Monday, August 23, 2021

PrinceWatercress plays Mega Man 7 - Part 5 of 9


It was only a matter of time before we beat all of the Robot Masters. Once we do, however, we find out what Bass' true intentions really are...


Freeze Man

Believe it or not, if you use Rush Search before the boss room, you can find the Escape Unit without having to buy it in the store for 300 Bolts. Just search the top "step" of the "stairs" leading to the boss room.

Junk Man

Use the Freeze Cracker on the lava waterfall shortly after the elevator segment. Go to the right and through the wall, and you'll be able to drop down to another segment. Use the Freeze Cracker on the waterfall to the left to get the S icon.

We now have the Rush Power Adaptor, which is much like the Jet Power Adaptor from the sixth game. The charge shot lets you shoot your arm forward, you can hover forward briefly by pressing B in mid-air, and you cannot slide while you are wearing it.

Spring Man

Go back to that huge room. Go to the upper-left corner and leap on the edge of the red box until the arrows on it face left. These red boxes contain spring-loaded weights that will bash anything in its path. If you leap off the edges of them, however, you can change the direction that the arrows face and, in turn, change where the spring-loaded weights will shoot at. This will break the left wall and take you to the Super Bolt! When you complete the stage, go back to Auto's shop and you'll give it to him, fixing Auto and cutting the price of all items in half!

Shade Man

If you hold B and press Start on Shade Man, the intro and stage music will be from Ghosts 'n Goblins.

The crow robots will spit yellow shots at you, and then turn around and taunt you! It's too bad for them that they can't move.

The zombie robots come out of coffins and out of other places, such as out of the ground and behind scenery. The ones that come out of the ground will keep re-spawning without your having to move a muscle, so destroy them and move on.

Watch out with the green suits of armor in the background. Inch close to the heads to see if they drop. If they do, watch out. These heads will sprout legs and jump around, and also throw the center of their helmets around like boomerangs. Use charged Mega Buster shots to take them out.

Not only do the bat robots from earlier games make a return, you'll also see crushers on the ceiling. Slide to get past them.

The mid-boss is a giant pumpkin robot. There are two ways to destroy this thing: destroying the core or destroying the outer shell. Regardless of how you do it, wait for the pumpkin bot's third jump before sliding under it, then hit the weak point you want as you stay on the other side of the room.

But wait, there's more! The weak point you take advantage of will dictate how you reach the end. If you destroy the core, you'll break the cracked floor on the left. If you destroy the outer shell, you'll destroy the wall to the right. For this video, I destroy the outer shell.

The robots with the lances for arms move back and forth and can jump up walls to reach you if they see you.

The werewolf enemies will leap at you. If the clouds in the background where you see the werewolves hide the moon, the werewolves will turn back into lance robots.

You'll soon see Bass and Treble near the end if this is your first time in the stage. Bass has been weakened and needs fixing up. Mega Man tells him to go see Dr. Light, and Bass and Treble do just that. (The word "Damn" is censored to "Darn" in Mega Man Anniversary Collection.)

To beat Shade Man, equip the Wild Coil. Hit Shade Man when he comes down after flying back and forth at the top of the room. You can also use the Danger Wrap to hit up while he's up top.

Shade Man will also shoot projectiles that petrify you to the touch before shooting his Noise Crush shots at you. Avoid those, then avoid them after they've bounced off the wall and reabsorbed into Shade Man, who then shoots them again at a larger size.

If he's already flying around at the top of the room, go all the way to the right, then jump when he dives down at you. He'll miss you every single time.

Beating Shade Man nets you the Noise Crush. It works just like Shade Man's version of the weapon works.

Turbo Man

No sooner do you start the stage does a green robot try to hit you with a bulldozer with spikes on the shover. Keep shooting the robot as you avoid the enemies.

The robots that spin around on one wheel will eventually run straight into you, while the red cone robots will jump up and shoot three-way shots. You can only damage them when they're jumping, as their eyes will be exposed.

The tires on chains on the ceiling will bounce you backwards whenever you move into them.

The robot heads hiding in the stacks of spiked tires will send their tires flying at you before the heads starting jumping after you themselves.

As soon as you see these, you'll come across a ladder. Two screens up, go through the wall on the upper-right corner. You'll find another hidden room...and Proto Man! He'll tell you about the Rush Power Adaptor that armor is too bulky to allow you to slide.

Also on this ladder, go to the first screen after you start climbing up from the bottom of it. Use the Rush Power Adaptor to get to the platform on the left and use Rush Search. You'll find a punch extension for the Rush Power Adaptor. You'll want this for the Dr. Wily stages.

After this part, you'll see flamethrowers on the floors and ceilings. When the light goes from the left to the right (turning from blue to amber to red), fire shoots out of them. Just pay attention through this part, and speed up whenever you can.

The next part is very reminiscent of the Quick Man lasers. (Remember those from the second game?) You'd better be quick, and drop down as much as you can. This part isn't quite as long as that Quick Man section, but those flame pillars will still cause instant death.

You'll then be on a moving 18-wheeler. Move to the right and you'll meet the cab itself. Shoot at the eyes when they're open, and avoid/shoot the flying miniature clones of itself that come out of its mouth and fly at you.

Turbo Man's weakness is Noise Crush. Just like Shade Man did when you fought him, you want to shoot the Noise Crush at a wall and absorb it, then send the powered-up projectile at Turbo Man.

Turbo Man has two attacks: shooting at you with the Scorch Wheel that bounces off the wall and splits into four in the center of the room (which sets you on fire and deals multiple hits of damage that add up fairly quickly) and a quick acceleration to the other side of the screen. When he revs up that engine, be ready to jump over him en route to the other side when the engine roar gets higher. Sometimes he'll try to suck you towards him. If that happens, slide away from him.

Beating Turbo Man will give you the Scorch Wheel. It's a fire wheel, just like Turbo Man's. You can use it to set things on fire, light candles and - of course - defeat enemies.

When you beat all eight Robot Masters, you'll come back to the lab only to find out it's been tore up from the floor up! After Bass was repaired, he destroyed the lab, and to make matters worse, he stole the plans for the new enhancements meant for Mega Man and Rush!

Dr. Wily shows up on the screen, and reveals that Bass and Treble were his creations all along.

Now that all eight Robot Masters have been beaten, Dr. Wily will show up in the center of the stage select screen. There are a few more things to show off, though.

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