erupt from the volcano as possible.

If you enter a bonus area while invincible, the invincibility restarts once you're back in the main stage.

The small red triceratops will move back and forth fairly quickly to avoid getting hit.

There is a third bonus area where you jump off a cliff and spin as much as possible. You also want to land on your feet to get some bonus points; landing on your head gives you nothing. You lose. Good day, sir.

Take care on the quicksand, as failing to jump on it on often will cause you to fall on some spikes at the bottom and lose a little bit of health.

Headbutting the trees on the quicksand will allow you to make them move back and forth, acting as a free, safe ride across the quicksand. Both branches as well as the top of the tree act as platforms. Stay on top of the tree here for some smiley faces.

Monday, March 8, 2021

Bonk's Adventure - The Longplay


I can't find much of anything related to the Game Gear version of Alien Syndrome to use as an intermission or epilogue, so here's another longplay! Enjoy!

Thursday, October 10, 2019

Wednesday, October 9, 2019

PrinceWatercress plays Bonk's Adventure - Part 5 of 5


One more round, and we'll be able to save Moonland!

5-1


You'll be climbing up a mountain full of doors, but the only ones you want to enter are the ones near yellow plants; these will contain mini-games and fruit rooms. Watch out for some of the non-power-up plants, they still contain the tiny Compsognathus dinosaurs that rush at you.

To reach the platform with the first red big-headed dinosaur, you have to be at the edge of the platform below and jump straight up.

There is a plant that gives you a 1-Up at the top of this area.

5-2


In this area, you'll be in an outside castle area where you'll fight a lot of hatchet-throwing enemies. The blue guys with the brown eggshell helmets have boomerang hatches that return back to them. You'll also be meeting a lot of bird enemies, too.

You'll eventually make it to the moat; just use the bone platforms to get to the other side and reach the exit. Hold right on the last platform and you're there

5-3


It's swimming time again. Be careful on the corridors; there are spikes on the floors and ceilings. As for the trilobyte enemies, either take them out if they're at your level or avoid them altogether.

The crocodiles are back, but it's easy to fight them from underneath if you can.

There is a hidden room in the wall to the right at the moment you're able to go up and to the left. There's also another bonus area in the wall shortly after you go up and left, and I fail to even notice it on commentary. As a matter of fact, there's two of them, and I fail to mention eiter of them. You can tell they're there by the blue and orange.

The skull elevator takes you up to an area with moving statues. Wait for them to move forward before headbutting them; the rewards from getting them can be great. Don't let them touch you, though, as they take off an entire heart's worth of health if they do. Some of them fly up and down before moving at you entirely. If you can get them caught in a gap containing the green health-sapping slime, you can get a free hit on them without having to worry about getting hit yourself. Do not rush through this area; taking on four statues at once is strongly not advised.

The seed shooting weeds show up near the end of the stage. Take them out when you see them. Also, if the statues are on a stair step above you at the staircase near the end, stay down and keep headbutting.

Another skull elevator will take your further up where you will face lizard skeletons that shoot bubbles. You can headbutt the bubbles, but they don't give you points. The lizard skeletons take a lot of damage before they go down. Being below them on the "staircases" where you meet them helps to keep them at bay.

The lava pits shoot out volcanic rocks, so be careful when jumping over them.

The purple-robed dinosaurs spit fireballs at you and also teleport much like the Magikoopas in Super Mario World. Also, most of the pink flowers where you meet them do not drop power-ups; they are enemies.

5-4


The blocks here split in two to drop you downwards if you stand on them for too long. You'll have to be careful as you go up, as you have not only those blocks to contend with, but also wall-crawling egg enemies and the "T-Rex" statues we just saw earlier. Thankfully, the statues are not in the numbers that you saw them in earlier in the stage.

It should be mentioned that Bonk's jumps to the left or right require you to move in the direction you want to go for a little bit before you can finally jump in that direction.

In the area with the bone platforms, there is a room with an extra life, a big heart and a big meat slab, so if you need health and an extra life, you'll find them here. The skull elevator takes you to the boss rush.

5-5


Here, you'll pass by the rooms with statues of all the people you met at the end of every stage. Guess what? You're going to be doing a boss rush soon.

Take the skull elevator up to the waterfall, which you'll have to climb up to reach the top of the tower. If you see any floors where the waterfalls stop at, stand on them and press Up to find food rooms. You'll also be able to find a hidden 1-Up in the form of a small flower if you go left off the beaten path. You'll find another skull elevator at the top.

Here, you'll meet King Drool, who drops four eggs downwards. Before going anywhere, go up the waterfalls and into the doors at the top. You'll find some much-needed health and lives here. After that, climb up tot he cave at the top and go into the door.

You'll drop down to the beginning of 5-5, and the boss rush will begin. The same strategies will apply, but you still want to take as little damage as possible, as all these battles come one after the other and there are bosses after this.

After the boss rush, you'll face Princess Za, who has also been brainwashed. You'll have to fight a tank. The antenna is the weak point, but this boss has the attacks of the first four bosses that you'll also have to avoid, such as the boxing glove missiles and the bubbles of the first boss. The tank also jumps up and down, and if you can hit the antenna on its way down, you can keep spinning around and doing some major damage if you can keep control of Bonk. Once you beat the tank, Princess Za will return to her former self, then asks you to help her get back to Moonland. You'll enter another room, Go to the right and enter the skull elevator, and you'll both go to Moonland.

At Moonland, you'll meet King Drool, who destroys the spaceship.

5-6


Go to the right. You'll face King Drool.

Watch out for King Drool's fireballs, and try to leap into his nostrils from underneath before spinning around to do multiple hits afterwards. Don't do what I did and try to do aerial headbutts; you'll be in for a world of hurt if you do. Eventually, King Drool will be in full color. Watch the top of the screen, then try to hit him from below before going for spins. This can be hard to do, as it is hard to damage King Drool without taking damage yourself. King Drool will shoot out tridents, but you can easily get rid of them with headbutts or jumping into them from underneath.

Eventually, you'll be able to luck out and beat King Drool. Princess Za will get her crown back, everyone returns to Moonland, King Drool's castle collapses, then you'll get the ending. You just beat Bonk's Adventure!


PrinceWatercress plays Bonk's Adventure - Part 4 of 5


Well, isn't this a short stage!

4-1


This very short section has you moving to the right and taking on new enemies such as the big green triceratops, who will take multiple hits to kill. You'll also see the pterodactyls and their babies in greater numbers. Use this stage to get as many points as possible without dying.

You'll eventually come across a quicksand area with plenty of cacti, trees and smiley faces to collect for the end of the level. This part is quite extensive - as is the stage itself - and there will be plenty of enemies coming after you as well as volcanoes erupting in the background which spout out rocks that will hurt you.

When you reach the skull elevator, you'll meet the fourth boss. The fourth boss is a boxing dinosaur. You'll have to keep headbutting the flashing helmet over and over without being hit by the rocket punches that zoom in on your current position. If you need to, try not to get cornered when getting away from the flying boxing gloves. He also has a dashing punches that does a lot of damage if it connects. It won't be long before you free this guy and head on to the final stage.

Tuesday, October 8, 2019

PrinceWatercress plays Bonk's Adventure - Part 3 of 5


Thankfully, this world isn't very long.

3-1


The red dinosaurs that look somewhat like Bonk will fall victim to two aerial headbutts. Wait for them to come to you, then jump before they come down on you with an aerial headbutt.

Some of the doors lead to the first of a couple of hidden areas throughout the game full of fruit that you can use to refill your health. Just be careful if you're invincible when entering these rooms; invincibility will run out while you're in them.

Later on in the section, you'll be face-to-face with grasshoppers and birds. You'll have to slowly inch your way through the level while fighting them all off. The final house in this section leads to a new mini-game where you have ten seconds to climb up a wall. If you fail, you get nothing, but if you succeed, you'll get bonus points.

3-2


The bone bridge falls. If you can make it to the other side, you can skip to 3-5. Otherwise, you'll be swimming to 3-3.

3-3


Here, you'll be doing a lit of swimming. The crocodiles will take a bite out of you and leave you unable to move for a while, and being caught in them is no fun. You'll also face some mollusks as well as some jellyfish. Also, love that glowing green eye thing going on with the enemies.

There is another volcano mini-game hidden inside one of the island; just break through some conspicuous-looking rock wall to find it.

3-4


The turtle-looking enemies will shoot harpoons at you, and they can be annoying. You can headbutt the harpoons, thankfully.

The rocks will glow before splitting into multiple pieces; sadly, you cannot destroy them.

When you see the harpoon enemies on both sides, go right. You'll find a 1-Up if you go up.

3-5


Hit the enemies from under the edge of a ledge if you need to preserve health while fighting enemies.

The ice cubes will not hurt you, and you can ride on them if you stand on them. You'll need one to get up a slope that you wouldn't be able to get over without it.

At the waterfall, drop down and take out the harpoon enemies, then go right to find a food mini-game.

The snot-nosed dinosaurs.will lunge at you

There is a small flower that you can find between two crystals after three birds - two blue and one pink - come after you. Headbutt the ground, then grab the small tulip and you'll be able to grab a bigger flower for a 1-Up.

At the thunderclouds that zap lightning downwards, you can break the ice bridge below and fight off some harpooon enemies to find another wall-climbing bonus area to the right.

Take your time at the multiple waterfalls so you don't fall down the waterfalls or get zapped. You'll soon take a skull elevator down.

The boss here is a muscleman, Wait for him to throw rocks to attack the flashing helmet on his head, and watch out for both the rocks that he throws and his outstretched arms - both will hurt you. He will go in and out through the floor to teleport, but as long as you keep moving, this shouldn't be much of an issue. When you see the rocks come out from under you, that is when you want to move. You'll soon snap the guy out of mind control and head to Round 4.

Monday, October 7, 2019

PrinceWatercress plays Bonk's Adventure - Part 2 of 5


This world is a lot longer than the previous one...and so is this video.

2-1


Avoid the cacti; you can't destroy them. You can, however, stun them briefly if you're angry.

The blue pterodactyls can easily be defeated with an aerial headbutt.

Sometimes you can find hidden bonus areas. The first stone hut you see contains a bonus area where you can collect a lot of bonus points if you stay airborne, and all you need to do to go in there is walk up to the doorway and press Up. Use the aerial spin to move from one yellow plant to another.

The hut to the right of that contains the volcano mini-game. Stand directly in front of the second plant, then alternate between headbutting and jump upwards to hit as many rocks that erupt from the volcano as possible.

If you enter a bonus area while invincible, the invincibility restarts once you're back in the main stage.

The small red triceratops will move back and forth fairly quickly to avoid getting hit.

There is a third bonus area where you jump off a cliff and spin as much as possible. You also want to land on your feet to get some bonus points; landing on your head gives you nothing. You lose. Good day, sir.

Take care on the quicksand, as failing to jump on it on often will cause you to fall on some spikes at the bottom and lose a little bit of health.

Headbutting the trees on the quicksand will allow you to make them move back and forth, acting as a free, safe ride across the quicksand. Both branches as well as the top of the tree act as platforms. Stay on top of the tree here for some smiley faces.

2-2


When the dragonflies stop in front of you, be ready to headbutt them when they advance.

Electric eels will jump in and out of the top of the waterfalls. You can stand on the waterfalls, but much like the quicksand, you will drop to the bottom if you fail to keep jumping. If that happens, though, you can jump up and climb the waterfall much like you can a wall.

Watch out around small plants; tiny Compsognathus dinosaurs will pop out of them and run at you fast.

You'll eventually have to go underwater when you see a huge wall. Here, you'll fight off some eels as well as some slow-moving trilobites that stick to the ground.

2-3


There will be slugs on the floors and ceilings, and there will also be red smiley faces in bubbles that move across floors, walls and ceilings. When the smiley faces come your way, headbutt them. If they run into you, the smiley faces reveal themselves to be eggs and hatch, and you'll have to destroy the little monster that comes out and jumps around after the egg hatches.

If you lose all your health, press Run to wake him up and use one of your lives.

The green ooze makes the screen flash red if you step on it, and if that happens, the ooze will be slowly sapping your health.

The small green weeds that shoot out pollen from the ceiling can be hit by jumping into them from underneath.

2-4


In this stage, you'll see a castle in the distance.

The purple pterodactyls usually fly around its babies on the ground, and you can easily destroy them all with either headbutts or with invincibility.

There's another quicksand area with plants and trees that you can use as platforms; using the trees will net you more smiley faces.

The dragonflies will drop rolling mollusk enemies that roll at you near the end.

2-5


This section takes place in a dark forest.

Jump into the green part of the vine to start swinging, and wait for the vine to swing where you want to go before jumping off so you get launched in that direction.

Enemies include frogs that hop up and down and mosquitoes that fly forward in a zig-zag pattern. Also, avoid the brown water at the bottom; it saps your health slowly much like the green ooze in 2-3.

The blue dinosaur acts as a series of platforms that move up and down as you trek across the nasty brown swamp water. The heads of the dinosaurs also shoot a geyser upwards, which can allow you to grab some food in the treetops.

2-6


Here, you'll be climbing some trees. Press Left or Right on the Control Pad will allow you to switch sides on tree branches, allowing you to explore quite a few areas here.

The purple egg-head enemies will throw their axes. The grasshoppers move back and forth and will also fly forward, and they can be hard to hit sometimes, especially in mid-air.

2-7


There are no pits here, but you can bounce off the clouds.

You'll also see bird enemies that swoop down at you. The blue ones give you nothing save for the occasional smiley face, but the pink ones will drop either big hearts that recover all your health or big pieces of meat for instant invincibility.

The green plant provides a dark blue heart, and if you pick it up, it will increase your maximum health by one heart, making it much easier to survive. If you die, however, you'll only get three hearts refilled instead of all of them. If you lose all your lives and have to continue (which you can do as many times as you want), you lose those health extensions.

Near the skull elevator, there is a plant that swoops down, and if you jump into it, it turns into a pink flower that contains a 1-Up.

The boss here is some nerdy dinosaur with glasses. This boss splits in two and throws shurikens, and you'll have to dive into the head of the real one with a headbutt to deal damage. If you hit the real one, both copies disappear. After enough hits, the boss stops with this strategy and just jumps around and throws shurikens. Thankfully, the shurikens are destroyable.

After enough hits, the boss just teleports in and out while throwing shurikens. Wait for the boss to show up next to you, then hit the helmet on his head with an aerial headbutt. Once you destroy the helmet, you'll free the boss from mind control and you'll head to Round 3.