Monday, August 30, 2021

PrinceWatercress plays Teenage Mutant Ninja Turtles 2: Battle Nexus (GBA) - Part 10 of 25


The jungle is the world where you'll figure out that you'll have to pick your battles with enemies carefully if you want to survive the stages. Also, expect to use at least three turtles in every puzzle platforming stage to get all the crystals at this point.

Jungle 2

Turtles required for this stage: Any

For this stage, you'll be on a hoverbike. Since I get the controls fully figured out in Stage 4, I'll post the complete set here early. Use the Control Pad to move around, press A to drop bombs on ground targets, press B to fire and hold B to charge up the charge shot, which you can fire by releasing the button. While you do not need a specific turtle to beat this stage much like any of the other vehicle stages, different turtles have different charge shots. Pressing R will allow you to use one of your three shields to protect yourself for damage temporarily.

The flying Triceraton enemies move up and down while firing at you. The charge shots will help make easier work of them. The turrets on the ground can be bombed, but they can also be destroyed with certain charge shots from certain turtles (such as Donny's five-way shot). The spikes cannot be destroyed, and if you shoot at them, you will push them back. You'll need to do some careful flying to avoid some of them or even fly between them. Some of them even move later in the stage, so be careful.

Along the way, keep an eye out for crystals; they'll all be out in the open.

Jungle 3

Turtles required for this stage: Raph, Don, Mikey

There are two different base screens, one to the left and one to the right. The starting area loops on itself. Both doors lead to the same base area, though.

After entering the right base entrance, go down and destroy the security nodes, then head left past the Triceratons to get your weapon. Beat the enemies here up so you can get the red keycard. From there, head to the right and enter the two doors to take on the laser dodging puzzles. You'll want to watch the lasers careful and figure out where the safe spots are the lasers switch between their two layouts. If you trip a laser, you won't be able to get the crystal on the other side of the room, and you'll have to fight two enemies before you can leave and come back.

For the upper room, you'll have to crawl, jump over the laser, then duck down for a little while and jump over two lasers when they change again. For the lower room, just duck and wait at the areas with the vertical wall beam in the center. You'll also have to be Donny to enter either of them.

From here, head outside and go down the underwater area at the start. Avoid the sea urchins and the beams as you pick up all the crystals around here. Use the red keycard to continue, then make your way up without getting zapped and take out the enemies. Watch out for the electrified grates as you cross the narrow pathway. The door on the other side leads to the exit; just take out the Triceratons to get the blue keycard and exit.

Donny will be needed for most of the crystals, as you'll need him for the dark rooms and the floor blocks. Mikey is needed for some blocks at the beginning of the right base area, and Raph is needed for the wall above the entrance/exit door in the right base area as well as the crystal in the corner where the lower of the two laser puzzles doors are.

No comments:

Post a Comment