In this entry, we end up in Victorian-era London. Also, Sherlock Holmes is a real person in the StarTropics universe.
Chapter 4
You'll end up in turn-of-the-20th century London, England on 221B Baker Street - the address of the fictional detective Sherlock Holmes. From there, you'll be able to look around.
Head south and enter the door to the west. You'll meet Detective Sherlock Holmes, who is very much real in the StarTropics universe. Holmes thinks that a robbery will happen in the museum tonight and that it will be perpetrated by someone known as "Zoda-X," who intends to steal a "most curious" stone. It looks like he will need your help to catch Zoda, who is still somehow alive, and asks you to meet him at the museum all the way to the north at midnight.
The dogs just bark at you, and the guy sleeping on the bed in the house to the north of Holmes' house is just there for flavor text.
From here, you'll have to make your way further east from where you met Holmes. You'll find a constable on patrol. If you talk to him, he will throw you in jail for asking for directions to the museum at a late hour. (Yes, he actually does this.) The guy in the jail cell next to you will tell you that the place is escape-proof, but there is a hidden passage to the east that lets you escape from the sleepy constable. Not surprisingly, you'll have to do this if you want to travel further north, as the secret passage out of the jail cell takes you further to the north.
You'll soon see a dead end. There is a space to the west at the dead end, and if you walk into it, you'll find a secret passage leading to more of the streets. The purple guy you'll meet on the other end is just sleepwalking. From the sleepwalking man, go north. You'll reach the museum. Holmes will show you the stone, which is actually a Tetrad. Before Mike can grab it, Zoda shows up and takes it! Holmes will try to cut Zoda off while you chase him.
From here, you'll be back on the streets. To the west is a ladder leading into the sewers. Climb down it, and you'll find a Big Heart. Don't miss this one; it's pretty easy to forget. (You should have ten hearts at this point.) From here, head south to enter the sewers and take on the first dungeon of Chapter 4.
The raft moves back and forth. Be careful near the edges of the raft; you can walk off the edge and fall into the water, costing yourself a life.
The gold jellyfish move a little bit faster than the white one's we've seen earlier in the game.
In the first room with the jellyfish, it is possible to jump to the upper level platform with the tiles and skip most of the room, but it is not an easy jump to pull off.
The rats and the blobs move around in random directions, and the blobs can only be hit on the same level you're on. In other words, if you're on the ground, you can only hit the blobs if they are on the ground; if you're in the air, you can only hit the blobs if they are in the air.
In the tile room with the red frogs, the left-most tile on the second row will reveal a question mark sphere that will open up a path to the north. Take this route first; you'll face two giant rats who will move faster if you get close and are best attacked from diagonally. Beating them both will open up a path to a potion. From there, head south, hit the upper-right tile, then go west through the path that you've just opened up.
Be careful in the room with the conveyor belt floors; as established earlier, it is possible to be pushed off the edge into the water and lose a life.
The owls move diagonally, and you have to jump into the air to hit them. However, if you are on a higher level, you need not jump; you can just attack. Attacking diagonally may lead to you accidentally running into them, so be careful if you go about it that way.
You'll soon meet Zoda-X. He will create a ball that will shoot projectiles into the water that turn into aliens which swim away. Get on the gray platforms that come out of the water, and be ready to jump from one to the next as you attack the ball. You may have to attack at least three or four times per platform before jumping from one platform to the next, but you can do four or five if you're quick and you know what you're doing. After beating the boss, you'll be able to open the path out. From here, you'll see Zoda-X will run away when you go back into overworld mode.
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