Wednesday, August 25, 2021

PrinceWatercress plays Mega Man 7 - Part 8 of 9


We finally beat Dr. Wily for the seventh time...and it's not easy.


Dr. Wily 3

I forgot how awesome the music here sounded.

Remember the platforms from Cloud Man's stage that you could barely see simply because you could only see like a few feet in front of you? Well, guess what? They're back, and you're just going to have to deal with it.

The Burst Man platforms are back, but this time they work a little differently. When you jump onto the top of these platforms, they will count down from four but will also take you across the spike pits. When they hit zero, however, they will detonate.

After this, you'll get a fork in the road. For the lower path, the dreaded spike wall pit that you'll have to go down. Unlike the last six games, this game allows for vertical scrolling, so you'll definitely have to pay attention on the way down.

You'll jump into water midway through, recalling the level design of Burst Man's stage. You'll even fight the crab mini-boss from that stage. Same strategies apply.

After floating to the surface of the water and avoiding spikes at the same time (again), you'll finally face the third boss. The third boss is a skull tank, and it has quite a few attacks.

For the upper path, you'll have those disappearing, re-appearing block. The Power Adaptor makes this a little bit easier, and if you can reach the top at the end, you'll get an E-Tank, an S-Tank and a W-Tank. 

The skull tank will fire missiles, shoot lasers out from its head, and even fly directly at you before shooing skull bombs.

You can ride on the missiles to make it easier to aim for the space between the eyes. You won't have much time to stand on one of these missiles, so be careful.

Keep moving to the right to avoid the laser, and keep moving when the tank advances towards you. Stand still for a bit when the missile pods at the side open, so you can avoid the bombs more easily.

The skull tank's weakness is the Thunder Bolt. If you can get close enough with the missiles, you can hit the boss with Slash Claw for some insane damage.

Oh, and the Japanese symbols on the tank literally translate to "death" and "kill." You're welcome.

Dr. Wily Stage 4

Be careful at the starting chamber. There are some useful power-ups there such as an extra life and a Weapon Energy Can, and you'll want to use the Rush Power Adaptor to reach them.

There are eight teleportation capsules, four on the left and four on the right. The left, from top to bottom is Freeze Man, Junk Man, Turbo Man and Shade Man. The right, from top to bottom is Slash Man, Cloud Man, Spring Man, and Burst Man. To reach them, press Up and Down on the elevator.

If you use the Freeze Cracker on Freeze Man, you'll make the game freeze for a few seconds as Freeze Man strikes a pose.

If you use the Noise Crush against Shade Man, he'll amplify it and send it back at you.

If you use the Thunder Bolt against Spring Man, he will conduct electricity and attract you like a magnet briefly.

If you use the Thunder Bolt on Turbo Man, you will briefly make him invincible.

If you attack Burst Man with the Power Adaptor's fully-charged shot, you'll do now damage and a bomb will return with your fist, damaging you.

Once you beat the eight Robot Masters again, you'll instantly enter the final chamber. Get what you need, then drop down to fight Dr. Wily. Just before the point of no return, you can break the green wall to the right with the Rush Power Adaptor for even more stuff that will definitely come in handy.

If you lose all your lives here, you'll go straight to this final chamber when you continue, so you won't have to fight all the Robot Masters a third time.

You will definitely need four Energy Tanks, four Weapon Tanks and the Super Tank from Auto's shop before you fight him. 

For the first form, aim for the eyes of the leaping skull tank and hit Dr. Wily with the Thunder Bolt. Slide under the tank as it is in mid-hop so you don't get hit by the spiky underchin of the tank's lower jaw. When the tank leaps up, head back to the the middle, then slide away from him. Whenever the tank drops down, you'll have to deal with two miniature skull tanks. Don't destroy them; instead, just let them chase after you. They walk in place for two seconds before they move towards you, but that's all they do. If Wily drops down, they'll be destroyed when the tank lands only for two more to be created.

The skull tank moves two ways. It will either take four small steps before leaping to the other side of the screen, or it will hop from one side of the screen to the other. Be ready for the former.

When you beat the first form, the room will be clear and Wily will be teleporting in and out. You have two weapons you can use here: the Thunder Bolt (again) and the Freeze Cracker. Wily's skull pod will teleport in and out.

Wily will shoot four small balls of energy out, and they will try to home in on you as they move in at you twice before they all come at you one last time and leave the screen. The yellow ones just damage you, the red ones burn you like the Scorch Wheel and the blue ones will freeze you like Freeze Man's attacks. These are tough to avoid. so you'd better have those Energy Tanks on standby. After shooting out the balls of energy, he shoots an electric shock that travels across the ground, which you can easily jump over.

If you hit Wily with the Thunder Bolt, he won't send the balls of energy around the room, but he'll still sends shockwaves across the floor before he teleports again. You will want to use the Freeze Cracker in case he's too high up on the screen or if you've run out of Thunder Bolt energy, as you can aim the Freeze Cracker to some degree by holding Up with the Control Pad when necessary and also get the chance to hit him twice before he teleports again.

You can also hit Wily with the Freeze Cracker, then immediately pause the game, switch to Thunder Bolt and immediately hit him with it to stop the energy balls. It's repetitive as all get out, but it definitely does the trick and makes this final boss easier than anything in the series.

When you beat Dr. Wily, Mega Man will try to kill Wily and end this rivalry once and for all. The castle starts crumbling, and Wily is caught under some debris until Treble comes out and rescues him. Bass shows up and says they will return, then the credits roll.

If you're playing the game on Mega Man Anniversary Collection, the pictures in the ending don't show up at all. Blame Capcom for doing this, since their way of running the game for that compilation couldn't emulate Mode 7 effectively, not to mention they made the voices of the Robot Masters from the second half of the eighth game run at double speed with the pitch altered accordingly just to make room for everything.

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