Thursday, August 26, 2021

PrinceWatercress plays Teenage Mutant Ninja Turtles 2: Battle Nexus (GBA) - Part 6 of 25


For the third stage, you're going to need three Turtles just to get all the crystals.

Prison 2

Turtles required for this stage: Any

In the spaceship stages, you'll be in a third-person view where you are behind your selected turtles back, moving a target reticle around while shooting at things that pop up on the screen. A fires the laser, and holding the button down charges it up to make it more powerful. The R button lets you use a smart bomb that destroys all on-screen enemies and obstacles, and while you can hold up to three, you can find a few along the way.

The blue robots move towards you in an attempt to hit you head on, but the red ones shoot at you. Shoot them down, especially the red ones. The asteroids will fly towards you, and you'll need to take them down quickly. Both the robots and the asteroids will contain the smart bombs that you can pick up, some health pick-ups that you can come across to recover from some of the damage you've taken, and the crystals you'll need to collect throughout the stage, so you should do your best to destroy as many enemies as you can. Near the end, you're better off just mashing the A button to destroy enemies faster. Thankfully, there's no boss here.

Prison 3

Turtles required for this stage: Leo (or Don), Raph, Mikey

I use my shurikens to defeat the Triceraton at the start, at it will make things easier when I need to backtrack.

If you see spikes on the ceiling shake, find an area where there aren't any ceiling spikes. This is usually going to be a gap in the crushing ceiling that will serve as a safe spot. Thankfully, the crushing spiked ceilings in this stage do not instantly kill you.

The first place to go is down from the start, then into the grey door that you see. Even though you need a weapon against this guy, you can just nudge forward a bit to have the alien warrior in the room jump over you, and if you keep staying at the right distance away, he will just keep jumping over you and will never strike you at all. From there, you can just keep throwing shurikens at him like it's nothing and get two crystals out of it.

From here, go right, get the crystals and hide in the gaps, then get your weapon. Double-tapping Left or Right on the D-Pad really helps here. If you're playing as Raph, go back to the start and use the sai climb ability to get the two crystals above where you started. Otherwise, go up the pole near where you got your weapon.

Once you're in the area above, go down the pole to the immediate right. The door nearby has another jumping guy with a spear, but you can easily corner him and hit him every time he gets up for two more crystals. To the right of the door, there is another crystal and some health.

Go back up. The platforms to the left will fall down when you jump on them, although they will re-spawn after a short time. Take them to the left, and use the bumpers to launch yourself to the right. There is a door below you after this, but if you keep going to the right and avoid the spikes that sink in and out of the floor, you can get a crystal. Get that crystal first, then make your way back to that door and go in.

Be careful here. Get a crystal, then hide in the gap in the floor and duck to avoid being skewered by the spikes. There are three here; get them, then run to the door and go in. There will be two Triceratons here; one has a gun, the other has a whip. Being flanked by enemies can be bad, and your best bet is to get them both on the same side and attack them at the same time. In case you can't, attack one and keep your distance from the other, then go after the other when you knock the one down. It's still best to get both enemies on the same side for effective crowd control, however. One of them will have the keycard for the nearby monitor, and you can use that to go up to the spaceship above and escape.

You'll be using Mikey and his nunchaku at the start to glide to the upper-right corner of the room and go down the pit to get two more crystals while avoiding the spikes. From that room, you can drop down to one of the rooms leading to the jumping aliens. Mikey's floating ability is really useful in areas with pinball bumpers, as you can regain some control of where you are going with that move. As for Leo (or Don), you'll need the Down+B charge attack to break a block from above to reach two more crystals and a faster route to the exit.

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