We head to the castle on the island that Leonardo tells us about. If you're careful, you can get through here quickly.
If you know where you're going, you'll be able to get through here quickly. Otherwise, you'll be dropping into pitfall after pitfall and it'll take a while to get out. Some of the pitfalls will give opportunities to refill some of your hearts and even get a few potions in case things get rough, thankfully. Some of the pitfalls are unavoidable, but if you get out of the pitfalls, you'll be back at the area you dropped down from.
Go all the way to the north at the beginning, and follow the path to the stairs. from here, go west at the fork in the road and stay near the wall as you go down the next set of stairs. You'll fall down into a pitfall, but you can easily get out and take the stairs going down.
From here, the next set of stairs is to the west, but you'll need to go through the expansive hall in a rather specific way in order to keep from falling into pitfalls. From the stairs you start from in this hallway, go north once, west three times, north once, then west until you're lined up with the stairs on the other end. From there, go south. Thankfully, the pitfalls never set you back if you fall into one and get out.
Follow the path, and after the pitfall - which has skulls that spin around in diagonal directions and spit a three-way bone shot - take the center path. At the footprints, go north at the very first one until you touch the wall, then walk east to the fourth face on the wall. Go south once, then east until you touch the statue. From there, you can easily get the Tetrad and the health increase that comes with it.
After getting the Tetrad, you'll meet Zoda-Y. He will admit that he should not have sent a henchman on an errand that requires his own touch, then he sends you to a land where a count stalks his victim by the light of the moon, where he does not expect you to escape.
No comments:
Post a Comment