Thursday, August 26, 2021

PrinceWatercress plays Gunstar Heroes (Normal, Again) - Part 1 of 7


An evil empire is trying to take four powerful gems so that they can take over the world with an ancient power, and the Gunstars are the only hope of stopping this evil plot...


Note: This is a replay. I will be keeping the notes from the first play of the game and adding to it when necessary.

If you leave the game on the title long enough, you'll get more details on the plot.

The Control Pad lets you move and aim, A lets you switch between weapons, B lets you shoot (and throw enemies in conjunction with the Control Pad) if they get too close  and C lets you jump. Jumping in mid-air lets you dive, and Down+C lets you slide. Down+B lets you pick up items off the ground.

When you start the game, you can choose between Red (who can move while shooting) and Blue (who cannot). Both characters have slight move variations besides movement. You'll then be able to choose between four weapons: Force (the default Contra-style machine gun shot), Lightning (which is strong and can fire through enemies), Chasers (a weak homing shot) and Fire (a close-range flamethrower). By combining your default weapon with another type as well as mixing other weapon combos, you'll get different shot types. There is no ultimate weapon, and by experimenting with weapon types, you can find the best weapon combos for certain situations.

After this, you'll be able to choose the order in which you can play the first four stages. If you have a stage selected long enough. We'll start with the Ancient Ruins on the far left. 

Ancient Ruins

Pinks' mining machine dug up a gem. We need to get that gem back and stop Pink!

Your current score and your current health will be at the top, along with your two weapon types. If you press A, you'll be able to choose between your first weapon, your second weapon and both weapons combined.

The game starts with an endless swarm of enemies. Most are soldiers, but others are red droids that fly around. The orange bird robots will drop a random power-up shot.

Combining Chaser with another Chaser will give you a stronger homing shot.

Combining Force with another Force gives you a stronger, larger and faster version of the Force weapon.

Combining Force with Fire gives you a rocket-launcher like fireball that shoots forward and explodes if it hits something, doing damage with its ring of fire to anything with it in its wake.

The red masked guy will chase after you, but as long as you stay on the move, he can't touch you. He drops health when he dies; pick it up.

Papaya Dance is easy to defeat. Just stay on the move, don't let anything touch you, and shoot down the caterpillar that is spawns.

You'll eventually reach a pyramid where you will constantly have to jump right in order to get up. Watch out for the enemy as you gradually jump your way up the pyramid. At the top, you'll face Bravoo Man. Keep firing and keep away from it. If it kicks at you, jump over its foot. Bravoo Man can also heal itself; take him out before he can do it.

You'll then start sliding down the pyramid after beating Bravoo Man; stay just right of the center of the screen and be ready to fire at enemies while also jumping over their lasers. If you see the gun fire, be ready to jump.

Afterwards, you'll be at the ruins. Avoid the claws and shoot down the wasp nests; you may get some power-ups.

The boss here is the Pinky Roadster. Stay on the move and watch those lasers, and don't forget to slide to avoid some of the lasers. If you end up below the roadster, shoot down the bombs, keep shooting at the body - which is the weak point - and duck to avoid the spiked ball punch. When you beat the Pinky Roadster, you'll get one of the four gems.

When you beat a boss, you'll earn 20 health for the next stage. (Thanks FusionVolt)

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