Friday, August 27, 2021

PrinceWatercress plays Gunstar Heroes (Normal, Again) - Part 2 of 7


Hoo, boy. This level again. I really should have cut out all of the fail when I kept dying just to show off a weapon. Maybe next time. But hey, at least I have all seven forms covered.


Mine

In this stage, you'll be riding on a modified mine cart while shooting at enemies that will be all over the place. Having the double Chaser really helps here, as well as Lightning + Chaser.

The mine layers take more damage than the soldiers, but they eventually go down.

Hitting the robot bird with melee attacks such as the dive nets you more powerups. (Thanks FusionVolt)

Combining Chaser and Fire gives you a fireball that you can control with the D-Pad as you hold the fire button. Chaser and Lightning gives you a shorter-range lightning shot that does even more damage than regular lightning. Double Fire will give you a longer-ranged flamethrower

If you need to switch between the floor and the ceiling or between walls, hold the Control Pad towards the wall/floor/ceiling you want to jump to and double tap C to double jump over there.

There will be barriers you will have to jump over; thankfully, a normal jump will do it.

You'll eventually reach the train. Shoot down all the soldiers, then shoot down the guy in red - whose name is Smash Daisaku - on the train.

The boss is Seven Force. Here, you'll face only six forms that are randomly determined, but on the hardest difficulty setting, you'll face all seven.

The running robot form can be taken down if you stay far away from it as possible while firing at it. Jump to avoid the slide attack, and double jump to avoid the boomerangs. When it has its arm extended outward, double jump to avoid the extending punch.

The snake-like form (Tails Force) with the rotor tail moves around the room. Use the double jump to avoid it, and watch out for the tail. As long as you're not lined up with the head, the rapid fire shot won't hurt you.

The gun form shoots at you like a real gun and also reloads like a real gun. Be ready to double jump as it shoots. It will take a little bit of time to figure out when the gun will fire, but with some practice, you'll be able to avoid the shots.

The spiral form (Urchin Force) moves back and forth in an attempt to hit you. Keep yourself from being lined up with it as you continuously fire, and watch which spines have fireballs so you can keep yourself from being lined up with them, too.

The cat form (Tiger Force) continuously runs. If you see the target reticle, stay away from it so you don't get fried by a laser. Also, if you see a line of blue sparkles, stay away from its path as it will telegraph where a laser will fire and bounce off the floor and ceiling.

The bird form will slowly crawl up to the top of the screen. The direction is faces will be random, but you definitely don't want to touch the wings or the tail feathers to get to the bottom. If you can get to the bottom, do some damage. When you get to the bottom, you'll have to move to the top again and keep the moving and the firing going.

The red form (Crab Force) shoots out parts of itself that turn into walls as well as red spheres that act as bombs. These things flash before being laid down, so you'll be able to figure out if you need to jump or switch between the floor and the ceiling by double jumping. The fireballs bounce off the floor or ceiling once as they come at you at 45-degree angles.

You'll eventually get a gem from the brainwashed Green.

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