Thursday, August 19, 2021

PrinceWatercress plays Sonic Chaos (Tails Run; Game Gear) - Part 5 of 6


This time around, I don't even enter the water and talk about the spikes that pop in and out of the floors and ceilings. It's like I knew what I was doing or something.

Aqua Planet Zone

The music here has some extra touches on Game Gear that are not on Master System.

Enemies include spears that come out of the floors and ceilings, small bird bots that jump back and forth and the water itself. Thankfully, there are air bubbles that you can jump into - much like Labyrinth Zone from Sonic The Hedgehog - to regain your breath, which is a good thing, as it is possible to drown from spending too much time underwater.

There is a way to get rings in the third act. Don't take the springs; instead, spin dash into the invincibility power-up and through the nearby wall, then let the spring take you to a ten-ring monitor.

The boss is a sphere-shaped robot. Take out the bird robots by hitting them twice, and keep pressing 1 or 2 to stay in the air. When the sphere-shaped robot shows up, follow it to the right while continuously pressing 1 or 2, and stay to the right to do all the hits that you need.

After you destroy the robot, you'll have to avoid the missiles. This is where the ten rings you can get here can really make things easier. If you can survive the missile salvo, jump into the bottom of the boss from underneath when it pops up for the coup de grace. It's now on to the final zone.

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