Friday, August 27, 2021

PrinceWatercress plays Teenage Mutant Ninja Turtles 2: Battle Nexus (GBA) - Part 7 of 25


After another spaceship stage, we have to race against the clock to enter the fifth stage.

Prison 4

Turtles required for this stage: Any

This stage plays much like the second stage. Shoot down all the enemies to get health, smart bombs and crystals. You should have six crystals by the time you reach the boss.

When you reach the end, shoot down the brown spikes, then shoot down the door above when the screen scrolls up. Above that is four cannons. Shoot the cannons down, and if you have to, use a smart bomb or two to clear all the projectiles fired at you off the screen. Finally, you'll shoot down the shield generator. Fire at the shield generator, but move the target reticle around and shoot down all the fireballs that you can so you don't take a lot of damage. If you have any smart bombs at this point, use them when things get rough. When you destroy the shield generator, shoot at the last four crystals to collect them.

Prison 5

Turtles required for this stage: Leo, Raph, Mikey

Unlike other stages that we've been in so far, this one is a timed challenge. You'll only have a certain amount of time as shown on the top center of the screen, and if you run out of time before you reach the exit, you'll have to do this stage all over again.

When you start this stage, get your weapon immediately. You will be performing an uphill climb that will require to take a look at the level as you make your way up, and some of the routes that you will be taking can only be taken with certain turtles and the stage as a whole is one big obstacle course that will put to the test both your understanding of the mechanics of the things you've seen throughout the Prison area and the controls of the game themselves, so you'd better be ready to grab the edges of platforms, jump off floor panels and bounce off pinball bumpers to get to the end.

You'll want to start by going to the left so you can get to the platform controlled by the monitor. From there, you'll need to take the route that takes advantage of your turtle's abilities.

With Leo, there are blocks you can break while you are standing on them. While you can break them with Don, Leo destroys them in one blow while it takes two for Don.

With Mikey, there is one crawlspace with two blocks that can only be destroyed with the neutral B charge attack. His floating ability with the nunchaku also makes it easier to get to the end

With Raph, you can climb walls. This makes it easier to get at least one of the crystals.

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